DegustatoR
Legend
Which isn't "automatic".It does if you enable ‘game optimization’.
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Which isn't "automatic".It does if you enable ‘game optimization’.
I think reviewers will just have to include both performance at native resolution and upscaled performance at equal image quality. Ultimately reviewers will need to make a somewhat subjective decision as to quality levels of one upscaler are equivalent to quality levels of another upscaler (e.g. DLSS 4 Performance = FSR4 Balanced) and perform their benchmarks at those levels on each card to do comparisons.That’s not practical as scaling is gradually becoming the “normal” way to play some games. For a long time now we’ve essentially assumed that all hardware outputs the same image when that wasn’t always the case. One day we’ll assume the same for upscalers.
I think reviewers will just have to include both performance at native resolution and upscaled performance at equal image quality. Ultimately reviewers will need to make a somewhat subjective decision as to quality levels of one upscaler are equivalent to quality levels of another upscaler (e.g. DLSS 4 Performance = FSR4 Balanced) and perform their benchmarks at those levels on each card to do comparisons.
The really difficult thing about upscalers is the really severe artifacting is often only visible in motion. Smearing, blurring, persistence of shadow, ghosting, so much of it is hard to capture in a still. And of course, YouTube isn't much help with their 60fps cap and bitrate constraints / re-encoding shens.
And worst is, some of it you'd never really see unless you knew right where and what to look for, other times it's pretty glaring -- like the DF video I watched today where they were playing RTX Remixed HL2 and the moving shadows of the rotating blade thingies for murdering zombies created a horrible shadow persistence / smearing issue. A picture would've shown nothing, but the motion made it sorely obvious.
Which, again, isn't the defaultIt does if you enable ‘game optimization’.