Civilization: Beyond Earth used it for a cleaner take on split frame rendering for multi-GPU setups. It doesn't really help the framerates, but it keeps the latency down.Mantle question: Did any titles use it for anything other than speedups? I'm thinking any sort of graphical enhancement.
There won't be any more of a line with DX12/Vulkan than there was with DX11/OpenGL. Developers are still going to find new and exciting ways to hang themselves, and driver teams are still going to work on game specific optimizations since it's in their best interest to deliver the best possible performance for their customers.Where is that line again between the driver domain and the developer's code?