4k resolution coming

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I think simon means High Frequency Aliasing
http://fundza.com/rman_shaders/high_freq_aliasing/
Partly.

A texture is just a lattice of discrete points of data that (a) must be reconstructed into a value for any (x,y) location and then, after shading etc, (b) that signal has to be represented on a display which, again, is a set of points of data with a (different) reconstruction filter. In between there's the aliasing/undersampling problem.

One problem is that "(a)" in 3D graphics is far from the theoretical ideal (i.e. a sync) so you shouldn't expect to be able to store much detail in a texture and get it back out again at arbitrary locations.
 

I'm somewhat interested in the 39" version of that. I could continue to play games in a 2560x1600 window at roughly the same size as the 2400x1500 windows I play in now. Hell, I could put it into portrait orientation and play in a 1920x1200 window. :D

Then I could put my 30" monitor into portrait view next to it. :)

But I'm going to guess it's going to be way more expensive than I want to spend, but we'll see.

Regards,
SB
 
Asus have finally communicate about the price for the 31.5" = 3800$ HT. ( 3500Euros ). no price communicate yet for the 39".

Asus have too confirmed it is based on the Sharp PN-K321 relabelled on Asus.
 
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Partly.

A texture is just a lattice of discrete points of data that (a) must be reconstructed into a value for any (x,y) location and then, after shading etc, (b) that signal has to be represented on a display which, again, is a set of points of data with a (different) reconstruction filter. In between there's the aliasing/undersampling problem.

One problem is that "(a)" in 3D graphics is far from the theoretical ideal (i.e. a sync) so you shouldn't expect to be able to store much detail in a texture and get it back out again at arbitrary locations.
So how do you solve texel fidelity, or is that never going to happen? I recall coding DX9 using quads for 2D graphics, they could be set up for pixel-perfect rendering.
 
Why they are common texture resolutions for current games, on Rage the pc version you can tell the game to use 16,384 x 16,384 size textures (the default is 4,096 x 4,096)
You can tell it to use different sized texture atlas, textures them self are still something like 64kx64k or 128kx128k. (depending on location.)
 
Asus have finally communicate about the price for the 31.5" = 3800$ HT. ( 3500Euros ). no price communicate yet for the 39".

Asus have too confirmed it is based on the Sharp PN-K321 relabelled on Asus.

Definitely more than I'd spend. Especially on potentially quality issues with first generation product.

I'll look into it once the price for a good 4k display drops down to under 2k USD. That was the price barrier I had for the first 24" 1920x1200 monitors and for the first 30" 2560x1600 monitors. Both of which launched above that, and I didn't buy into it until they were under it.

Regards,
SB
 
looking at the game all textures are 512/1024/2048 dds files some with bump maps
cant find the map texture cos there is hundreds of them and i have to convert them 1 at a time using the commandline

if you have a command line you should be able to write "computer, convert all the .dds files and put the results into that folder"
 
if you have a command line you should be able to write "computer, convert all the .dds files and put the results into that folder"

I think that counts as button combination and is too console-y, if its not mapped to a single key it is not possible to use.
 
I think you need this

306258,xcitefun-chinese-keyboard-4.jpg


(An actual Chinese keyboard :LOL: )
 
You need to iterate in a for loop.
one simple link about it
http://stackoverflow.com/questions/138497/batch-scripting-iterating-over-files-in-a-directory

So on a Windows command line you could try something like for /r %i in (*.512) do magicdds -r %i
This assumes your program conventiently spits out a new file with appropriate name and extension. To do it recursively in sub-directories you may need something slightly insane (pain in the ass) /edit : Duh! the /r parameter is for recursivity and if you don't need it just try for %i in (*.512)

cmd.exe and batch files are very limited ancient crap but can be put to use still.
This is why linux fanboys and bearded Unix guys whine about lacking their little precious shell and hundred of external commands when they use windows. Also imagemagick is a well known command-line image processing tool, and you have encoders like lame, ffmpeg, mencoder.. and a lot more stuff, some or most you can try on Windows like wget

If your program spits out files in the current directory you might [strike]do[/strike] try
cd \some\path\you\like
for %i in (d:\where\stuff\is\*.512) do ...

Of course, a nice test is to run :
for %i in (*.512) do echo %i
 
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Well in Korea... When i see the time here for get HD TV chanel ( let alone not all are in HD ).. lol, 2015 for Korea, 2025 here.
 
Well in Korea... When i see the time here for get HD TV chanel ( let alone not all are in HD ).. lol, 2015 for Korea, 2025 here.

To be fair, we have two orders of magnitude more land mass to cover, and high definition transmission requires infrastructure buildout. This is the same basic argument as "But why doesn't 'Murrica have LTE everywhere and why are there still places that don't have broadband?"

The answer is it isn't financially feasible to run those to every square inch of this continent; the people in those "dead" spots simply do not have enough financial critical mass to pay for that level of rollout at the speed in which a far smaller country might. As infrastructure continues to get less expensive, that technology will continue to find its way further into the boonies, nooks and crevices of this country.
 

Thanks ;)

Compression to 85 Mb/s enables one Ultra HD channel to be transmitted using one satellite transponder

That is certainly extremely high quality and I bet only the richest countries and operators with huge market cap can afford it. In smaller countries even standard HD channels are very rare because of expensive content and satellite transponder rent...
 
The article speaks of "OTA trials" which I interpret as classic television with roof antenna ("off the air")
It could be doable on a handful channels (hell I liked TV better when in my country there were six channels plus sometimes one regional one). Japan is the country where they had analog HDTV broadcasting ;)

But it's maybe a gimmick. I can see 8K be used for theaters, or better for a "remote presence" wall that allows seamless speaking to other people in another site assuming both have a fiber gigabit connection. And you probably need really great camera optics. Hell I guess not that many feature movies are up to par! You will probably get to show movies shot or post-processed in 4K upsampled to 8K, or scan film to resolve the grain at a higher resolution, which will compress badly and eventually give you a worse picture than 4K. But maybe you can find some really high quality 70mm prints.

It's mostly utterly pointless, yet it makes the tech cheaper so the rare legitimate uses will become possible so I don't complain too much.
I wonder if we can get vid cards with four displayport 1.2 outputs (and not necessarily high end ones)
 
Interestingly, if you sit 3 meters in front of a 42" TV, 8K resolution is very similar to looking at a retina resolution smart phone from around one foot. That's very near the limit of normal human eyes.
 
Higher resolution is all about FOV. Big screens/projections, that're far larger than one can see all of in one go, but which is pin sharp everywhere you look. The real problem with display talk is that it's always about the 2D pixel matrix resolution whereas it should be all about the FOV range and angular resolution, as that's what users experience. However, it's unlikely that anyone will be able to educate the consumer to shift understanding. Cameras will still be sold on megapixels regardless of shitty lenses ruining resolving power and the sensor resolution being completely misleading.
 
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