Completed Killzone 2. Haven'gt played it since release in 2009. And again I was shocked. Game looks very good even today. Geometry level is very high, effects superb, lighting on very hing level, amazing soft shadows what is better than even in some ps4 games, dynamic skybox, very good particles and just amazing amount of them (sparks from shooting to metal have multiple bounces from surfaces), 3d water. Very great weapons, what looks better than in many modern games, especially good looks lighting on weapons. Post processing effects also on top level. And also amount of things happening on screen is so high, that I can't even understand how they made that possible on 2006 console. Only weak point is textures resolution, but I think that was max what they could've done in that game.
Now Started Killzone 32, but I only completed some first missions. But every aspect of game is higher. Geometry lovel is a lot higher, effects, post processing and lighting are on next level, shadows still very good, there are big improvements for backgrounds and skybox, 3d water is on on next level, but biggest improvement in my opinion is particles. There are a lot more particles, and it's hard to belive, because in previous game that amout already looked beyond PS3 capabilities. But also particles have a more complex trajectories. Even sparks with bounces from surfaces haven't been removed from game. This is just unbelivable achievement.
Also some question. I found pdf about KZ3 development.
On first picture there is info about KZ2. Can anyone tell is game realy was rendered in 2560x720p?
Second picture is comparison from KZ3. But on third there is as I understand memory footprint. Does KZ3 realy use only 93 MB from main RAM and 151 MB from video RAM? THat can't be true.