There are over half a million guns, actually there are millions of guns in Borderlands.
Is there a game which uses cell shading that became successful (in sales)?
Is there a game which uses cell shading that became successful (in sales)?
Prince of Persia 2008. 2.2 million copies.
and most reviews considered it one of the most beautiful games of the year as well :smile:
Quote:
We nominated seven of the best games from the Penny Arcade Expo's show floor and let our community pick the best one of the bunch. Their pick? Gearbox Software's Borderlands. The upcoming PS3, Xbox 360 and PC title just edged out both Valve's Left for Dead 2 and Blizzard's Diablo III as the fan favorite, pushing ahead of Uncharted 2, God of War III, Mass Effect 2, and The Misadventures of of P. B. Winterbottom.
We had a lot of good things to say about the cell-shaded team-based first-person shooter/RPG this earlier summer in our preview, and many members of Destructoid's community echoed that after their hands-on sessions at PAX this past weekend. Words like "fresh" and "addicting" were thrown about heavily when talking about the game play and its twists on standard FPS, and just about everyone appreciated its funky cell-shaded visual style. PAX attendees were buzzing about the game the entire weekend, and the game's demo stations were always packed with lines. You couldn't go anywhere without hearing about Borderlands, so we weren't too surprised to see them take the prize. Congrats, Gearbox.
Borderlands will be released on October 20th.
Very nice art style, I tried to achieve a similar look a few months ago but got nowhere near that quality
from wiki 'Randy Pitchford, the game's astounding arsenal will feature over 650,000 weapons'
comeon, couldnt they attain that million barrier, sheesh
Generic rifle_1
Generic rifle_2
Generic rifle_3
Generic rifle_4
?
I somehow doubt there are 650,000 really different weapons aside from different stats?
they wrote software to have the game generate the weapons. You go to vending machines or find on enemies, products from several manufacturers. Each vendor builds on the fly with various options based on influences of weapon types by that vendor.
So I imagine this is a randomizer with a maximum of 650,000 possibilities? Depending on how the stats work, would a gun that has slightly higher damage, but is otherwise identical to another gun, be considered unique?
By this point, I’m beginning to start to believe Pitchford’s "millions of guns" claim, and I’m also starting to get a bit worried for my own well-being. You see, there’s a lot of loot in Borderlands. It’s everywhere -- in boxes, in piles of waste you rummage through that’s scattered around the game’s wasteland… it even falls right out of enemies as they drop lifeless to the ground (these guys should consider fanny packs, maybe). So here’s the problem: It’s addicting, and with each gun I’m picking up being better than the last (with its own unique stats, look, and feel), I’m having a hard time knowing when this is going to stop.
"Okay," I’d say to myself every time I found a new weapon, "I need to go shoot something with this thing… immediately."
Before Gearbox pulled me off the units and sent me on my way, I had seen (maybe) 30 or 40 of the game’s "millions and millions of guns." Broken up into unique classes (like shotguns or rifles, for instance), each had its own unique look and feel. At one point, I picked up a gun that fired incendiary rounds, with a random chance that my targets would burst into flames. Let me tell you: when that happens, it's like experiencing an orgasm for the first time. I’m told some ammo has the ability to electrocute enemies. I want that, and I want to shoot something with it… right now.
Cool, when is this game coming ?