djskribbles
Legend
Doesn't really matter where the camera is, TP view allows players to see around corners as the camera is not fixed on the players eyes like a FPS. This changes the gameplay significantly (especially for campers).
If the camera is over the right shoulder, like U2, you can see further around right corners than the true first-person view.
as long as the games have allplayers in the same camera view, it's not a problem as all players are on a level footing.
Well like I said above, it changes the gameplay completely. It also gives campers a huge advantage. CoD maps are much more open than they were in the original Rainbow Six, but when I played competitive online matches, they would literally take hours because everyone would camp.Is it a problem if everyone can do the same thing ?
Is it a problem if everyone can do the same thing ?
Hmm... then it may depend on the game mode and level design. Can you turn this feature off in traditional CoD sessions, and old levels ?
Hmm... then it may depend on the game mode and level design. Can you turn this feature off in traditional CoD sessions, and old levels ?
I'm wondering if maybe there is a spectator mode that has been observed rather than TPV game play.
I'm confused. When you put it like that, it makes it sound as though any shooter would be wrong to use third person, like U2, MGSO, WH and SWBattlefronts. Okay, WH and SWB are really run and gun, but still... Does it really make that much difference to gameplay? And if so, does it really matter if the game also supports first-person, and people are free to choose which style they want to play? For comparison, AFAIK Forza allows every player to pick their own prefered view regardless of any advantages one particular view might have. Hood cam or roof cam isn't forced at all.Yes its a very big problem as it completely upsets the balance between attackers and defenders.
I'm confused. When you put it like that, it makes it sound as though any shooter would be wrong to use third person, like U2, MGSO, WH and SWBattlefronts.
Does it really make that much difference to gameplay?
And if so, does it really matter if the game also supports first-person, and people are free to choose which style they want to play?
For comparison, AFAIK Forza allows every player to pick their own prefered view regardless of any advantages one particular view might have. Hood cam or roof cam isn't forced at all.
Not sure what you mean is depending on game mode and level design?
TPV allways give advantage to defenders, doesn't matter. As long as its a shooting game, TPV = advantage defenders\campers.
In traditional CoD games there are no TPV, only spectator.
"It's not something you can toggle on and off in ANY game," said Bowling. The special mode can only be played in private matches -- toggled on or off just like "Hardcore" settings -- or in playlists that are designated for third-person play. According to Bowling, everyone playing in a third-person playlist will be restricted to the viewpoint. "This is just another cool way to play the game," he said, "you obviously will still have the option to play gametypes normal as well."
I just find it... weird.Think they're experimenting for a future title ?ZOMG NO SALE