It´s been discussed here, 360 gpu (pre GNC) was not much efficient compared to GNC parts.
I don´t remember exact figures, but Ms stated it was below 50% in certain codes vs durango gpu
If we are interesting in comparing Xbox One efficiency relative to Xbox 360 perhaps we could restate what you said like this:
Factor 1: Call it F1 = (1/0.5) and it is due the efficiency in certain codes as you said.
Now I am wondering what some of the other factors might be.
For example, perhaps Xbox One Efficiency relative to 360 is not just F1 but perhaps F1 * F2, etc.
For example, for texturing do we get a substantial F2 from PRT, ESRAM and compression (move engines) all working together?
So do we end up with a relative efficiency more like F1 * F2?
And then we also get more work done from more Clocks & ALU's?
So "work done" might be expressed (relative to 360) as something like:
F1*F2*[(Clock X1)/(Clock 360)]*[(ALU X1)/(ALU360)]
???
Just wondering. Could some of the GPU experts comment? Am I making any sense?
I am not trying to talk about flops. I am trying to talk in terms of what the GPU can actually render in a give time. And I am curious how big F2 (architectural related efficiency improvements) might be after 8 years from Xenos to Xbox One. Possible quite big?
Second question for the GPU experts. Since this release date is about 2 years from the Tahiti/CGN release date (Jan 2012 versus Nov/Dec 2013) should we be expecting CGN or CGN 2 or CGN 2.5 or CGN 1.5?