Final devs kits? no more beta kits? interesting, maybe we can have new information soon.
Usually the only difference between Final and Beta kits is the box and a few bug fixes in the silicon. And in MS's case usually the availability.
None of which is likely to result in new information.
Then, in the hypothetical case that the 12GB rumor is true, that 12GB are in the beta kits now? I mean the "new" free ram for devs.
I don't have an Xbox One devkit, but I would guess the dev kits have either 12 or 16GB.
If there is any validity to the increased memory rumor and I would largely discount it, it's because the existing board already supports the configuration needed and the parts required are commodity enough that sourcing them in millions of unit quantities at short notice isn't an issue.
This is pretty much how the 256-512 thing came about with 360, the devkits always had 512MB in them, all MS did was ship retail units with the same configuration. But that happened earlier in the cycle than this. MS Devkits continued to only have 512MB of RAM until MS revved the board in the retail units to accommodate more.
Thanks, then, it is technically feasible, but not viable.
I'll go out on a limb and suggest the beta and forward dev kits only have 8GB in them. The system reservation allows them to accomodate debug code by just modifying the game VM parameters to allow more of the 8GB to be used. This was not possible on the 360, thus the need for more memory in the devkits.I don't have an Xbox One devkit, but I would guess the dev kits have either 12 or 16GB.
If there is any validity to the increased memory rumor and I would largely discount it, it's because the existing board already supports the configuration needed and the parts required are commodity enough that sourcing them in millions of unit quantities at short notice isn't an issue.
This is pretty much how the 256-512 thing came about with 360, the devkits always had 512MB in them, all MS did was ship retail units with the same configuration. But that happened earlier in the cycle than this. MS Devkits continued to only have 512MB of RAM until MS revved the board in the retail units to accommodate more.
I'll go out on a limb and suggest the beta and forward dev kits only have 8GB in them. The system reservation allows them to accomodate debug code by just modifying the game VM parameters to allow more of the 8GB to be used. This was not possible on the 360, thus the need for more memory in the devkits.
Then I would rule out a jump to 12GB as feasible, unless MS has a source for millions of 6Gbit DDR3 chips. Anything else would require a board redesign, which I guess is feasible, but seems very risky at this point in development.
Isn't it 16x4Gbit modules on the front and 16x2Gbit modules on the back?
No 6GBit chips needed?
I'll go out on a limb and suggest the beta and forward dev kits only have 8GB in them. The system reservation allows them to accomodate debug code by just modifying the game VM parameters to allow more of the 8GB to be used. This was not possible on the 360, thus the need for more memory in the devkits.
If the board is designed for that sure, but if the devkits have 8GB and the pictures show 4Gb chips on the front of the board it likely isn't.
If you redesign the board at this point you likely invalidate a lot of testing, and that's expensive from a time and money standpoint. Time being the important issue at this point.
Additionally if Devkits have 8GB you're not going to have very many games utilising the extra RAM when you launch.
Going for 12 GB or even 16 GB (whichever the devkits currently have) would probably be a smart decision.
1) Extra memory can be used to decrease load times by pre-loading data in advance. Load times were one of the most problematic aspects of this generation and I fear it's going to be worse this time around. It's something customer will surely notice when comparing games on the two platforms.
If the game is cached in the HD's Flash anyway they will (re)load with SSD like speed. Sure, caching in memory would still be faster but I don't think that will make much real difference to the user experience.
By "system reservation" you mean the 3GB for the OS?
I may be mistaken but the game VM is a combo game app and OS.