How can he when those games don't exist?
Don't see why not, must have a view of why he believes it's the case.
the same next-gen can bring only to lesser extent. So, target 1080p on 1X in an exclusives and use the additional compute and RAM to power complex fluid-dynamic and materials based environmental manipulation. Or something.
He was saying how nasty basically sub 1080p is, so don't see how 1080p is exceptable for a high end console.
Ah, but now you're limiting it to a specific purpose, but Ranger's point is that if it wasn't constrained to just being X1 at 4K, it could bring something new to the table
It was made and sold as a 4k machine, and given his everson to lower resolution I think it's fair to say above 1080p min, and even that was generous.
There's been many games that wasn't 4k on the 1x. So it already has to drop resolution.
Many things that are gpu bound can be scaled without having adverse affect on gameplay and artistic vision of the team.
The 1X was designed, made and sold to run 1X games, just with higher resolution and better visual quality/effects, better framerates. And it does all that very well.
So this view that we would have some sort of different experience without the base Xbox doesn't hold up too well. (Especially with the lower sales that they have, but that's a secondary point)
Regarding next gen, if Lockhart has to run some games at 900p later on so be it, most core gamers wouldn't find it exceptable but it's not aimed at them anyway.
For the bedroom, kids, secondary console, students, cash strapped gamers, I'm sure they'll be fine to live with it.
Sony seem to be going the single console route, so there are options, and I think that's what it's about, options, and MS just doing what Sony does won't help them in the long run, especially if both consoles are expensive ($500).
They will both sell well in the start but ps5 will be able to maintain sales better than xsx, unless Sony seriously mess up.
Which could very easily lead to xsx loosing momentum with no kinnect to take out of the box.
I'm sure there's some corner, maybe even edge cases where Lockhart could potentially hold it back, but given 3P is multi platform, 1P supports PC, I can't see many situations where it would be a huge ball and chain. Graphics engines are going to be made to scale more than ever before.