It will remove it as long as fps are under (or equal to) the refresh rate of the monitor, once fps go above micro stutters will be back, so you'd need to use fps cap or an adaptive vsync technique. Or use a monitor with a much higher refresh rate.
Upgrade the panels to 144Hz, or even 200Hz. 1080Ti is out of sync here, while Vega is staying within the VRR range, of course it will look smoother to some.
The choice of CPU matters very little in Doom using Vulkan.
Probably the same reason all these newcomers know the performance despite no reviews or fully enabled product.Not sure why this is being argued so much. It's not like hardocp is doing this in place of an actual review.
No different then your own performance speculations ....Probably the same reason all these newcomers know the performance despite no reviews or fully enabled product.
My understanding is that's ~$50 more than a 1080 for Sweden. So not unjustified for what is likely a faster card.
It should, but when compared to a FreeSync display with no stutter, the Freesync should feel smoother.Yes but we are speaking of above 100Hz here, so microstuttering should be really invisible.
If Kyle did cap the fps the experience would be similar between the two, negating the effect of the powerful card. If he enabled FastSync this will incur a small latency as well affecting the 1080Ti. If he did enable normal Vsync it will affect the 1080Ti more (introducing lag and stutter) since it's fps is always above 100fpsEspecially when setting i.e. triple buffering and/or fastsync, which I think Kyle has done.
Probably the same reason all these newcomers know the performance despite no reviews or fully enabled product.
I believe what he's referring to is the idea that Frontier Edition (the same die) is not fully unlocked for all its features yet due to immature drivers, which is based on downclocking tests making it equal or inferior to Fury at the same clocks. This has caused many on the internet to label Vega a failure. The fact that you're willing to wait for RX Vega and reviews makes that irrelevant, as you'll base your opinion on the card then, not on Frontier Edition and current drivers. Whether there is a difference or not, we'll know eventually.I don´t believe that "fully enabled product" theory. They must show me what I´m buying. The first reviews will determine if Rx Vega is or isn´t a flop for potential buyers. Promises of future performance "unlocks" (that may never come to fruition) will not sell the card. Blind tests, in my view, are not what high end buyers search when they decide for a new graphics card.
OK, so basically you are saying that GTX1080Ti with a Gsync display and Nvidia fastsync provides a worse user experience than a Vega with Freesync display and AMD fastsync version, despite the GTX could theoretically provide a better average framerate. Did I undestand well?It should, but when compared to a FreeSync display with no stutter, the Freesync should feel smoother.
Nope, If AMD had EnhancedSync enabled as well then the experience should feel similar to NV's FastSync. But Kyle didn't enable EnhancedSync for AMD. It wasn't there in the drivers. Nobody knew it even existed for AMD till yesterday.OK, so basically you are saying that GTX1080Ti with a Gsync display and Nvidia fastsync provides a worse user experience than a Vega with Freesync display and AMD fastsync version, despite the GTX could theoretically provide a better average framerate. Did I undestand well?
What speculations? The known specifications for Vega are far beyond just a GP104. FLOPs, bandwidth, and die size. Being faster seems rather likely from a technically superior card as opposed to slower with verification some features currently make zero difference.No different then your own performance speculations ....
As mentioned above, all the FE gaming tests haven't shown any of the new features making a real difference. It also stands to reason the launch wouldn't be pushed back unless something wasn't working or AMD wanted more inventory.I don´t believe that "fully enabled product" theory
Nope, If AMD had EnhancedSync enabled as well then the experience should feel similar to NV's FastSync. But Kyle didn't enable EnhancedSync for AMD. It wasn't there in the drivers. Nobody knew it even existed for AMD till yesterday.
If Kyle only enabled FastSync for NV, then 1080Ti's experience will feel worse to Vega's experience without any sort of "sync".
As I said, pure speculation as enabling those "features" may actually make the card slower and possibly the reason they are not working correctly. One would think AMD would want to introduce the card in the best possible light but seems unable due to perhaps architectural mishaps -- kind of stupid developing technical superior features that you never know will work until consumers get the product.What speculations? The known specifications for Vega are far beyond just a GP104. FLOPs, bandwidth, and die size. Being faster seems rather likely from a technically superior card as opposed to slower with verification some features currently make zero difference.
It's a given, EnhancedSync only got released for AMD yesterday. Kyle did the testing Saturday.It's a given or it's your speculation?
VRR technologies (FreeSync/GSync) do provide massively better experience IMO, provided that you have the fps to stay under the monitor refresh rate. Because if you exceed it, VRR is practically disabled. And you are left with a regular panel, tearing will come up again.How could the activation of both get the experience WORSE? Please explain.
AMD themselves were there and installed the drivers for him, it's highly likely they had access to Enhanced Sync.It's a given, EnhancedSync only got released for AMD yesterday. Kyle did the testing Saturday.
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As mentioned above, all the FE gaming tests haven't shown any of the new features making a real difference. It also stands to reason the launch wouldn't be pushed back unless something wasn't working or AMD wanted more inventory.
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It's a given, EnhancedSync only got released for AMD yesterday. Kyle did the testing Saturday.
VRR technologies (FreeSync/GSync) do provide massively better experience IMO, provided that you have the fps to stay under the monitor refresh rate. Because if you exceed it, VRR is practically disabled. And you are left with a regular panel, tearing will come up again.
There are several solutions to this problem, but each come with it's own problems. You can use VSync to cap your fps, but then you will introduce lag especially if your fps is always above the monitor's refresh rate. You can use FastSync, but this one also adds a bit of latency. You can cap fps using in-game settings or via a third party app, but then why use a faster card anyway? capping the 1080Ti's fps to 100 effectively ties it with any card that can produce 100fps in this game.
The only viable option you have is to upgrade your monitor to a one that have higher refresh rate than your GPU can handle. Or use an adaptive V.Sync technique (which disables itself once fps is higher than refresh rate). Kyle didn't mention using any though.
I guess that indeed remains a possibility.AMD themselves were there and installed the drivers for him, it's highly likely they had access to Enhanced Sync.
But then the discussion will turn into what technology offers lower latency? FastSync or EnhancedSync?b) FastSync and EnhancedSync was used on both systems.
It's effectively a modified triple buffering solution. NV measured it's latency and found it higher than disabled V.Sync.why does fastsync add latency
You would only notice if you compare to another identical system which has no VSync nor FastSync active.and why one should notice at 100Hz?