[360, PS3] Call of Duty: Modern Warfare 2

Serously though, is there any reason why they really COULDN'T implement any kind of matchmaking into spec ops? Maybe beacause it uses the campaign engine instead of the multiplayer engine, or something like that? Idunno. Probably another dumb question. It just seems incomprehnsible to me that it's not in there.
 
Well, I'm back to the ACR which is on the best way to become my favorite weapon again. It's a little weak, but I like that it comes with decent amount of ammo and that it practically doesn't have any recoil at all. Together with Stopping power, FMJ it's also very efficient at killing quick.

Not as powerful as the SCAR, but at least you can keep firing it and it makes it IMO much better at mid to long range.
 
Dr Meaty,
I'm up for some Spec Ops. I'll send a Friend Request.

Not sure how much time I'll have with BC2 and the new Borderlands DLC, but I'll try to give it a go if you're on.
 
I tried playing some SpecOps with Jostepop a couple of weeks ago and realized the importance of using a headset. I already got 100% on spec-ops, but even doing some of the missions again require a lot of coordinated teamwork. Especially some of the sniper missions can be quite tough and coordinating who to shoot and when is essential. It's a lot of fun though. I really hope Infinity brings out some more Spec-Ops missions though... some of the best co-op gaming I've had for a long time.
 
IGN: Five Ways to Improve Modern Warfare 2's Multiplayer

pretty good list...

as for the online communication, I already have turned off my headset for all online games at the expense of missing out on friends and teamplay as I'm way too old
mature ;)
to subject myself to the random crap conversations that are online gaming these days.

The biggest one is the bigots. Seriously, I can't stand it. I'd rather stick in a party and talk with people I know aren't assholes and just keep the rest muted. MW2 forces you into game chat, which pretty much makes me not want to play any of the modes that don't allow party chat.

Anecdotally, my friend was telling me one of his coworkers is black, made his avatar black and shortly thereafter he wasn't going to play online anymore because he was tired of being the target of racially-driven verbal abuse. It's pretty sad, but I'd say racism and homophobia are basically rampant online.
 
I'd say in-game voice chat is one of the biggest flaws of any game. Why they just can't have a option in the main menu that lets players either

a.) No in voice chat at all
b.) Only in voice from people within your party
c.) In voice enabled from all

Problem solved.
 
I tried playing some SpecOps with Jostepop a couple of weeks ago and realized the importance of using a headset. I already got 100% on spec-ops, but even doing some of the missions again require a lot of coordinated teamwork. Especially some of the sniper missions can be quite tough and coordinating who to shoot and when is essential. It's a lot of fun though. I really hope Infinity brings out some more Spec-Ops missions though... some of the best co-op gaming I've had for a long time.

Agreed, i hope they will make more of them. Add some match making as well, and i would be happy.

I ended up soloing the sniper mission, was some intense moments ;)
 
I'd say in-game voice chat is one of the biggest flaws of any game. Why they just can't have a option in the main menu that lets players either

a.) No in voice chat at all
b.) Only in voice from people within your party
c.) In voice enabled from all

Problem solved.

or always-on chat for the party, push-to-talk for the rest

I also miss the chat channels in R1.
 
I'm just gonna say this. COD4, MW2. Things I like and don't like, and how they need to improve. Not gonna talk about the story mode.
COD4:
Multi player, was good, they should of added offline Custom classes. This game has alot of glitches, alot of map glitches, alot more than MW2. Some of these glitches, people love, if you play MM, C&R, or are just messing around. They should have fixed the overgrown bed glitch, they never got around to it. Heck the Map's on the DVD, in the game, why is it not avaibly offline? Not the glitch the map? Dunno, maybe need a update. Wish they had overkill in MW2, but don't. Over all still a good game. Love the maps in this one, most of the maps, I'd say about 9-10 of them.

MW2:
I have more issues with this one than I do the first, still a good game though.
Perks wise, its alright, don't like the death perk pain, heck I'd rather face a Jungernaut. Don't like that Shotguns shoot way to far, don't like that you only get one claymore. Why is the shotgun a secondary weapon in this? thats re tarded. The sheild, good for single player, stupid idea for mp. Better campain then the first one. Alot of elevators in these maps. These maps are alright, just some of them don't have that feel that COD4 maps had. I still perfer the maps in COD4. Why are some guns in single player, not in multiplayer? I don't get that. No Dragoonof? Spec ops are alright, still have to do Eco, the one with the 10 juggs, and two in bravo were you need another player. Don't like the fact that genardes don't go as far as this one. I was a god at throwin them in the first one. This game has its issues, I just hope they get the map pack out by spring.

Over all both good games, just whish there was more to do, campain wise, offline wise. I mean come on, if it wasn't for online play, who would keep this game? If you don't have fast internet, why keep this game? Weres the replay value in keeping it? Once you beat it on vertran, and be the spec ops, there just isn't much to keep you from wanting to keep it, if it were not for online play, this game would have been long gone.
What they need to do, more spec ops, maybe some hord, heck maybe even some bots, they need to give this series replay value, with out it being 70% online. Its an upgradeed engine too, some bigger maps. Over all the series has what it takes, but if they keep going like there going, something will come out and replace it and be the new FPS king. I see COD series needing a remake, or an upgrade after MW3.
 
Shareholders should fire this Bobby Kotick guy, he's already crashed the Guitar Hero franchise and looks like COD is his next target. Not to mention the backlash he's creating in the industry, Activision's going to find it very hard to recruit talent if that's the way they handle people.
 
LOL @ Medal of Duty!

Seriously, how can these executives at publishers be such idiots? All it takes is for a few key people to leave a studio, and a franchise can be doomed. It seems like after some sucess, they think anyone can make the next game a hit. Dumbasses.

That's why I'm glad MS let Bungie go (or at least be more independent). I would have hated to see that studio ripped apart.
 
http://www.gamasutra.com/view/news/27482/Analysis_Infinity_Wards_DoubleEdged_Sword.php

Analysis: Infinity Ward's Double-Edged Sword?

Every developer and every studio aims to be as globally successful as possible. With record-breaking hit titles comes acclaim, affluence, and often, special treatment from publishers in the form of favorable contracts.

For creating Grand Theft Auto franchise hits for Take-Two, Rockstar Games' top brass were able to negotiate a nearly unprecedented profit-sharing deal. Halo house Bungie earned its independence while still enjoying the benefits of a close relationship with Microsoft.

And Infinity Ward, creator of the multi-billion-dollar Modern Warfare branch in Activision's Call of Duty franchise, gained the ability to develop a new IP when it signed its newest contract with the publisher in 2008.

But amid this week's apparent standoff between Infinity Ward and Activision -- one that multiple sources confirm has seen the ouster of the studio's co-founders -- the publisher is accusing the studio of breaching that contract.

Activision confirmed via an SEC filing that its allegations of "insubordination" and breach of contract will likely lead to litigation. All of the tension and drama today raises one question: Can making a record-breaking franchise become a double-edged sword?

Only top brass at Infinity Ward and Activision are privy to the facts and particulars of the contract between them. But numerous sources close to the situation have told Gamasutra there's been tension between ousted Infinity Ward co-founders Jason West and Vince Zampella and Activision leadership for some months now.

The pair hasn't gained a reputation for being easy to work with -- and some sources have told us that they first fell out of favor with bombastic Activision CEO Bobby Kotick when they refused to allow Activision to check up on Modern Warfare 2 milestones.


Modern Warfare 2 broke retail records, and a third installment could perform even better. With its music genre declining, sources say Activision is eager to have Infinity Ward start on Modern Warfare 3. Infinity Ward, on the other hand, would rather first finish the new IP its contract allows.

Numerous sources with knowledge of the situation have speculated to Gamasutra that the contract dictates that only Infinity Ward may make games in the Modern Warfare arm of the Call of Duty franchise (other studios, like Activision's Treyarch, may develop Call of Duty titles, of course).

That means Activision can't put another studio to work on the the third installment -- sources say the choice would be newly-founded Sledgehammer Games -- any more than it can force Infinity Ward to work on it now.

Another source suggests that West and Zampella could have tried to demand a larger share of profits to begin Modern Warfare 3 on Activision's schedule instead of their own -- and that it was their aims to re-negotiate or add to the current contract that prompted Activision's ire.

Some media reports noting that Infinity Ward's royalties remain unpaid incorrectly tie this fact to today's situation: Sources confirm Activision routinely pays royalties at the end of the next quarter after which they were earned, which will begin next month.

The major issue is that Activision's hands are tied by that contract, sources tell us -- and it may be the root of the "insubordination" allegation against Infinity Ward's stewardship.

Activision has a history of using legal muscle to get the better end of its agreements, as it did with its Brutal Legend spat with EA and the DJ Hero battle that caught Scratch developer 7 Studios in the crossfire.

The company also never hesitates to treat games as a business -- for example, now that Guitar Hero is no longer the cash cow it once was, it closed Red Octane and made cuts at Neversoft, despite the way those studios have performed for Activision in the past.

Another source with knowledge of the situation tells Gamasutra that although Infinity Ward is only about 75 developers strong, Activision brass demanded layoffs at the studio anticipating a refusal -- which they received, potentially opening the door for Activision to use that refusal as a way to launch a breach suit that would help it escape its contract.

Certainly, rumors and speculation will run rampant all over the dramatic exit of West and Zampella, and all eyes are watching the situation closely for the real facts to emerge.

But it makes clear one unfortunate downside to success: The game industry is a business, and when success is high, the stakes get higher. A sweetheart contract with a publisher might appear to be the ultimate reward -- but it may also turn out to be an ultimate weapon.

So they spent a decade to make the most successful FPS franchise and then get fired for wanting to focus on another IP. On top of that, they announce a map pack and new studio and everything, meaning there is still going to be a game every year with DLC on top of that. I think the franchise will be milked to death within a couple years like a certain other Activision franchise...
 
Let's face it, Call of Duty has lasted longer than World War II. Why should it last longer?

IW can just leave Activision and make new game. This is exactly what EA has done with Medal of Honour games back few years ago.

"Remember, no Activision."
 
Ok, level 10 now, starting to get the hang of it. Strangely quite often in FFA and TDM I'll be ranked higher than players with levels in the 50-70 ranges?
Do people buy pro accounts or are they actually that crap after that many hours of playing.

I seem to prefer the maps in MW1 though and I still think there are far too many people who spend the whole match just running around knifing.

I think using the right weapon really makes a difference; I tried using the UMP45 but it has too much recoil which makes it pretty hard to kill with at range (or when ur trying to shoot people sprinting around). Even at close range I find spray & pray doesnt work and I'll often be outgunned.

So am using the FAMAS now which is apparently the best rifle in the game, and is unlocked by default. I love how with stopping power a single burst will kill at pretty much any range.

It's pretty damn good at close range too i've killed at least 5 people with who were in the middle of a knife lunge. The burst fire also means you can easily take out multiple targets in one clip and your ammo lasts longer (unlike other rifles like the SCAR)

I wonder if it still kills in a single burst if you equip a silencer?
 
Played [ actually wasted my time ] more , around 15 hours of MP & different modes including hardcore , and I can still say this is the worst MP experience I've ever had on PS3.

I think what people like about this game is tons of Emblems, Titles etc.. Gameplay is ridiculous, thanks IW, your game made me laugh, a lot :D.
 
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