All purpose Sales and Sales Rumours and Anecdotes [2022 Edition]

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You sure that's for February? Most of it reads like the data is for March except for the game physical + some digital chart at the end.
Actually it prolly is March, Looks like they mislabelled the chart. OK, I see GT7 released 4th March, So it must be the March chart.
Sorry for the confusion
 
Like other Ukrainian Devs GSC will move to Czech (they want to open a new Studio in Prague) and continue from there.

Yes, I posted about that. They are attempting to move the company to either the Czech Republic or any other nearby country. However, they've also said that all development on Stalker 2 is halted until the war is over.

Regards,
SB
 
Nice, that means that Elden Ring topped the European charts for 2 months in a row. It'll probably be similar for NA.

Nice to see GT7 in 2nd.

Regards,
SB
 
More info about what we already knew, that Xbox has more readily shifted over to digital sales, even in the UK.

The Warner Bros and TT Games title saw 61% of its sales come via download stores in the UK
Some interesting stats here. Xbox's strength in digital is on full display, with 41% of the LEGO Star Wars' digital sales coming on Xbox (vs 34% for PS, 18% on PC and 7% on Switch)

 
More info about what we already knew, that Xbox has more readily shifted over to digital sales, even in the UK.
Depends on the game

Also debuted the same week
Chrono Cross: The Radical Dreamers Edition
Nintendo Switch (44% of sales), followed by PS4 (31%), then PC (15%) and finally Xbox (11%)

Or earlier from the Year the 2nd biggest digital launch of the year (after elden ring) GTA 5
55% of digital sales were on PS5, 35% on Xbox Series, and the rest on legacy platforms
keep in mind PS5 and xbox series user base is pretty close in the UK
 
Depends on the game

Also debuted the same week
Chrono Cross: The Radical Dreamers Edition
Nintendo Switch (44% of sales), followed by PS4 (31%), then PC (15%) and finally Xbox (11%)

Or earlier from the Year the 2nd biggest digital launch of the year (after elden ring) GTA 5
55% of digital sales were on PS5, 35% on Xbox Series, and the rest on legacy platforms
keep in mind PS5 and xbox series user base is pretty close in the UK
Bet your figures are about how they sold as a whole across all devices.
As no way xbox was 11% digital and 89% physical.

Percentage of digital sales compared to physical for the platform is very different things.
Xbox is very strong selling digital compared to their physical.

If ever xbox outsells competition games sales wise will always be big news due to install bases.
 
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As no way xbox was 11% digital and 89% physical.
No, huh?
See brits post, 3 posts ago. Do you think 41% of xboxs lego sales were digital & 59% physical?
No
well my numbers are from the same source.
To be exact From all the digital sales, the percent of digital sales
switch 44, ps4 31, pc 15, xbox 11.
44+31+15+11 = 101% (obviously rounding somewhere)
From what I have read the install base of ps5 and xbox series was quite close, slight ps5 lead up until the end of last year. But this year, In each of January, February & March the Xbox series has outsold the ps5 in the UK. Thus I would not be surprised if the xbox series has a bigger installbase than ps5 in the UK, anyways they will both be very close in install base.
Yet in Digital game sales (not physical) repeat Not physical game sales in GTA5 during launch week in the UK
ps5 sold 55% of the digital sales, xbox series sold 35% of the digital sales, ok 55% + 35% = 90% thus remaining 10% = PC/legacy platforms.

ala
Like my post saiz it depends on the game, with lego star wars it sold better on xbox digitally on the flipside with gta5 it sold better on ps5 digitally.
Repeat, I'm only talking about digital sales, not physical :LOL:
Hopefully thats as clear as mud now :cry:
 
No, huh?
See brits post, 3 posts ago. Do you think 41% of xboxs lego sales were digital & 59% physical?
No

Considering that no details were giving about physical sales in that post. There's obviously no way to know. It could have been 90% digital and 10% physical for Xbox for all we know.

well my numbers are from the same source.
To be exact From all the digital sales, the percent of digital sales
switch 44, ps4 31, pc 15, xbox 11.
44+31+15+11 = 101% (obviously rounding somewhere)
From what I have read the install base of ps5 and xbox series was quite close, slight ps5 lead up until the end of last year. But this year, In each of January, February & March the Xbox series has outsold the ps5 in the UK. Thus I would not be surprised if the xbox series has a bigger installbase than ps5 in the UK, anyways they will both be very close in install base.
Yet in Digital game sales (not physical) repeat Not physical game sales in GTA5 during launch week in the UK
ps5 sold 55% of the digital sales, xbox series sold 35% of the digital sales, ok 55% + 35% = 90% thus remaining 10% = PC/legacy platforms.

ala
Like my post saiz it depends on the game, with lego star wars it sold better on xbox digitally on the flipside with gta5 it sold better on ps5 digitally.
Repeat, I'm only talking about digital sales, not physical :LOL:
Hopefully thats as clear as mud now :cry:

Since you are using a source the is using GSD as a source then we know that PS5 has a massive lead over XBS in terms of install base in Europe. Outside of the US and Australia the PS5 had a very large lead. The UK was likely the next closest but up until the end of last year the PS5 still had a quite healthy lead over XBS consoles.

Currently it's ~7.21 million units for PS5 versus ~4.14 million units for XBS consoles in Europe, which is about ~1.74:1 in favor of PS5. It was much closer to 2:1 at the end of 2021. It's also ~48.74 million for PS4 versus ~12.74 million for XBO, which is ~3.83:1 in favor of PS4. XBO got absolutely murdered in Europe. PS4 and XBO still being relevant to this discussion as both titles are available to be played on either PS4, PS5, XBO, or XBS consoles.

As well, while Lego game buyers don't seem to have a preference for Xbox or PS5 (meaning they sell equally well on both consoles), Japanese games tend to sell better on PlayStation than Xbox (meaning the split is larger than the relative install bases). Depending on the title it could be a relatively small impact or relatively large impact. Titles that were predominantly associated with PlayStation (like Chrono Cross) will generally trend towards a much larger discrepency.

Basically, this is just saying that while we have stats that Xbox versions of Chrono Cross made up 11% of digital sales in Europe from that source, it doesn't tell us whether the digital to physical split on Xbox consoles was 25:75, 50:50, 75:25 or any other numbers.

All we know is that Chrono Cross sold massively better on PlayStation (way beyond the install base split) and that the digital version sold was split in those relative percentages.

As for Lego, unless we assume that the Lego title massively outperformed on the Xbox consoles, it's remarkable that the digital version did better on the Xbox consoles than the PS consoles (41% compared to 34%) considering that in Europe there are far more PlayStation consoles (56.15 million) than Xbox consoles (16.88 million) in the European market

Regards,
SB
 
As for Lego, unless we assume that the Lego title massively outperformed on the Xbox consoles, it's remarkable that the digital version did better on the Xbox consoles than the PS consoles (41% compared to 34%) considering that in Europe there are far more PlayStation consoles (56.15 million) than Xbox consoles (16.88 million) in the European market

Isn't this just UK software sales stats being discussed here?
 
GSD does sales stats for Europe. Don't ask me exactly what countries they gather sales data from, however. :p

GSD does EMEA (Europe, Middle East, Africa)

The Digital data incorporates games from Activision Blizzard, Bandai Namco, Capcom, Codemasters, Dontnod Entertainment, EA, Focus Entertainment, Koch Media, Konami, Microsoft, Milestone, Paradox Interactive, Sega, Sony, Square Enix, Take-Two, Tiny Bull, Ubisoft, Ustwo and Warner Bros.

Territories covered by the scope of digital data charts includes Australia, Austria, Bahrain, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, Iceland, India, Ireland, Israel, Italy, Kuwait, Lebanon, Luxembourg, Malta, Netherlands, New Zealand, Norway, Oman, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey, Ukraine and UAE.

The Physical data comprises games from every publisher sold in Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden and Switzerland. Retail charts are being displayed in both volume and value.

For digital data they say 'Great Britain', rather than the 'United Kingdom'. Which may mean they don't collect data from Northern Ireland or it may just mean they are one of many companies/people who don't understand the difference between Britain and the United Kingdom! So there is quite a disparity with their physical and digital number data coverage, e..g they only get digital data for Britain.
 

looks like The xbox series might be the biggest ones yet

https://www.onmsft.com/news/17-months-after-launch-xbox-series-x-s-is-on-track-to-outsell-xbox-360

Throughout the 17 months it has been available, the Xbox Series X|S has outsold the Xbox 360 by nearly 4.5 million units throughout that same 17 month period. This is according to VGChartz, which has released its March sales reports as well as a sales comparison article for the two consoles.

The article notes that both the Series X|S and the Xbox 360 released in the month of November, so the initial holiday season launch lines up for both systems as a fair comparison. As of March 2022 Microsoft's ninth generation console(s) has sold 13.87 million units. It currently is ahead of comparative Xbox 360 sells by 4.49 million units, a gap which has widened by nearly half a million (480,485) units since the previous month.

So almost 4.5m units ahead

Other interesting information is that while the series consoles hit 13.87m units in 17 months it took the 360 20 months to hit 10m. So Xbox series consoles could just be off to the races if it continues strong sales this year
 

looks like The xbox series might be the biggest ones yet

https://www.onmsft.com/news/17-months-after-launch-xbox-series-x-s-is-on-track-to-outsell-xbox-360



So almost 4.5m units ahead

Other interesting information is that while the series consoles hit 13.87m units in 17 months it took the 360 20 months to hit 10m. So Xbox series consoles could just be off to the races if it continues strong sales this year
Greenberg quoting vgcharts? :oops:
That may as well become MS official figures now.
 
Those are absolute lowest number estimates. We've known the Xbox Series consoles have been the fastest selling and that Xbox 360 Sold 10 Million units in a year. An industry analyst estimated Xbox Series Consoles was over 12 Million units when the Phil Spencer statement was made.

Taken from a Phil Spencer interview, and mentioned in this DF report @ Xbox Series X/S is Microsoft's fastest-selling Xbox console generation, despite supply constraints | Eurogamer.net
But Spencer went on to say that Xbox Series X/S had achieved this fastest-selling feat despite the much-reported supply shortages hitting chip manufacturers, production delays due to the Covid, and various global distribution bottlenecks.

Taken from @ Microsoft Annual Meeting of Shareholders - December 3, 2014
The Xbox One sold 10 Million Units in 1 year, as Satya Nadella presented at a shareholder meeting on December 3, 2014.

 
I took that not as an endorsement of VGChartz numbers but using it as a means of embracing the growth of Xbox Series market and getting that message out there.
Still think it was a bad idea given 'the net', but then I'm sure he knows what he's doing.

They can be notoriously inaccurate, this gives them legitimacy that MS may have been better not to do, as in the future people can quote them saying MS did also.
 
On the Sony side, we know they sold 17.3 Million PS5s at the end of 2021. Sony lowered their March 31, 2022 expectation down to 19.3 million.

Taken from https://screenrant.com/ps5-sales-numbers-vs-ps4-slow-sony-targets/
According to Niko Partners Senior Analyst Daniel Ahmad, Sony’s Q3 earnings report for fiscal year 2021 reveals that PS5 sales had topped 17.3 million as of December 31, 2021. It’s an impressive feat no doubt but doesn’t quite reach the heights of PS4, which managed to move 18.5 million units during a similar time period at the start of last generation (via TechRadar).

Ahmad added that Sony’s initial hardware sales projections had PS5 shipping 22.6 million consoles by March 31 of this year. Unsurprisingly, ongoing supply constraints have forced the platform holder to adjust its previous predictions - Sony now expects the successful PlayStation 5 console to achieve 19.3 million units sold by March 31, 2022.
 
On the Sony side, we know they sold 17.3 Million PS5s at the end of 2021. Sony lowered their March 31, 2022 expectation down to 19.3 million.

Taken from https://screenrant.com/ps5-sales-numbers-vs-ps4-slow-sony-targets/

Microsoft is much closer to Sony this generation. It's a good thing for gamers since more competition will drive more investments in gaming. I'm not really sure what to consider the switch since it released the middle of last gen. But nintendo went from a dud with the wii u to a hit with the switch and sony has had a great rebound from the ps3 to the ps4. Now it looks like MS is getting their rebound off the xbox one. It will be really interesting to see what these companies come up with to differentiate their platforms


In the future with inflation going up and the usa most likely entering a recession , I am starting to think that the xbox series s will lead MS into the 100m club finally.
 
It's a shame that both consoles's sale potential has been held back by global production issues. Consoles have always been budget boxes with a host of technical compromises but in terms of the the kind of performance the vast majority are pleased with, I don't think many would disagree that these machines represent the least number of compromises and potentially appealing to some who felt they had to go the PC route.
 
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