If you are clever about it it's going to cost you nothing, you just need as many 1x1 exposure textures as many frames in flight (across all your processors) you might have.I've considered precisely the same thing before, but what kind of latency is there for GPU readback? Can it be done asynchronously like HDD access or will it stall the CPU during this time?
Typically 3 or 4 textures on PC (while on PS3 I have done it with just one, but that's another story..) so that you can lock one of them without running the risk of stalling the CPU.
A few frames latency, in this particular case, is not really an issue.