[360, PS3] Call of Duty: Modern Warfare 2

I think what people like about this game is tons of Emblems, Titles etc.. Gameplay is ridiculous, thanks IW, your game made me laugh, a lot :D.

That is like me saying, "People who don't like the game just suck at FPS and cannot get a kill streak going."

But really, I have the stock emblem and title (FNG ftw) and I like the game. It is classic arena style FPS gameplay in FFA/TDM--very fast, very responsive, rewards the best player. The team modes are more involved and do require you either be good (to integrate/carry a group) or play with friends who you can work with. The game is brutal and definately rewards better players and I can see how some people who prefer a simpler paired down game minus the perks. But for the rpg-lite skill shooter types the game is really deep and requires a lot of straight up skill.
 
So am using the FAMAS now which is apparently the best rifle in the game, and is unlocked by default. I love how with stopping power a single burst will kill at pretty much any range.

I'd say the best AR in the game is the TAR. Same damage per round as the FAMAS and a whole lot better in close range. It's the only AR that has a hipfire spread comparable to SMs. Plus the iron sights are great so you can use a silencer.
 
Will have to give that a tray ... I love the FAMAS though. Started a round 26-0 with it tonight.
 
To be fair, MW2 has a lot of flaws in the MP which is why I can understand some of the people being fustrated over it.

For one, there's no other game which "makes or breakes" as easily as MW2 depending on how good your connection to other players is. I know of quite a few people that constantly have problems with the MP because they lag behind slightly. To them it's always the same picture: They shoot at someone, only to be killed shortly after and see that in their kill-cam view, you never even fired a single bullet.

If you don't live in a city with lots of players out of your region, it's not hard to imagine that the game can't optimaly put you in groups of people that would give each and everyone a level-playing-field.

I know I've had my fair share of trouble and I don't live in a deserted area nor do I have a bad internet connection. Yet for some reason, the game isn't particularly good at match making at times despite people in the 5 digits being online. One would think more than enough to get it done.

Then there are the extremely long pauses between the match. I've lost count on how many times we've just finished a round with 12 players equally set up and we had to wait over a minute for the next game to start. By the time the countdown finally started, people were starting to leave and the match-starting process reseted "having to look for more players". At one point, we had parties of 4, 4 and 2 and the game couldn't figure out how to let 4 play against 6 so we waited for at least 3 minutes in search of more players before the group of 2 finally decided to leave and the game started 4 vs 4. A minor flaw, sure, but when you're playing for an entire evening, these things start to add up.

I've learned to live with these things though and since my connection is usually quite strong most of the time, I don't have much "lag problems" either. I still get annoyed by knifers, grenade launchers and the akimbo users. It's not a problem if it's the odd one or two during a match, but we've played against well setup clans where the majority of people run around like that and it can get a tad bit annoying. Especially when the good already at an advantage, get rewarded to gain an even bigger advantage (even though I guess I've been at that end more often than fewer). :devilish:
 
I normally get 3 bar connectivity (Which is pretty damn high considering I am playing from India) when playing this game on PC, and there are only 15-20k people online on an avg. Comparing this to Xbox 360 ver where the numbers are in 5 digits, its pretty surprising to see that I rarely ever get more than 1 bar when playing on 360
 
I'd say the best AR in the game is the TAR. Same damage per round as the FAMAS and a whole lot better in close range. It's the only AR that has a hipfire spread comparable to SMs. Plus the iron sights are great so you can use a silencer.

At close range its probably the best, but its much harder to use than the FAMAS at longer ranges.

The FAMAS is ridiculously easy to use; just fire a burst or two in their general direction and more often than not they're dead, even at close range with steady aim I can outgun nearly everyone unless they get the jump on me.
 
As an experiment I've spent a few days playing MW2 during lunch break at work and then KZ2 at home to compare how much fun I get out of both.

I don't use my PSN id at work so I started fresh. MW2 rewards you with the XP bonuses and whatnot and keeps you coming back to reach the next level and unlock new stuff.

At home I have my KZ2 player with ~20,000 points, so I just play purely for fun.

There's one thing I'd love to see in MW2: In KZ2 you spend 25 minutes playing on a single map doing bodycount, capture and hold, and so and so forth, which I really enjoy as the action keeps going on but you do different things depending on the objective. In MW2 the closest to that is the Mosh Pit, but they switch maps after every game and you have to wait. A seamless transition from let's say TDM to CTF would be nice to have.

There's a lot of lag in KZ2 but for some reason I can't explain it never bothered me. Maybe it's because most of the times both players get the kill, maybe it's because the pace is slower, but I never had any issue with it whereas in MW2 it can upset me quite a lot, to the point that I just quit the game and go do something else to cool down.

The killstreaks I find a double edged sword. They can be a lot of fun but they also promote selfish behaviour and camping. You can just care about your killstreaks and not work towards the objective and you will indeed end up with a better KDR, but if enough people in your team do that you'll most likely lose in objective based games, which are the ones that I play (CTF, Sabotage, etc)

Funnily enough my aiming skills don't seem to be affected by the switch between MW2 fast pace and KZ2 slower pace.

Both games can be a lot of fun when people work together, but at the end of the day I think I like KZ2 better.
 
You are right. I also think KZ2 encourages a lot more team orientated gameplay, maybe because the different mission objective are embedded into a single game and changed dynamically. When you look at how the online players are spread across the different game-modes in MW2, you can clearly see that the most significant share plays FFA and team-deathmatch.

Had this been all there is to offer in MW2-MP, I would have quit it long ago. Yet, mosh-pit is the gem among the game modes IMO as it gives you the opportunity to explore a lot of great objective based missions. From all the different ones, Sabotage is one that is a lot of fun, also because it's the one that can drag out the longest. Most of the games between to equally set up teams are at least 15 minutes long, which reminds me a lot of the longer games in KZ2.

While I'm at it - there's one thing that really bugs me about Search & Destroy, which IMO are great game modes but a bit broken due to some really big flaw:

In especially Search & Destroy, one team will always be the attacker (or defendant) for 3 consecutive rounds. I've played this mode quite extensively and it's becoming increasingly obvious that the defendant usually is in a much better position, since the attacker has very little time to get to either target and each player only has one single life. If you setup your defences properly, you can pretty much anticipate where they are coming from since as a defendant, you can easily remain stationary and wait for the attackers to show up. This is where the flaw is:

If you set up your defences properly, it's easy to get a 3 to 0 headstart. You then only need one more win to end the game. After 3 rounds of being in the advantageous position, many players (usually at least one of them) gain killstreaks bonuses, which they then use to win the 4th round as an attacker. I've stopped counting how many times we got into that 4th round and suddenly had a pave-low, attack-helicopter, even a harrier hovering above killing us one by one. Even with cold blodded, the advantage was mostly enough to weaken us in order to secure the objective.

It would have been much fairer to switch attacker / defender after each round to make gaining kill streaks more difficult (or turn it off completely).
 
MW2 will soon be the “standby” game for many people so it is time for me to reflect. This is probably a good time for that with BFBC2’s release and the Halo Reach beta in 2 months (woot!). Even Toy Soldiers is looming to steal some of my meager gaming time from MW2. That that any of this speaks the death of MW2. My friends’ list had 10 people on last night, 6 playing MW2—reports of MW2’s death are exaggerated.

I don’t have a lot of gaming time. Since the MW2 release I have now logged 44hours online. I have had a solid half dozen 3 hour sessions so you can see my gameplay has been outside those sessions a lot of short sessions (25hrs in 3+ months). The beginning was rough (hadn’t played a CoD since CoD4 on the PC, and that was just long enough to top out on rank). I remember being sub 1.0 KDR after my first 2000 Ks. The game places a lot of emphasis on map control so that isn’t surprising. Walmart was slow getting me my copy (about 2 weeks late) so I felt like a fish out of water at first. I also was burning through ammo quickly (I go for a lot of penetration kills so I was running out of ammo with the M4 often). It took me about 10 hours before I was chatting with Scott and remembered the basics: use the perimeter as cover, focus on flanking, keep moving in a circular direction to reduce flanking and being squeezed, don’t venture aimlessly in the center, if in a group let the noobs rushers go ahead to draw fire and reveal their location and then wipe them out as they reload, etc. Just basic stuff like knowing, “Around this corner is some stairs, a hall to the right and a window up front” and then peaking around while looking at the closing points and then gently peaking over the stairs as to use them for basic cover.” In this fashion MW2 is really a “Quake” game in MW clothing—map knowledge is king. The game is brutal (no bullet sponges here). The maps are intricate and detailed with a ton of emphasis on controlling angles. This is the exact opposite of BF (huge map with quasi real architecture). MW2 is an arena style game that is very much a skill game. If you don’t have a serviceable method for shooting in a shooter you won’t be good in MW2. This is another reason I LOVE BF: It is a team game where people of different skill sets and interests can play. My wife is solid in tanks and is great at defense and communication and always a willing medic or engineer—MW2 offers no hope for someone like her. It doesn’t make MW2 a bad game, only that it immediately penalizes people who aren’t good at shooting in shooters. The mechanics (clean, responsive, snappy controls) really reward twitchy skill.

The biggest lament I have about MW2 is that their play lists seem to have de-emphasized team modes. MW1 was slower paced with simpler maps. Maybe since I played with a clan it was different, but I remember domination being all about teamwork. Break into 2 or 3 groups and control points—actually DEFEND them. I see this some in MW2, but the “pubies" don’t seem to get the concept.

Which is too bad because, like Halo, MW2 has a lot of MP options. Yet with no custom game browser you are stuck with IW’s lists. So playing domination with 15 second spawns, no kill cam, with domination gameplay isn’t an option. Not to dismiss the game modes, which are pretty great all around, but while a couple of modes are very team oriented (S&D, Sabotage) the spawn rate and such in Domination just doesn’t seem to reward teamplay well enough.

On the other hand MW2 really is about “reinforcements.” Instead of capping flags and rewarding teams via control points MW2 rewards for kill streaks. In this regards it is totally different from Battlefield; BF rewards teams for working together in obtaining a flag. You get better map control, spawn points, often vehicles, and ticket advantage by controlling flags. In MW2 you still have to nail objectives but the dynamic is focused on the shooting (instead of jack-of-all-trades approach). Good shooters are going to carry their team. Now I have seen many, MANY games won by teams who know how to nail objectives (even seen teams with every member negative in KDR win team modes) but pulling off killstreaks in conjunction with working through objectives is the way to dominate. There are no tanks to repair, players to heal, etc. In this regards those who just cannot shoot are going to be left high and dry unless they can have fun in team modes and feel accomplished doing team objectives while dieing a lot.

The game is pretty insane in terms of unlocks, perks, and killstreaks. They are surprisingly balanced as well. Some comments. First, the default kits are FINE. I am a level 57 and I am using the FAMAS as my primary weapon. My KDR has risen to 1.50 (about 5600:3700) and I it isn’t uncommon for me to go 33-7. I went 26-0 to start a game last night. All the weapons have a role, and all are lethal. It is all about how you use them. New players are not at a weapon disadvantage—they are at a how to use them right disadvantage. Second, if you are constantly killed by air based killstreaks you are “doing it wrong.” Indoors are your friends, most air weapons cannot hit see you if you hug walls (you should do this anyhow) and launchers are surprisingly effective. I don’t get all the whiners. We had one last night—if it bothers you SHOOT IT DOWN. I always carry a launcher as a secondary, not because I need it, but because it helps my team. But it gets on my nerves, “Cheap @#$@# harrier. So lame. So cheap. @#$@#$” Shoot it down maybe? “I don’t have a launcher.” Sheeesh it comes in some of the default kits folks! Further, you have 5 slots and NO secondary weapons as launchers? If they give you fits that is inexcusable. Heck, go cold blooded if it is that bad! So of course I shoot it down for him. He could have changed kits, changed strategies, changed load outs, changed, perks, etc… all to address the issue.

And that is my big problem with the community of complainers and whiners. They don’t even know how to play the game before they kevetch!

I just used the Sentry for the first time ever last night and had fits trying to use it correctly. I still have 13 levels of unlocks and haven’t tried a ton of guns. I haven’t touched shotguns or heavy machine guns. I barely snipe (that was last weekends project… Intervention + FMJ + Stopping power with quick scoping FTW!!!) and while I love how the SMG allow fast iron sights movement I just waste too much ammo. I am sure that as I learn more of the game I will continue to get better.

I know in the last month I have gone from someone who never used Claymores to them being standard in my kit. As I don’t play with friends all the time I need something to protect my flank. It is all about adjusting your gameplay to the game and then loading out to compliment your skills. Basic awareness (e.g. a mostly indoor map: change your Predator Missile to a Sentry) rules. You just flank 3 people and take them out? MOVE to a flanking position to where you were—they will now come to get revenge and you can now take them out again!

MW2 is a really sick game. It isn’t for everyone. The game is very wide and deep. It has a little bit for every shooting fan, although if you are a team-player cycling through TDM and FFA and whining about the lack of teamplay all I can say is FAIL. Get in Domination, HQ, S&D, Sabatoge, Destruction, etc. Find some guys you like, send them Friend Invites, and play together and get good at teamplay. But make no mistake: MW2 isn’t a multi-skilled game. You cannot sit back in a tank, revive friendlies, or the like. Yes, in team lists protecting a control point works, and works well. But you have to do that with shooting. The game is very, very twitchy so less than great shooters will need to learn to use that to their advantage. For example: Go with shotguns and learn the maps to stay CQC. Use Sprint and Knifing perks and dominate CQC.

And that would be the point. Gamers interested in shooters of various styles can change how MW2 plays to accent their skills.

And that is where MW2 shines. It has some of the best core mechanics out there. Period. The perks, unlocks, and streaks are all about customizing your experience. It is RPG-lite with a “stick-and-carrot” approach to progression. Some games offer a hard cap 3 or 4 classes/styles. Others only have “classes” abstracted through what weapon you pick up from in a field (wow, this UberLaser 9000 spawned on a hill?!) MW2 is a competent Arena Shooter with a mix of team and single modes that focuses on allowing players to shape their online personality. Instead of running for the railgun, or success and failure hinging on mastering rocket jumping, or being a cog in a machine, you tailor your soldier to your style and pit it against others. Simple concept, wonderfully executed, fast and furious, sure to tick a lot of people off.

Whereas Battlefield abstracts objectives from personal metrics (die 10 times but took the flag!) MW2 will always be an arena game at heart: those going 26-0 will relish crushing the enemy, the guy 3-19 will be ready to throw his game disk out the window. For those in the later camp: Change your approach, find friends, and play the TEAM LISTS. You will never have fun in TDM / FFA. Change your load outs to help your team (tactical inserts near objectives, claymores, use the UAVs, protect objectives and flanks choke points, etc).

The biggest annoyance with MW2 is the party chat. Horrible IW. The racist foul mouths drive me crazy. In the last 2 weeks I decided to now troll them. Fastest thing to shut up a pukehead is to destroy his team going 35-5 and pointing out for all his talking he couldn’t hit the broadside of a barn. I find they just like to make games miserable for others and have no patience for the game being miserable for them.

Loved SP. Only complaint is no coop—4 player coop would RULE.

Spec Ops is awesome. Needs 4 player as well though + match making.

MP could use “TrueSkill.” It would address MOST of the issues above. Hence people can play with people of their own skill. Very, very sad that this is NOT here. Custom game browser is sadly missing, as are theater tools. Some tweaks where there are more robust team games (slow down the pace, even change scoring to focus on objectives, reward team players more) would help broaden the game and mute some of the complaining.

Maybe I see games different—some definitely aren’t for me. Some great games don’t interest me. I think I liked MW1 better in many ways. But then again I try to decide these things for myself… I have a hard time taking the opinion of folks who rush into a room 3 times in a row … and NEVER toss a stun grenade in. Really? I mean… REALLY? I guess I have been playing shooters competitively since Doom (home network). “This game sucks” usually means, “I suck at this game.”

MW2 is very flexible and robust and caters to a lot of shooting styles. It isn’t for everyone and it takes a solid 10 hours to figure out what parts of MP are for you. The community is rough and I would have liked to see the game develop into other areas quasi-BF. That said it is the smoothest shooter on the consoles (60Hz or so) and is arguably the best arena game next to MW1 and Halo 3. Make no mistake, MW2 is a shooters shooter. You may find success doing niche roles in team modes as a compliment to your shooter pals, but the game isn’t for the weak of heart. Not recommended to those who dislike fast, twitchy games that reward great players with overwhelming force (instead of leveling the playing field). The carrot for the cannon fodder is an infinitely personalized feel to your player.

Hopefully other developers will marry the concept of such deep customization to a game with a more focused teamplay model (my preferred game style). Seeing IW pretty much divorced from CoD is a sad thing as I had hoped they would bring a true challenger to the BF-style format which until BC2 was best represented by Frontlines on the consoles
 
http://www.gamasutra.com/view/news/27482/Analysis_Infinity_Wards_DoubleEdged_Sword.php



So they spent a decade to make the most successful FPS franchise and then get fired for wanting to focus on another IP. On top of that, they announce a map pack and new studio and everything, meaning there is still going to be a game every year with DLC on top of that. I think the franchise will be milked to death within a couple years like a certain other Activision franchise...

The COD series has already been getting milked as they release a COD game every year.It has become the John Madden football of fps games and that's not a good thing at all..

IW and Treyarch should stop developing COD games for awhile and focus on developing new ip's...It's a shame that COD and Guitar Hero are getting milked alot and that milk is starting to taste moldy and stale...
 
MW2 is very flexible and robust and caters to a lot of shooting styles. It isn’t for everyone and it takes a solid 10 hours to figure out what parts of MP are for you. The community is rough and I would have liked to see the game develop into other areas quasi-BF. That said it is the smoothest shooter on the consoles (60Hz or so) and is arguably the best arena game next to MW1 and Halo 3. Make no mistake, MW2 is a shooters shooter. You may find success doing niche roles in team modes as a compliment to your shooter pals, but the game isn’t for the weak of heart. Not recommended to those who dislike fast, twitchy games that reward great players with overwhelming force (instead of leveling the playing field). The carrot for the cannon fodder is an infinitely personalized feel to your player.

Excellent post. It's really a shame you're on the XB360 fence as I sure would love to play with/against you in such a game.

For the most bit I agree. I started confortably with a positive K/D and never dropped into a negative. Then again, I did start using the FAMAS which just suited my play style until for some reason, it just didn't do the job anymore. I never really bothered to find out why (maybe they dumbed the weapon down a bit after some updates or most people just figured out how to counter it). After that, I didn't play the game for a while which just make it all the more brutal when I started again. I felt everyone got a lot better at the game and I was struggling to adjust to the new gameplay dynamics which felt like everything was just moving faster.

A general good advice is when you're aim is off, lower the sensitivity and start adjusting again. I never play on a highest sensitivity setting, but lowered my setting from 6 down to 3 which made a world difference in hitting my targets again. Since then and becoming better, I've started to increase it slightly, but that doesn't really matter since I'm not really the run & gun type. I do run around a lot, but usually stick to flanking and trying to mess up their defences which works pretty well.

To avoid getting killed by harriers, helicopters and predator missiles, I always have two identical classes except for perk 2 which is either stopping power or cold blooded. If there's a helicopter hovering around, I usually just spawn cold blooded. In all other cases, I stick to stopping power. I've found this works pretty well and gives you the edge in most situations.

:D
 
I don’t have a lot of gaming time. Since the MW2 release I have now logged 44hours online. I have had a solid half dozen 3 hour sessions so you can see my gameplay has been outside those sessions a lot of short sessions (25hrs in 3+ months). The beginning was rough (hadn’t played a CoD since CoD4 on the PC, and that was just long enough to top out on rank). I remember being sub 1.0 KDR after my first 2000 Ks. The game places a lot of emphasis on map control so that isn’t surprising. Walmart was slow getting me my copy (about 2 weeks late) so I felt like a fish out of water at first. ...In this fashion MW2 is really a “Quake” game in MW clothing—map knowledge is king.

Map knowledge really is not that important in MW2. As long as your not an idiot in terms of where you run (like run to open areas that are covered by multiple spots), map knowledge is not all that important. Aim is by far king in this game.

I only have 50 hours play time. (49th lvl prestige 2). I still rape 99% of all players i encounter, no matter how much map knowledge they have.

My KDR was 2.6ish for the first 30 hours i played the game. Dropped quite a bit now thought cuz after exam period in desember im far from sober when playing (2.1).

Anyways,as long as your aim is where it should be, your gonna do well straight of the bat. You just need to know how to play shooters. Map knowledge cannot fix that. Unless i run into a player with better aim than me, (or equally good aim + map knowledge) i will win.

I often encounter lvl 10 prestige with hundreds of hours of play. Some are of course elite players who know how to aim and have very good map knowledge. Most of them are just players who have a lot of map experience, but genetically suck at shooters (bad aim).

While they sometimes have good tactics due to map knowledge, unless they have some amazing tactical skillset, i will rape them every single time.

In Quake (unless you want to be really elite and pre-shoot spawn's
in Q3:A the best players would not only have amazing aim, but they would know the spawn system, so after they kill you, they send a rpg to where you will spawn next
) aim is also king. If you can master the railgun, it really doesn't matter if you have never played the map before. Unless there is somebody else with map experience + railgun skills, your gonna win anyway.

Same goes for CoD and many other shooters. While map knowledge helps, aim is by far the most important factor.

The game is pretty insane in terms of unlocks, perks, and killstreaks. They are surprisingly balanced as well
.

100% agreed, what i have been saying in some of my posts aswell. The game is very balanced and everybody who complains just suck.

I dont agree that FAMAS is the best gun, its a good noob gun but 3 round burst is a coniderable constraint, better to use a fully automatic and create your own 3 round bursts if needed. The gun differences are tiny thought, and i have never experienced a situation where opponents gun is the thing that determines the outcome.

Whining about akimbo weapons, killstreaks etc is in my eyes just a way to tell the world that you SUCK.

Like you say, killstreaks are very easily countered if your bothered by them.

Weapons wise, anything can be countered. The 1887's akimbo setup is not some uber weapon superior to every other. It just looks cool.
(Tbh, the akimbo rangers are probably cuz you have four shots without timer, depending on situations)

The fully automatic shotgun and many others are atleast as good in most situations. Machinepistols or powerful handguns are just as good. I usually use the PP2002 or Glocks with extended mags (or silencer depending on game mode) and in general i dont have any problems with 1887 users. Just aim in the general direction of their head and fire. Recoil and high rate of fire will take care of the rest.
 
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I think using the right weapon really makes a difference; I tried using the UMP45 but it has too much recoil which makes it pretty hard to kill with at range (or when ur trying to shoot people sprinting around). Even at close range I find spray & pray doesnt work and I'll often be outgunned.

The UMP is the best SMG in the game, you just need to practice. I can handle the recoil just fine, and find it to be excellent both at ranged encounters and in CQC.
 
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God I love the Barret .50 cal sniper. Long range, mid range, close range - I don't give a crap! Most satisfying sniper I've ever used in a video game. Sound, feel, everything just feels right.
 
Map knowledge really is not that important in MW2. As long as your not an idiot in terms of where you run (like run to open areas that are covered by multiple spots), map knowledge is not all that important. Aim is by far king in this game.

How are you supposed to know not where to run if you don't know the map?

My KDR was 2.6ish for the first 30 hours i played the game. Dropped quite a bit now thought cuz after exam period in desember im far from sober when playing (2.1).

KDR means relatively little in this game IMO. Its more of an indication of how well you can camp for killstreaks.
 
How are you supposed to know not where to run if you don't know the map?



KDR means relatively little in this game IMO. Its more of an indication of how well you can camp for killstreaks.

Actually I normaly can get my kdr up past 5.2 if i run around with a knife and some perks to enhance it.

But I gave it up once i started playing BF BC2. Its so much better its not even funny.
 
Actually I normaly can get my kdr up past 5.2 if i run around with a knife and some perks to enhance it.

Just goes to show how balanced MW2 is when someone with a knife can go around 40-8 running around stabbing other people with fully automatic weapons.

My KDR is lowly 1.5... but I like playing FFA with the riot shield :D
 
KDR means relatively little in this game IMO. Its more of an indication of how well you can camp for killstreaks.

As people here who play with me (Brit & his crew) will attest I don't camp and I get a lot of kill streaks. I hate camping, never developed camping strategies, and rush a lot. My big problem is not over sprinting.

Anyhow, I disagree. With the kill cam and the red dots camping is tough. You pretty much need to go cold blooded + silencers and play Hardcore to effectively camp. With the kill cam on you could still camp but you are going to be moving around a lot because Stun and Flash grenades will be your undoing pretty quick.
 
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