I'm posting this here out of desperation since I'd expect you all to know what I'm talking about and be quicker at diagnosing the issue and possible screen damage. I get what I can only describe as extremely odd graphical pop-in of oddly specific graphical elements in certain games and apps. The outdated, NeHe crash course OpenGL graphics programmer in me suspects I'm seeing actual late rasterization stages or at least incomplete frame generation pre-buffer swap. That or there's something wrong with this screen or this TV's settings that is causing the issue. Here's something I posted on the AVS forums:
And no I haven't tested smooth gradation yet but recommendations for LG TVs and gaming say keep that off anyway. I will test it, though. And the issue with Gears 5 is oddly specific and reproducible every time I visit the training area. Paging Dictator, because I want to say this issue was noticed in one of the Digital Foundry reviews. There are other areas in Gears 5, mostly in cutscenes, but the specific case in the training area involves the automated crane that's delivering chunks of the environment. When the clamps release I see what I think might be blocks of rasterization rendering over just the clamp portion of the model, as it is releasing and the animation is opening the clamp back up. This causes the model to appear as if it is popping between states of open and closed. And if it's not rasterization, something is happening where literally a rectangular portion of the screen over just that part of said models is "popping", as if there was some scissor tested window rendering a different animation in those spots. I've seen this occasionally with enemies and even the player character in the campaign too. Popping between animation states and all that. Something I never saw on my old LCD LG TV from years ago. And to rule out PC settings, I'm testing Gears 5 on my Series X, where it was buttery smooth with no popping issues on that LCD TV.
Could this be something to do with the OLED care settings? Do I need to turn all that off and test to rule that out? I mean that seems like a good idea, but this is such a strange issue I want to ask about it first.
do the oled care settings affect the way the screen rasterizes certain graphical elements? i know logo detection is a thing, but anything else? i'm noticing incomplete pop-in in some games and apps. i have an outdated opengl background and i want to say i can tell this pop-in isn't normal. but, possibly due to oled's fast response time, i can imagine this is the byproduct of super low latency frame delivery, where a graphical element/rasterization pass rendered late during frame generation normally wouldn't be visible on another display but is visible on this one. i don't know that i'm right, though. seems unlikely but to my eye it also seems like that's what's happening just through observation. the issue is reproducibly visible in certain places in gears 5 especially, but i seem to have noticed it in other games and apps
should i be concerned my display is damaged? do i need to enable "smooth gradation" on this tv? i should've tested the latter before asking but it just occurred to me that with that off maybe this tv is outputting rawer, in progress frame generation than a normal buffer swap. ...i've yet to update the firmware too, which i should probably do, but this seems like it shouldn't be an out of box issue so i'm trying to troubleshoot first
And no I haven't tested smooth gradation yet but recommendations for LG TVs and gaming say keep that off anyway. I will test it, though. And the issue with Gears 5 is oddly specific and reproducible every time I visit the training area. Paging Dictator, because I want to say this issue was noticed in one of the Digital Foundry reviews. There are other areas in Gears 5, mostly in cutscenes, but the specific case in the training area involves the automated crane that's delivering chunks of the environment. When the clamps release I see what I think might be blocks of rasterization rendering over just the clamp portion of the model, as it is releasing and the animation is opening the clamp back up. This causes the model to appear as if it is popping between states of open and closed. And if it's not rasterization, something is happening where literally a rectangular portion of the screen over just that part of said models is "popping", as if there was some scissor tested window rendering a different animation in those spots. I've seen this occasionally with enemies and even the player character in the campaign too. Popping between animation states and all that. Something I never saw on my old LCD LG TV from years ago. And to rule out PC settings, I'm testing Gears 5 on my Series X, where it was buttery smooth with no popping issues on that LCD TV.
Could this be something to do with the OLED care settings? Do I need to turn all that off and test to rule that out? I mean that seems like a good idea, but this is such a strange issue I want to ask about it first.