(((interference)))
Veteran
Especially if developer feedback is indicating that it is the #1 reasons they may not be able to have feature parity between Xbox One and PS4.
Sony increased RAM allocation for the same reasons, so it shouldn't be a surprise if Microsoft also does it if it is feasible and being requested by a large number of developers as the #1 thing they would need to achieve parity or near parity with PS4.
I never said devs mentioned it was a hindrance to achieving parity with PS4 (for one, this would be before PS4 was increased to 8 GB)
It was just what they received the most number of complaints about.
Good point eastmen, they could have multiple apps tombstoned in RAM rather than using flash cache for that.The extra ram could be used for tombstone-ing programs
It's not eDRAM as they would call it eDRAM if it was, I think it's quite safe to say its 6T SRAM, given every piece of documentation/leak from MS has called it SRAM and as shown a page or two earlier, the 5 bn transistor math works perfectly well when you have 1.6 bn transistors in there for ESRAM.It would take an insider to rule out TSMC versus GF, 6T versus eDRAM, 28 nm bulk versus FD-SOI, etc.
I don't see any of the other embedded memory candidates giving the kind of performance we're hearing about either.
http://arstechnica.com/civis/viewtopic.php?f=8&t=1191426These are various forms of local, on-chip memory. Except for the DRAM. 4T (4 transistor) SRAM takes up 4 times the space that regular DRAM does 1T-SRAM seems to be a hybrid of DRAM that allows for less latency. 6T SRAM is much faster then 4T SRAM. EDRAM is the cheapest of all - but it is also the slowest of all. SRAM is very expensive due to the size, compared to EDRAM. Embedded RAM.
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