If this is correct than it's pretty much in line with the 1/3 rule (1/3 to programmable cores, 1/3 to fixed function and 1/3 to all the rest)So, about 37% of the die is the shader cores, I reckon (122mm²). Admittedly that's pretty woolly and seems a bit low (e.g. I was thinking it might be 150mm²).