That makes me thinking Microsoft's Xbox subscriptions. Not live or ganepass, but the one where you rent an Xbox from them
It's called Xbox All Access.
That makes me thinking Microsoft's Xbox subscriptions. Not live or ganepass, but the one where you rent an Xbox from them
Things are looking more disappointing as each day passes by, from both camps.
A console price and performance is more marketing and vision. The marketing team has to sell the product and justify its price. If everyone wants to be stuck on a price point for the next 20 years we’re going to see next to nada improvements and the console will die before the PC ( how ironic would that be). It will be squashed by handheld, high end computers and tablets.On average over time you would get the same average power as before, and the 100$ extra would only mean less players?
It's like on PC: If you have a friend upgrading every 5 years buying high end hardware, and you also upgrade each 5 years but mid range and always 2 years later, then both have the same average performance over time just your friend pays a lot more money.
Not really a consolation? Probably not
But then you can still choose XSX.
And we have to ask: If MS serves entry level and high end, what sense would it make for Sony to only offer high end?
12 TF of the newest AMD tech is a stunningly powerful GPU, should decimate a 2080Ti. The RX 570 in my box, 5.1 old TF, that still runs most current games at ~high at 30 FPS 1440P, Leverage it with an ultra fast SSD for $500, 16 threads of (granted not full fat) Zen 2 at 3.5+ ghz, it's gonna be amazing, provided anything utilizes it. Wow.
Edit: Decimate may be a strong word. Should be competitive though.
That's the XSX though. PS5 at 9TF will be packing less raw power then a mid-range 5700XT. Offcourse RT and VRS then. Also the CPU is rather low clocked compared to AMD's ryzen 3800x. And if the rumors are true, 16GB ram isn't much but maybe expected, as the SSD is replacing the RAM, if we can believe our insiders here.
What do you mean downlocked Cpu? The sweeepspot for the Zen2 is at minimum 3Ghz , under this its underpowered. Most rumors says 3,2 - 3,6 Ghz . Not that 1,6 or 2,1 Ghz again...
I don't suppose you have the clocks/power curve handy? I'm very behind on things, but I'm wondering about the nature of the benchmarks under sustained loads. Couple that with the general expectation of up to 16 threads being loaded.What do you mean downlocked Cpu? The sweeepspot for the Zen2 is at minimum 3Ghz , under this its underpowered. Most rumors says 3,2 - 3,6 Ghz . Not that 1,6 or 2,1 Ghz again...
For you, perhaps. The majority seem really happy with the rumoured CPU/GPU advances and solid state drives ending unbearable load times.
The cache is reduced from 32MB to 8MB. Diminishing returns after 8C is my bet.
Only 8 MB really?? So how Sony solve the Latency troubles ? So the rumor is false or Ps5 is really a weak and nothing special System.
Latency goes down with a smaller cache.Only 8 MB really?? So how Sony solve the Latency troubles ? So the rumor is false or Ps5 is really a weak and nothing special System.
Latency goes down with a smaller cache.
Then again, if the console uses unified memory for CPU and GPU, then the CPU not blocking the memory bus with requests benefits CPU and GPU performance both. Which would make the pendulum swing back towards larger last level cache again. It would seem to be a pretty tricky cost versus performance trade off. It would be easy to say "just make L3 bigger" but in a cost constrained system, that would always be at the expense of something else. AMD is in a better position to make that trade off than anyone else, so in all likelyhood they will end up at a reasonable compromise.anexanhume means latency of the cache. 8MB cache will be faster when accessed than 32 MBs cache, but of course slower on a cache miss. Given the workload the consoles will be doing, I imagine 32 MBs cache only gets a slightly higher hit rate than 8 MBs while costing a lot more, so 8 MBs woudl be the overall more economical solution.
4x the L3 only gets slightly higher hit rate?I imagine 32 MBs cache only gets a slightly higher hit rate than 8 MBs while costing a lot more, so 8 MBs woudl be the overall more economical solution.
Hence why I wrote "Given the workload the consoles will be doing, "4x the L3 only gets slightly higher hit rate?
That should depend a lot on the workload...
But aren't we expecting for the more capable CPU to be able to adopt different types of workloads that wouldn't be worth trying on the Jaguar cores or even the older in-order cores?Hence why I wrote "Given the workload the consoles will be doing, "
Yes we should.But aren't we expecting for the more capable CPU to be able to adopt different types of workloads that wouldn't be worth trying on the Jaguar cores or even the older in-order cores?