Rasterizer
Newcomer
After thinking about it and talking to some AMD people: The texture bandwith issue could be related to the short duration of the test and Vega gradual progression through clock states. Will try to investigate.
Thank you for talking to them about it and investigating. I've been puzzled by Vega 10's bandwidth issues since Vega FE got tested, and testing of Vega 64 and Vega 56 don't show the issue as fully fixed yet. Would also be nice if you could ask your contacts whether and to what extent DSBR, primitive culling and primitive shaders are working, as I've heard some reports that prim shaders are *still* disabled in drivers.