Its odd how IPC has seeped into GPU terminology, it makes little sense in this context. The IPC of a chip is just the number of SPs it has enabled, what were actually interested in is how well the shader array can be kept saturated.
If the Vega FE benchmarks are taken to be final then it is really shader efficiency that has decreased vs Fiji. AotS is not a geometry heavy title, and this was made apparent by Fiji's performance in it. Why does Vega not perform in line with its 13tflop throughput?
If the Vega FE benchmarks are taken to be final then it is really shader efficiency that has decreased vs Fiji. AotS is not a geometry heavy title, and this was made apparent by Fiji's performance in it. Why does Vega not perform in line with its 13tflop throughput?