Johnny Awesome
Veteran
It depends on the title and the deal they have worked out with MS.
Btw how is Gamepass allocating revenue? Now this one seems to be on the top charts on gamepass.
It should deserve some extra remunaration. Is this how it works?
Vg chartz is never accurate. Not that I don't think Xbox is doing well or anything. But it's better to not look for confirmation of catching up to sony from themInteresting. I'll have to check that one out.
Btw, I know people treat VG chartz with skepticism and we probably should be careful, but they think that X|S and PS5 are neck and neck world-wide this holiday. The Series S was a great idea for MS as it's helping them close the gap with Sony pretty well, I think.
Agreements dont always mean fully fair or pareto efficiency for all parties. We dont know the details. But having different agreements for each case, it means there is something being negotiated, with the benefits being subject of the negotiating power of those sitting on the table.Why does it suck? Two companies made an agreement and it was honored. Sounds pretty fair to me.
This game may not sell well out of gamepass,
It looks like High on Life Steam sales are off to a very strong start. The irreverent comedy FPS game from Squanch Games, founded by Rick and Morty co-creator Justin Roiland, has pushed past Call of Duty Modern Warfare 2 and FIFA 23 to take second place behind the Steam Deck on the weekly top sellers list, as reported by SteamDB. Perhaps even more impressive is that the High on Life release also saw the game come to Microsoft’s PC Game Pass subscription service, yet this hasn’t stopped it from selling big on Steam as well.
Gamepass I think definitely helps indies out in many cases, its like games with gold or ps plus games on steroids which gets tons of eyes on the game for relatively low investmentAgreements dont always mean fully fair or pareto efficiency for all parties. We dont know the details. But having different agreements for each case, it means there is something being negotiated, with the benefits being subject of the negotiating power of those sitting on the table.
Since there is no standard for every company, it is expected that some games might be benefitting more than others.
I would almost think it's better than Games with Gold or PS+ free games because Gamepass subs know going in that they can't keep it forever. That means people who play a game and like it are more likely to buy it, and more likely to play it more even if they don't. I know that sounds a bit strange, but if you sample a game on Gamepass, and you like it, you will probably try to finish it before it leaves the service if you aren't interested or able to purchase it. This drives hours of play, which trickles through Live because if you see a group of your friends playing a game, you are more likely to check out what it is. And that means you are more likely to buy it than you would have been if you had never heard about it.Gamepass I think definitely helps indies out in many cases, its like games with gold or ps plus games on steroids which gets tons of eyes on the game for relatively low investment
Whether it's smart for games that are bigger and need huge returns is another story. But MS is a trillion dollar company, they should be able to eat the cost to any size game without issue indefinitely.
That's true. But unfortunately I've seen too many people anecdotally say they don't ever buy games if they come to game pass. It's unfortunate. As a wider industry sample I wonder how it actually does affect game sales as a whole, but we don't have any numbers to actually glean any substantial info besides some individual games.I would almost think it's better than Games with Gold or PS+ free games because Gamepass subs know going in that they can't keep it forever. That means people who play a game and like it are more likely to buy it, and more likely to play it more even if they don't. I know that sounds a bit strange, but if you sample a game on Gamepass, and you like it, you will probably try to finish it before it leaves the service if you aren't interested or able to purchase it. This drives hours of play, which trickles through Live because if you see a group of your friends playing a game, you are more likely to check out what it is. And that means you are more likely to buy it than you would have been if you had never heard about it.
A Gamepass success has a somewhat counter-intuitive uplift to game sales. But of course, the opposite can also happen if you publish a dud and no one enjoys it.
And how many of those people were going to buy it if it never came to gamepass? I think you're talking about the same people who bought all of their games used at gamestop and thought they were doing the developer a favor because they play so many games.That's true. But unfortunately I've seen too many people anecdotally say they don't ever buy games if they come to game pass. It's unfortunate. As a wider industry sample I wonder how it actually does affect game sales as a whole, but we don't have any numbers to actually glean any substantial info besides some individual games.
Despite not being a fan of the gamepass model (or ps plus or games with gold model for that matter) however, it's without doubt that gamepass does a segment of the market a good service with cases like these
I dunno. Speaking for myself, in the past I often always bought plenty of used games at GameStop and could only rarely ever buy games new cause I just couldn't afford paying full price every time for something I didn't know if I'd enjoy or not.And how many of those people were going to buy it if it never came to gamepass? I think you're talking about the same people who bought all of their games used at gamestop and thought they were doing the developer a favor because they play so many games.
I work at a mom and pop video game store. We do plenty of retro games but also carry modern consoles and games. Gamepass has really changed the way Xbox games sell, or more accurately, how hard they are to get. Obviously they are available new via distributers, but anyone who knows the games industry knows the real way to make money is buying and selling used games, and selling accessories. Xbox One and Series games aren't often traded in, and when they are, it's the same 20ish titles. If a game launches into Gamepass, there is a high probability that it will be uncommon in the used market. If it's also a multiplatform game, a physical copy is probably worth more used than it's Playstation counterpart. Microsoft has effectively solved the "used game problem" that some publishers complained about some years ago without resorting to sleezy tactics like online pass.I dunno. Speaking for myself, in the past I often always bought plenty of used games at GameStop and could only rarely ever buy games new cause I just couldn't afford paying full price every time for something I didn't know if I'd enjoy or not.
I would probably say on the whole both pubs have solved used game "crisis" ( I didn't think there was a real crisis but publisher desperation due to their insane reliance on AAA investment and investor expectations). Especially considering the ratio of games that are now being sold digitally on PSN according to Sony's investor statements compared to physicalI work at a mom and pop video game store. We do plenty of retro games but also carry modern consoles and games. Gamepass has really changed the way Xbox games sell, or more accurately, how hard they are to get. Obviously they are available new via distributers, but anyone who knows the games industry knows the real way to make money is buying and selling used games, and selling accessories. Xbox One and Series games aren't often traded in, and when they are, it's the same 20ish titles. If a game launches into Gamepass, there is a high probability that it will be uncommon in the used market. If it's also a multiplatform game, a physical copy is probably worth more used than it's Playstation counterpart. Microsoft has effectively solved the "used game problem" that some publishers complained about some years ago without resorting to sleezy tactics like online pass.
Agreements dont always mean fully fair or pareto efficiency for all parties. We dont know the details. But having different agreements for each case, it means there is something being negotiated, with the benefits being subject of the negotiating power of those sitting on the table.
Since there is no standard for every company, it is expected that some games might be benefitting more than others.
So they resolved it by eliminating the existence of physical games being sold at retail.I work at a mom and pop video game store. We do plenty of retro games but also carry modern consoles and games. Gamepass has really changed the way Xbox games sell, or more accurately, how hard they are to get. Obviously they are available new via distributers, but anyone who knows the games industry knows the real way to make money is buying and selling used games, and selling accessories. Xbox One and Series games aren't often traded in, and when they are, it's the same 20ish titles. If a game launches into Gamepass, there is a high probability that it will be uncommon in the used market. If it's also a multiplatform game, a physical copy is probably worth more used than it's Playstation counterpart. Microsoft has effectively solved the "used game problem" that some publishers complained about some years ago without resorting to sleezy tactics like online pass.
Basically, but without the negative reception they would have received had they removed the physical retail component. They still sell games at retail. They still have floor space at stores, and physical releases I'm sure are important for some customers. But Gamepass has redefined the console experience for a substantial percentage of the market. And there are policies and marketing built into the Gamepass model to move consumers to a digital only future. Like giving discounts to subscribers to games on the service, combined with games cycling in and out of the catalog, encourages digital purchases. Building habits for digital ownership are a big part of the model.So they resolved it by eliminating the existence of physical games being sold at retail.