[360, PS3] Mass Effect 2 *(Spoiler Warning)

Aaaaah, sounds like controller overload, but I still want.

Sigh. Unfortunately since I finished on PC, I'll probably have to wait a year after console to play part 2. :(

It's nice to see a game using the Wizardry style of game continuation through series. But more evolved and involved.

Regards,
SB
 
Aaaaah, sounds like controller overload, but I still want.

Sigh. Unfortunately since I finished on PC, I'll probably have to wait a year after console to play part 2. :(

It's nice to see a game using the Wizardry style of game continuation through series. But more evolved and involved.

Regards,
SB

The devs said ME2 is to be released very shortly after 360 release.
 
Those of you who listen to the podcast know that I adore the first game--despite it's faults--and have taken Commander Shepard through his paces more than once. Knowning how brilliant and effective Bioware is at creating entertaining experiences, my expectations for Mass Effect 2 were sky high going in to E3.

After getting two hands-off demonstrations I can mightily exclaim that Bioware has done a tremendous job at listening to it's fan base! Their plan is to advanced Mass Effect 2 in every direction possible including--one of my favorite parts of the series--the conversation system.

Being demonstrated on an X360, the first thing I immediately noticed were the graphical improvements. Gone are the annoying pop-in textures, the crosshatched creeping facial shadows, and most importantly--the feeble frame rate. It looks so fantastic in fact that I was forced to ask the project lead, Casey Hudson, if what we were watching was prerendered material. It sounds like a silly thing to ask, mainly because I knew the answer, but I had to be sure (and get it on the record).

The conversations between characters in the original, though interesting enough, mostly took place in rooms with static positions and sometimes drab perspectives. Bioware feels that that was a little too unnatural looking for the series. So in ME2 the perspectives used during conversations are more dynamic, "organic" and just overall more interesitng to watch.

In the demonstration I saw, Shepard was having a conversation with someone in a moving vehicle and the perspectives varied, moving from the back seat to close-ups and then outside of the vehicle. Though it's a small improvement, but it's one of the many little things Bioware is doing to improve the overall experience (and I don't mean to imply that every conversation will use Dutch angles) either, so please don't take it that way.

A new option has been added to the conversation system that appears to allow physical interaction with someone. It was basically a prompt--lasting only a few seconds--in the lower left-hand side of the screen to press the left trigger. When used in the demo, Shepard threw a guy out a window! I don’t know if this new prompt is always going to be an aggressive act of violence, but I'm very interested in finding out where they're going to take this addition. The original game did something similar in several instances of the game but it was interpreted through the conversation wheel—it just appears that now those instances have been defined elsewhere.

After the demo I asked the design lead about the inventory system. He wouldn’t give me specifics but he did say that they have completely scrapped the old system, from both the console and the PC versions, and are starting anew. He added that they are going for something much more practical, accessible, and useful.

I moved on to--perhaps the biggest gripe amongst us fans--the optional planetary visits and side quests. He smiled and assured me that every planet will be unique in design which quickly forced me to stopped him and press “every planet?”. Responding with another smile, “yes every planet.” In end of the demo they wrapped things up with a short video showing one off of the new planets and it was the exact opposite of what we're use to seeing in ME1. It was a lush green planet with a massive forest and rolling hills--it was exciting!

Lastly, I asked him if the same composer was returning and he said, unfortunately, that he could not talk about that.
 
I hope the shooting aspects are improved in ME2. Although I was impressed with the first game overall, I ultimately didn't get very far because I tired of there being more talking than action. I realize it wasn't supposed to be that kind of game, but I couldn't help but feel it was a missed opportunity for the shooter fans out there who were looking for something a little different (but not too different).
 
Agreed. My biggest complaint with the first game was the half-hearted shooter combat. Either go whole hog or go home.

A new option has been added to the conversation system that appears to allow physical interaction with someone. It was basically a prompt--lasting only a few seconds--in the lower left-hand side of the screen to press the left trigger. When used in the demo, Shepard threw a guy out a window! I don’t know if this new prompt is always going to be an aggressive act of violence, but I'm very interested in finding out where they're going to take this addition.

Five bucks says this is how you get your swerve on. Pull the trigger to go in for the kiss. Miss the timing and it's all cheek.
 
I don't know why there are so many interrogations here, ME2 is 2010 GOTY
You have to accept it from now :devilish:
 
I have a few months to decide if I want to get the PC or 360 version to continue the characters I've created. :p

.... and then I realized I have a lot of spare gaming time for the first game on PC in the next three months. ;)
since I'm not getting MW2 or FM3 hur hur
 
I kinda hope they support the 360 pad on the PC version this time. The comp is now serving as an HTPC and a mouse/keyboard setup doesn't work too well on the couch.
 
Jesus. Bayonetta AND ME2 in the same month. This is too much :( Now I'll skip Dragon Age for sure and wait for ME2.

Heh, they are doing something interesting to try to get people to buy both Dragon Age and ME2.

Pre-order Dragon Age and you get a bonus set of armor that is also useable in ME2.

Regards,
SB
 
No no, strong willed. ;)

I wonder how the pc version of ME2 will run considering their comments surrounding the 360 + optimizations. I haven't noticed the recent additions to UE3.0 such as the SSAO though. And who knows if they're using any fluid surfaces. :p
 
Still rumored for now. If I get ME2 it'll be on 360, considering I have a level 59 soldier there. But whether I get ME2 at all depends on how the save game feature works.
 
No no, strong willed. ;)

I wonder how the pc version of ME2 will run considering their comments surrounding the 360 + optimizations. I haven't noticed the recent additions to UE3.0 such as the SSAO though. And who knows if they're using any fluid surfaces. :p

So fast you could run 4 instances and still have 60fps for each.
 
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