I mean that's it's unlikely that texture resolution will be 4096x2048 or 4096x4096 for full field of vision (meaning roughly getting as close as you can head on towards wall or other obstacle) in next gen consoles and thus in PC games. This means muddy textures (obviously much less muddy then now, but still not pixel perfect).
For old games... well, I guess I could play some last gen game with 256x256 or 512x512 textures and with 4k resolution, but it ain't enjoyable at fullHD resolution,
Why they are common texture resolutions for current games, on Rage the pc version you can tell the game to use 16,384 x 16,384 size textures (the default is 4,096 x 4,096)I mean that's it's unlikely that texture resolution will be 4096x2048 or 4096x4096 for full field of vision
Actually, no. You don't get "pixel perfect" anything from a 3D game, as most textures are resized during rendering. For example, a wall with a 1024x1024 texture is good enough when it occupies only 1/4 of a 4K resolution screen. Similarly, a billboard with a 512x512 texture is good enough when it's only 1/8.
In 3D games, you can never have "big enough" textures because the camera could be very close to an object.
that is actually a high res texture of a very old very worn dust covered map
its supposed to look bad, look closely you can even see wipe marks in the dust and indentations in the paper
It's clearly upscaled, is what they're saying. That's not deliberate texture smudging to simulate the look of the map in real life. The text is deliberately unreadable, but the fidelity is less than 1 texel per pixel. The solid lines show clear pixelation - they should be pixel perfect.
A 2k texture map is too low for perfect 4k video. If the map is 1k, it's even worse, and looking at the screenshot, I wouldn't be surprised if it was a 512 texel texture given degree of upscaling.looking at the game all textures are 512/1024/2048 dds files some with bump maps
Technically, if you want to avoid aliasing, you should have less than 1 texel per pixel.The text is deliberately unreadable, but the fidelity is less than 1 texel per pixel. The solid lines show clear pixelation
I'd love to have that explanation some time. Make a topic some day! Write an article! Blog it! Tweet in 238 parts!I suspect I'd need a whiteboard to explain and, perhaps, a lot more time than I have at present.