[360, PS3] Call of Duty: Modern Warfare 2

Doesn't really matter where the camera is, TP view allows players to see around corners as the camera is not fixed on the players eyes like a FPS. This changes the gameplay significantly (especially for campers).
 
If the camera is over the right shoulder, like U2, you can see further around right corners than the true first-person view.

Your missing the point!

If you have THIRD PERSON VIEW, you will SEE MORE AROUND CORNERS than FPV no matter if the camera is over the right shoulder or behind.

While a shoulder cam will increase the view around corners even more, all it takes is for the camera to be behind the player to increase the field of view.

In FP mode you see from the players eyes. What is directly to your left\right is not seen on your screen.
In TP mode, the camera is behind the player. Now you suddenly see what is directly to the players right\left, (and even what is closely behind).

TP mode will ALLWAYS give you benefit around corners, no matter if its shoulder cam or directly behind the player

as long as the games have allplayers in the same camera view, it's not a problem as all players are on a level footing.

Not true! TP view gives benefit to whoever is defending\behind cover, as you can see around corners etc. Doesn't matter if both players have the option to see in third person or not, attacker will have disadvantage to the defender because of this.

Same reason why Rainbow 6: Vegas was so horribly broken (because defenders would just sit behind cover, seeing the entire battlefield, while attackers would not see the defenders at all, until they popped up and shot you in the head. ) Net result is that defence has a huge advantage over offence.
 
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Is it a problem if everyone can do the same thing ?
Well like I said above, it changes the gameplay completely. It also gives campers a huge advantage. CoD maps are much more open than they were in the original Rainbow Six, but when I played competitive online matches, they would literally take hours because everyone would camp.

Personally, I don't think it's a good idea.
 
Is it a problem if everyone can do the same thing ?

Yes its a very big problem as it completely upsets the balance between attackers and defenders.


Defence will use TPV and stay behind cover, looking around corners\cover, while staying invisible to attackers.

Attackers have no choice but to attack (obviously), they cannot utilize the TPV to see around corners in the same fashion, because upon moving they will reveal themselves, wheras defenders can just sit behind whatever corner and see you coming all along (and you as an attacker cannot see around the corner that the defender is hiding, obviously,as cam is behind or in your eyes)

Net result= Makes defence even easier than it already is (defence is naturally easier than attacking in any shooter unless in special cases with wierd maps or very many spots you have to potentially defend, so that you cannot cover every possible entry).
 
Hmm... then it may depend on the game mode and level design. Can you turn this feature off in traditional CoD sessions, and old levels ?
 
Hmm... then it may depend on the game mode and level design. Can you turn this feature off in traditional CoD sessions, and old levels ?

Not sure what you mean is depending on game mode and level design?

TPV allways give advantage to defenders, doesn't matter. As long as its a shooting game, TPV = advantage defenders\campers.

In traditional CoD games there are no TPV, only spectator.
 
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Hmm... then it may depend on the game mode and level design. Can you turn this feature off in traditional CoD sessions, and old levels ?


the only time there is TPV in Cod 2 3 4 or WaW was when observing your teammates while waiting to respawn

I'm wondering if maybe there is a spectator mode that has been observed rather than TPV game play.
 
Yes its a very big problem as it completely upsets the balance between attackers and defenders.
I'm confused. When you put it like that, it makes it sound as though any shooter would be wrong to use third person, like U2, MGSO, WH and SWBattlefronts. Okay, WH and SWB are really run and gun, but still...:p Does it really make that much difference to gameplay? And if so, does it really matter if the game also supports first-person, and people are free to choose which style they want to play? For comparison, AFAIK Forza allows every player to pick their own prefered view regardless of any advantages one particular view might have. Hood cam or roof cam isn't forced at all.

Then again it's apparent I'm all in favour of options in games!
 
Doesn't third-person mode give a better approximation of peripheral vision (without the fishbowl of different FOVs), as opposed to tunnel vision of first-person view?
 
I'm confused. When you put it like that, it makes it sound as though any shooter would be wrong to use third person, like U2, MGSO, WH and SWBattlefronts.

Im not saying its wrong, just that third person view completely changes how a game plays.

TPV = Super benefit to campers (defence).

People will utilize this, and thus completely changing CoD from a faced paced shooter to a camp fest.

Does it really make that much difference to gameplay?

Yes it makes a huge difference, it completely changes the way a game plays.

CoD is a fast paced close quarters shooter. Add third person view and it will become a camp fest (atleast in competitive play, nobody thats "elite" is to stupid not to used it, its 100%). People who suck will not notice much difference, but then again people who suck doesn't notice anything really. (

And if so, does it really matter if the game also supports first-person, and people are free to choose which style they want to play?

Dont you understand? Third person view in shooters is basically a "cheat" for defence. It gives you the ability to see around corners while staying invisible, and the other team cannot utilize this to anywhere near the same degree.

Its not just adding an option, its changing the rules of the game. Prior to this, YOU have to be in view for you to see me. Equal footing for defence and offence. Both have to see eachother.

Now Defence stays behind wall, still sees you, you cant see him. COMPLETELY DIFFERENT GAME. It will plays extremely different with good players.

For comparison, AFAIK Forza allows every player to pick their own prefered view regardless of any advantages one particular view might have. Hood cam or roof cam isn't forced at all.

You have very wierd comparisons! Or your not understand the point.

Forza is a racing game. The only objective is to go as fast as possible with your car. You have no benefit from whatever camera angle you use, aside from personal preferences. CoD case is completely different. Its like giving one team RPGs and the other team pistols. Sure, some find it fun when they are on the RPG side, but most would think it sucks when on the pistol side, because youd loose every single time.

adding a third person view option in a fps game adds benefits for campers and defenders, and thus completely changes the game. Its not a matter of letting players have options, its a matter of balance.
 
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Not sure what you mean is depending on game mode and level design?

TPV allways give advantage to defenders, doesn't matter. As long as its a shooting game, TPV = advantage defenders\campers.

In traditional CoD games there are no TPV, only spectator.

According to here:
http://www.joystiq.com/2009/10/26/modern-warfare-2-will-feature-3rd-person-mode-for-playlists/

"It's not something you can toggle on and off in ANY game," said Bowling. The special mode can only be played in private matches -- toggled on or off just like "Hardcore" settings -- or in playlists that are designated for third-person play. According to Bowling, everyone playing in a third-person playlist will be restricted to the viewpoint. "This is just another cool way to play the game," he said, "you obviously will still have the option to play gametypes normal as well."
 
I just find it... weird.
ZOMG NO SALE :runaway:
Think they're experimenting for a future title ?
 
I just find it... weird.
ZOMG NO SALE :runaway:
Think they're experimenting for a future title ?

3rd person, at least in theory, makes cover type mechanics a little easier. While CoD is pretty fast paced, it would be nice at times to be able to take some minor cover.
 
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