one said:
When's the PC version release?
Blu-ray is irrelevant, it's confirmed that all PS3 have HDD.
Some game play aspects will be omitted on Xbox 360 Core System if they try to render everything in hi-def.
I still think streaming is important in a game like GTA for consoles, even for PS3 with standard HDD. With a minimum size HDD of 20GB I just don't think devs can use the HDD in the same manner PC devs can use it (complete install from DVD, no DVD streaming necessary in most PC games). Normally this takes up an average of 2-5GB of gamedata/textures on a PC game nowadays, as cache-speedup. That would mean for PS3 that within no time the 20GB HDD would be out of space, if every game went for "full HDD-install". I think the most imporant game assets that are frequently used will be stored on PS3 HDD, but there would still be streaming needed.
I'm guessing that a 25 or 50GB BR disc will also contain lot's of duplicate gamedata, with most imporant gamedata stored in packets together that seeking time is reduced. The discs are probably not very fully used with the majority of games, so they can duplicate data on BR-disc segments. I can also imagine that lot's of gamedata that is normally compressed on DVD9 storage for 360 to make it fit on 1 dvd disc, will now be more accessible with much lower compressionrates or even none on a PS3 game, since it has so much spare space on a BR. Even if the Cell is pretty comfortable with uncompressing datastreams, they could spare CPU power if they could stream uncompressed data right away from BR.
Another point worth mentioning is : DVD12x speed is rarely reached, that's maximum speed, average speed lies mostly between 8x and 10x speed when reading and accessing gamedata. BR readspeed is constant maximum if it is using CAV mode, but I don't know if they use that mode with a game, or go with standard variable CLV mode.
I can see several disadvantages for 360 in this game, maybe that is related to the 'exclusive content' deal. This could be gamedata that can't get stored onto DVD9 of the 360. 360-devvers can't rely on HDD, so they can't cache if it's a core version of the 360. They also cannot store gamedata too uncompressed on the DVD9 to make the streaming easier, since a 8GB capacity for hi-res textures, hi-q audio etc could be a problem for a huge game like GTA. So i'm guessing the 'excusive content' is probably more of a fleeroute to get missing content on a HDD via Live downloads.
This is what Mark Rein of Epic said in oktober 2005 :
"Unreal Tournament was 6GB compressed. Next Generation games are going to be 20GB plus, and how we're going to fit them on DVD9's I don't know, they'll probably be a few of them. On the PS3, we're going to be using the majority of the space on those Blu-ray disks."
http://www.computerandvideogames.com/article.php?id=125925
So he thinks 20GB-plus is easily needed with next-gen UE3.0 games.
Gamecode-guru David "Elite" Braben (now working on CIA thriller game the Outsider for PS3&360) did also say some peculiar stuff about beneficial streaming possibilities with the Blu ray drive for big worlds versus a DVD. From a specs point of view, the 360 DVD would be more benifical since it has higher datatransferates and lower seektimes, but I guess he doesn't mind the (slight) difference and also prefers higher capacity.
Perhaps one of the most significant elements of the PS3 is the Blu-Ray disc technology. I am a little nervous that with streamed data (ie where data is loaded constantly from disc), the Xbox 360 will still be quite restricted because of the DVD format disc. Revolution is (I think) different again, and is perhaps less powerful, but to be honest it is the platform we know the least about.
http://www.computerandvideogames.com/article.php?id=126257
All in all, there is several views and point of views one can take on this issue.