The violence of Red Dead Redemption 2 does not admit half measures, it is devastating. If we even knock down our contender, we can grab him by the lapels on the ground and punch him as if there were no tomorrow. The punches of the game of Rockstar are not nonsense, each of them is filling the face of the recipient with blood and bruises. Arthur can be left "handsome", yes, but he can also do it with others.
Catching someone from the chest, knocking him down on the floor and hitting him in the face to
disfigure him is not fun.
It's impressive, yes, but it's not fun. It is no longer the irresponsible violence of GTA III where a handful of polygons were going back and forth running over or shooting other bags of pixels, this is something else. Here is not only that everything has repercussions, it is
very realistic and
can be unpleasant.
The video game uses that against us, of course. He wants us to reflect too. One of the
RDR2 missions makes us the errand boy for a lender who wants their money back. A Pole who neither speaks my language nor lives in the best conditions precisely. What starts as a more or less threatening talk is twisted and
I'm getting out of hand, ends the bones of the guy in question on the floor and me giving him hits .
Soon I regret, feel sorry for someone is not usual in a game of these characteristics that once lived, basically, allow us to have fun doing crazy things in cities through the absence of empathy. The genre is maturing, Rockstar too.