I'm curious how they even cut 1GB off the OS Reservations for Series X. I would love to see a memory map of how much is used and for what purpose. Also curious about the other side, as they have not aid how much their games can use.
I dont think it was from the applications, as Series X still supports having apps run while gaming, that's how they support Streaming or playing music. Possibly shrink some of buffers?
I was thinking mostly about the base unit as it will be the most desperately short of memory in a cross gen world. I get the impression a lot of X1X games don't use all the memory as asset quality is often the same.
Shrinking dash buffers would probably be one to achieve it savings - capping out X1X at 1440p, and doing the same for the recording buffer might work. And disabling more memory consuming apps might be another. If you did it on a game by game basis e.g only cross gen games pushing the limits do it, I think most customers would be quite understanding.
X360 managed to have very basic apps and a very low res dash popup in only 32MB. I know things have to be a lot different now, but I do think that if you're prepared to compromise you can get below 3GB, especially on X1.