[360, PS3] Borderlands

I told Scott if Gamespot gave it an 8.5 or better (which they did) I would get it. So, how is the shooting? I don't care much for RPGs, so for me this game will live or die by it's combat.
 
To be honest, the shooting does feel a lot like Call of Duty. Not as smooth, but the sensitivity is there and the button layout is nearly identical: L3 sprint, R3 melee, L2 iron sights or scope, RB grenades, B duck, A jump, X reload, Y switch weapons. The jumping is high and floaty like Halo.

I kind of wish there was a demo because a lot of people are skeptical. It probably isn't for everyone. The game really is an fps diablo. Enemies respawn on some kind of timer, some faster than others. You can walk the same map and clear the same enemies over and over and over again. But you get those shiny toys that drop to the grounds, and you look forward to anything other than white text on a drop.

The four character classes are simple, with only one active ability each (LB), but the skill trees are reasonably large adding many passive abilities. Eastman was dropping turrets that refreshed our ammo, and I had an ability to turn invisible with some other damage adds that I have to learn to make better use of.

It's simple, but fun, and the gunplay is pretty nice. AI is rudimentary, but the fun is in the numbers and frantic situations when you are outnumbered or outgunned. So far it wasn't too hard, but we have only scratched the surface of the game, exploring a little ways outside the main town, and briefly into a new map. I think there should be considerable territory to cover.
 
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How is competitive MP? I would be more interested in the game if the SP rewarded you with some intense arena action and teamplay.

It would be cool to do CTF, Conquest, Assault/Defend, etc where you and your friends would work together to get the right skill balance to take into MP matches.

Sounds like MP is a simple one on one affair in an arena with little features?
 
How is competitive MP? I would be more interested in the game if the SP rewarded you with some intense arena action and teamplay.

It would be cool to do CTF, Conquest, Assault/Defend, etc where you and your friends would work together to get the right skill balance to take into MP matches.

Sounds like MP is a simple one on one affair in an arena with little features?

Yeah, the competitive or versus mode is 1 on 1, as far as I know. I found the arena, but never checked out how it worked.

It would be tough because of the random drops. The weapon you're carrying make a huge difference in the damage you deal to an enemy. There would be really little competition if you ended up in an arena with a guy that had much better weaponry than you. I think that's why they kept it to 1 on 1, because they thought you'd tend to want to challenge your friends.
 
I think that is a lost opportunity: migrating your SP progress into a MP gameplay. Even a Halo/CoD clone (if it ain't broke, don't fix it) with this single variable: You can bring in your SP advancement. This could make team, especially clan, play very interesting.

It would produce a TON of grinding and dynamic online strategy. Trying to find good combos of weapons, powerups, defenses, etc with classes could result in some pretty unexpected results.

Toss in some quirks--e.g. bet guns and gear in matches, a "perk" that allows you to utilize enemy weapons, etc.

I am not much into SP or Coop, but it seems like this title could have made the RPG element really awesome for online play.
 
After reading this thread, how is this game considered an RPG?

It's an RPG in the same way Diablo is considered an RPG. You gain exp, you level up, you earn skill points to spend to improve your active and passive abilities by way of skill tree. You have an inventory system to manage your ammo, weapons, shields and mods. Each weapon has a multitude of stats for damage, reload time, capacity, rate of fire as well as other effects and enhancements like scopes, damage boosts, recoil improvements, multi-barrels etc. There is a very basic questing feature, which is fairly primitive but leads you to bosses, new areas and a whole lot of stuff to shoot.

If you're thinking of an RPG in the more classical sense, where you really tailor the personality and decisions of your character, then it is not really an RPG. It is a stat RPG, or a loot RPG, or whatever you'd like to call it.
 
I think that is a lost opportunity: migrating your SP progress into a MP gameplay. Even a Halo/CoD clone (if it ain't broke, don't fix it) with this single variable: You can bring in your SP advancement. This could make team, especially clan, play very interesting.

It would produce a TON of grinding and dynamic online strategy. Trying to find good combos of weapons, powerups, defenses, etc with classes could result in some pretty unexpected results.

Toss in some quirks--e.g. bet guns and gear in matches, a "perk" that allows you to utilize enemy weapons, etc.

I am not much into SP or Coop, but it seems like this title could have made the RPG element really awesome for online play.

Hey, maybe you'll get that wish in the form of DLC.

You pretty much won't play a game unless there is a human player down the sights of your gun, will you? (Peggle, Trials, Geometry Wars excluded)
 
If mod tools are released for PC that may be one area where PC will exceed the console versions. I can imagine team competitive mods be high up on priority mod lists if tools are released.

Heh, so far sounds like the gameplay might be enough to make me overlook the graphics rendering choice.

Regards,
SB
 
To be honest, PC would be a great place to play most games, but the communications features of xbox live, and all of my friends having xboxs, just make it an easier place to play and organize gaming.
 
Hey, maybe you'll get that wish in the form of DLC.

Keep me posted!

You pretty much won't play a game unless there is a human player down the sights of your gun, will you? (Peggle, Trials, Geometry Wars excluded)

Peggle = 2 Player Mode (which is a lot of fun!)
Geometry Wars 2 = 4 player MP in coop and competive (very easy to pick up game)
Trials = Swap the controller

Less than 10% of my gaming time is spent in SP games. AI stinks and I enjoy playing with friends and having a good discussion--gaming is social to me, even if it is just competition (e.g. Madden).

If a tree falls and no one hears it, did it fall?
If someone plays a game alone, did he really play?

I don't have the answer to that, but I don't have the time to find out. I am into social gaming :smile:
 
If Borderlands had been 4-player split screen, it'd have been a purchase. Would have liked a sort of updated "Hired Guns". Sadly 2 player split isn't enough. :(
 
I don't get the Canadian sales - they are all marked as "sold out". Not sure if this is because the allotted for pre-order copies are already all spoken for or if it is because the game has not been released yet.

Has anyone actually successfully ordered a copy for $40 yet?

Cheers
I believe that's how Futureshop and Bestbuy operate -- they have a certain amount of pre-order copies, and if they're all spoken for, they mark it as "Sold Out", but that's for their online stock only. As Scott Arm mentioned, stores should have copies for the same price.
 
At least here in Victoria that is not the case. . .I dropped by the local shop today and they had zero copies and no idea when they might get more. They have also changed the online price back to $70 so I think this was a scam from the get go.

Cheers
 
I'm really interested in this, but I'm waiting for more impressions. Right now I've just got too much on my plate, so I may wait until a good deal pops up for this.
 
How is the voice chat and matchmaking on the ps3 version? If it's as good as uncharted or r2 I'll get the ps3 version seeing my live has just expired and no 20$ deals on it yet.
 
How is the voice chat and matchmaking on the ps3 version?.


evidently hosed on PS3 and patch is in the works.


I'm fighting vertigo to continue to play this because it is very intriguing once you get going. it seems to have a narrow FOV and a lot of bobbing,
 
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