All purpose sales and sales rumors/anecdotes thread next gen+

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Can't say I'm surprised about SO. Looks like my prediction, sadly, is turning out to be accurate. I think it would have sold better on the PlayStation for the simple reason that Insomniac has a strong historic following on the PlayStation platform and hence, more fans, that would probably buy a diversified niche shooter/platformer. I don't think it would be a system seller, even on PS though. Probably similar to their past R&C games.

BRiT: I was actually considering it for a while; but my livingroom (hifi rack) real estate is limited, so I guess I'm in the majority of gamers that find one console just enough. It's easier owning multiple handhelds for the same purpose (gaming)... consoles (that use an additional HDMI port, add a controler, wires and a large console etc), not so much.
 
Its sadder that PS4 gamers haven't bought an X1 in order to play Sunset Overdrive. They're the ones truly not giving the game a chance. ;)

Sadly few people outside of rabid nintendo fans actually purchase whole other console for just one game.

More seriously however, I think only a game franchise as big as Halo will be big enough to have the potential to sway PS4 owners to go multi-console.

I'd promised myself that I'd stick with PS4 and my PC this gen, but after watching the early beta videos for Halo 5... well... i'm tempted.
 
Sony didn't want the game, so Microsoft got it. If neither had been interested the game might not exist. Who knows. Hopefully it'll have some legs, and will have sold enough worldwide that it'll be profitable.
 
what's stopping me getting the XBO is the lack of true exclusives, it seems anything I was interesting in is slowly coming to PC :|
 
Sony didn't want the game, so Microsoft got it. If neither had been interested the game might not exist. Who knows. Hopefully it'll have some legs, and will have sold enough worldwide that it'll be profitable.
I believe it was more the fact that MS allowed them to own the IP whereas Sony would have wanted to own it
 
I believe it was more the fact that MS allowed them to own the IP whereas Sony would have wanted to own it
This. If Sony wanted it, they wanted it too much. It's also likely true that other publishers wanted a controlling stake, so Insomniac went with someone who'd pay for the game but not want ownership as a result, which was MS. As a result, their market size was far smaller than it could have been.

Maybe Insomniac (from a business POV) just need to recognise the landscape more and their place in it? If you need to go cross-platform these days, and the only publishers that will let you do that want IP ownership, maybe that's the price of getting a publisher involved and Insomniac just need to accept that? If they don't want to do that, they'll have to find ways to make money that don't require significant outside investment, or get some funding from somewhere else.
 
Maybe Insomniac (from a business POV) just need to recognise the landscape more and their place in it? If you need to go cross-platform these days, and the only publishers that will let you do that want IP ownership, maybe that's the price of getting a publisher involved and Insomniac just need to accept that? If they don't want to do that, they'll have to find ways to make money that don't require significant outside investment, or get some funding from somewhere else.

Was that their reasoning, they wanted to protect their IP? I can understand why you'd want to do that if you'd come up with an idea that was revolutionary or had some crazy innovation, but for a fairly-paint-by-numbers action game?? I dunno, doesn't seem like the best business decision to me. They could have more than doubled their sales if they were multiplatform, even it it meant losing their IP. Depends on whether Microsoft chalked up a high enough number to compensate. Free advertising might have helped.

I guess time will tell whether the sales were really great enough to justify a sequel. If they weren't that IP protection will seem even more frivolous.
 
Sunset over drive was out for 3 or 4 days. I'm sure it will do better through nov . I still have to pick it up there were just some games higher on my list that came first however.
 
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edit - Sony has confirmed via SCEE press release they have sold 1 million PS4 consoles in Germany. If someone here knows German, he can hopefully translate and tell us if this is sold in or sold through.
Sony Computer Entertainment Deutschland gibt heute bekannt, dass in Deutschland bereits über 1.000.000 PlayStation®4-Systeme verkauft wurden. Der Meilenstein wurde am 21. Oktober 2014 erreicht.
 
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As of the last day or two I have seen PS4 peeking back ahead of X1 on Amazon charts...it seems to have flipped back and forth a few times.

I think the monthly charts X1 should still be comfortably ahead.

It's possible people got wind of $329 X1 Black Friday deals and decided to hold off.
 
Was that their reasoning, they wanted to protect their IP? I can understand why you'd want to do that if you'd come up with an idea that was revolutionary or had some crazy innovation, but for a fairly-paint-by-numbers action game?? I dunno, doesn't seem like the best business decision to me. They could have more than doubled their sales if they were multiplatform, even it it meant losing their IP. Depends on whether Microsoft chalked up a high enough number to compensate. Free advertising might have helped.

I guess time will tell whether the sales were really great enough to justify a sequel. If they weren't that IP protection will seem even more frivolous.

I believe it was a function of the fact that they had been making games for a long time now and have produced many hits, but none have been IP's they as a studio actually own. So I believe their decision being driven by IP ownership was part of an overall intention to build their own studio IP portfolio. I can't blame them for that.

Supposedly the negotiations for this kind thing happened early on in development. At those early stages I'm sure even Insomniac were hoping that SO would be the next big thing. It was afterall their concept and they believed in it enough to shop it around to multiple Pubs, and not cave into the pressure and change the concept of the game to be more fitting to what pubs like EA/Activision would have been more eager to back and invest in.

For an independent dev house, I think Insomniac made the right call for securing their future. Maybe SO wasn't the right game, but that's immaterial. They need their own big AAA blockbuster IP so that they can be afforded a better negotiating position when looking to sign publishing deals with the existing crop of AAA console gaming pubs.
 
Its sadder that PS4 gamers haven't bought an X1 in order to play Sunset Overdrive. They're the ones truly not giving the game a chance. ;)
No worries this dude will buy that game, I am certain my kids and me will be entertained :)

But I am drowning in games right now, destiny, wow expansion, farcry 4 and gta5 again. And still playing a few other games like gt6. And Forza Horizon 2 also needs my money... Argh
 
As of the last day or two I have seen PS4 peeking back ahead of X1 on Amazon charts...it seems to have flipped back and forth a few times.

I think the monthly charts X1 should still be comfortably ahead.

It's possible people got wind of $329 X1 Black Friday deals and decided to hold off.

But they did not catch the publicly announced official BF bundles of the PS4?
 
Its sadder that PS4 gamers haven't bought an X1 in order to play Sunset Overdrive. They're the ones truly not giving the game a chance. ;)

Nope. I'll wait a year or so before it materializes on the PC or PS4. Until then, my XB1 card doesn't get use until Gears of War becomes available. ;)
 
Sadly few people outside of rabid nintendo fans actually purchase whole other console for just one game.

More seriously however, I think only a game franchise as big as Halo will be big enough to have the potential to sway PS4 owners to go multi-console.

I'd promised myself that I'd stick with PS4 and my PC this gen, but after watching the early beta videos for Halo 5... well... i'm tempted.

If your a "rabbid" Nintendo fan, im pretty sure you buy Nintendo hardware for more than one game. Software to hardware ratios are typically pretty good on Nintendo's consoles. Sure, they are Nintendo's first party titles that account for the majority of the software sales, but then again, isn't it a handful of IP's that account for the majority of software sales on those platforms? You take away Assassins Creed, Batman, COD, Battlefield, Madden and Fifa, and your left with very few titles that the PlayStation and Xbox gamers buy.

Time will tell if Halo still carries the same weight it once did. At one time, it was king of the online shooter world. The world has changed in favor of the multi platform offerings, so its tough to know if it will sell a bunch of hardware, or simply sell a lot of software to the existing X1 userbase.
 
Can't say I'm surprised about SO. Looks like my prediction, sadly, is turning out to be accurate. I think it would have sold better on the PlayStation for the simple reason that Insomniac has a strong historic following on the PlayStation platform and hence, more fans, that would probably buy a diversified niche shooter/platformer. I don't think it would be a system seller, even on PS though. Probably similar to their past R&C games.

People like me (big Sony buyers) might have become dissappointed in Insomniac due to the crappy R&C games they have put out. Also, despite not having played SO so I am talking out of my ass, I think these kinds of games really need 60 fps to feel good. And Insomniac do not do 60 fps anymore...
 
As of the last day or two I have seen PS4 peeking back ahead of X1 on Amazon charts...it seems to have flipped back and forth a few times.

I think the monthly charts X1 should still be comfortably ahead.

It's possible people got wind of $329 X1 Black Friday deals and decided to hold off.

Uh-oh. Microsoft better do something about this quickly. Cut the price another $50 to boost demand!
 
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