The DLSS glazing is wild since they both upscalers look bad in this game. While one might be better in certain aspects than others, the end result is that it still looks bad. The problem with all ML upscalers is that for the most part, when fed low input resolutions, they all struggle. This is true regardless of DLSS, PSSR, or XESS version in my experience. Even with DLSS4, it's artifact city based on their own videos and seems rather easy to break. I had to stop keeping track of the artifacts I noticed and it wasn't just their videos either. Other DLSS4 videos from other content producers have similar artifacts.
Alex questioning the purpose of "PSSR"? it's actually very logical. Having your own technology means that you can remain vendor agnostic. If they decided to switch to another vendor for a new console, their games won't have a software dependency to a proprietary upscaler which they'd need to license. I mean, it's pretty obvious that I'm surprised the question was even asked at all. That combined with the fact that AMD still has nothing. They're still trying to beta test fsr4 as we speak....
Finally the comment about not having to discuss DLSS issues on pc is head scratching since DLSS in its current iteration on pc is artifact ridden when fed low input resolutions. Even in their Nvidia preview video with all the DLSS4 glazing, they pointed out noticeable flaws with DLSS3 that were fixed with the new CNN. So to make that comment, quite head scratching indeed....
Getting rid of the flickering is the most important win here. The rest of it, is not as important. The game is now in a playable state where players aren’t feeling sick from strobing.