AMD FSR antialiasing discussion

Discussion in 'Architecture and Products' started by Deleted member 90741, May 20, 2021.

  1. Scott_Arm

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    Well, yah, I don't really see anyone adding it to a dead game. But anything that's old and generating money that's still actively played is a good candidate. Rocket League I think is UE3. Perfect game for FSR. Sure, it runs very easily on pretty much anything if you turn down the settings. But FSR could allow some really low end PCs to play the game at high frame rate for competitive play without looking awful.
     
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  2. Lurkmass

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    One of the developers who worked on integrating FSR to their game testified that Unity's built-in TAA implementation wasn't good so he replaced it with AMD Cauldron's TAA. FSR can still be useful to games that don't have a high quality TAA implementation too ...

    Half Life: Alyx is another recent game that doesn't have TAA and World of Warcraft despite the developers updating it's graphics still doesn't have TAA. Both are well known PC games where FSR can be easily retrofitted for them and it can be done for remastered content as well ...
     
  3. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Any playable games support it yet? I REALLY want to check it out, but the titles are all so damned awful. :(
     
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  4. Putas

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    Riftbreaker demo.
     
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  5. OlegSH

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    Just saw this on your random news site.
    Some guy did his own investigation with TAAU without apparently reading UE4 documentation on what the command below even does:-D

    r.SecondaryScreenPercentage.GameViewport

    How can people be so dumb? (sigh)
     
  6. Krteq

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    Well, changing that parameter in console in-game has no effect (it had to be defined in .ini config file), so he only activated TAAU by "r.TemporalAA.Upsampling 1"

    So, yeah, he did a mistake but it didn't had any effect.
     
  7. OlegSH

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    He should have had the r.ScreenPercentage selected below 100 so that TAAU would have any effect, which he apperantly had not done.
    So his whole post is meaningless.
     
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  8. troyan

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    With the Unreal Unlocker the FSR parameters are visible in the console in Kingshunt. You can basically make any ingame engine upscaling (no TAAU needed) look like FSR. The only real difference is the new RCAS pass: https://imgsli.com/NTg4NDE/1/0
     
  9. Ever heard of DOTA2?

    https://www.dota2.com/newsentry/2992060508110412253

    Anno 1800 is a pretty good game and good looking to, but I get that it isn't a game for everyone's tastes.
     
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  10. BacBeyond

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    So you are claiming the post is meaningless and that DOF isn't broken when TAAU is enabled?

    Because even the developer of TAAU states that it is broken when using it.

    https://forums.unrealengine.com/t/gen-5-temporal-anti-aliasing/152107/5
     
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  11. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    I'll give that a go, demo or prologue?

    I'm really not in to RTS games. I'm not saying they're bad, they're just not my thing. Too much stress/tension in them for me to enjoy, I'm weird that way.
     
  12. pharma

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    That observation was back in December '20.
    Epic/Unreal developers do post here and imagine if DOF was an issue it would have come up during discussions about Lumen in the Unreal Engine 5 thread.

    Is it something AMD put in the FSR reviewer's guide or issued official statement regarding a potential bug? Sounds like something that would have been caught in QA testing. If it's an issue there should be a comment in a few days since AMD developers do post in this thread.

    The reddit poster's title makes his agenda a bit too transparent. He really needs to list all review sites that did the analysis incorrectly, not just Digital Foundry. :rolleyes:
     
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  13. BacBeyond

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    The game doesn't use Unreal engine 5, it uses 4.

    It also doesn't natively support TAAU. Digital Foundry was the only one to test TAAU, and they failed to notice that DOF was disabled. They acknowledged that it was wrong because of that thread, but didn't really update their article (same invalid images and conclusion used).

    You can easily test it yourself by disabling DOF and comparing it to Native and Native with TAAU.

    So not sure how "list all the review sites that did the analysis incorrectly" makes any sense when only Digital Foundry forced TAAU through UU or config files. They are the only site that did it, so the only site that did it incorrectly. Where is the agenda?
     
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  14. pharma

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    I believe pcgh also forced TAAU in their analysis.
     
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  15. BacBeyond

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    Their review covers Anno 1800, Terminator, and The Riftbreaker from what I see.

    Are you denying that TAAU is breaking DepthOfField and claiming that Digital Foundry's TAAU vs Native comparison is valid?

    Also not sure why you are claiming that AMD should have done something about it, TAAU isn't their tech and it was just forced on by Digital Foundry and not supported in the game directly.

    What is the agenda being pushed?
     
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  16. troyan

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    And FSR is using additional sharpening unlike the native rendering to create the illusion it looks as good or even better. Doesnt this bother you, too?
     
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  17. pharma

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    Not sure what your problem is. Try reading the PCGH review ... they set UE4's TAAU for a comparison test. They also did not mention in their review that it broke DOF.
     
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  18. Seanspeed

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    Anno 1800 is one of the best city builder strategy games in many years.
     
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  19. BacBeyond

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    Why would it bother me? Does it bother you that DLSS has sharpening as well? Its part of how it works and is the expected functionality. Why would it bother me?

    TAAU disabling effects because its bugged is not expected functionality. Comparing DOF off vs DOF on and saying they are equal is invalid testing.
     
  20. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    The Riftbreaker demo gave me a pretty good taste. I can see the differences in the quality levels, and quality really ain't too bad looking on a 24" monitor.
     
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