Wii success will not last, says developer

Well I'm quite certain that they will keep the gamepad, even if it's just for compatibility reasons.

Well when it comes to that, the discussion is that when you would use one of the new EyeToys you can hold any kind of tennis racket and the camera will track that instead, if you want. So you feel something in your hand already.

I can see how that would work, eventually. Though I'm personally also really excited about the new GunCon3 controller ... I just hope it will be supported by more games than just UT3! And I don't just mean another Point Blank, obviously, though a GunCon3 version could definitely be a must buy for me. ;)

Personally I can't also wait for something like Mercury for the PSP on the PS3 (you already have a Wii version), with realistic graphics and materials (woods, metals, etc.) and a level editor. :)
 
How many "press buttons and wiggle your thumbstick" games do you need? Controller novelty will always wear off, and then it's a matter of what you do with the software that determines success or not.
Exact!! And thats where a beefier CPU helps.
In the case of EyeToy, it didn't progress much beyond party games. In the case of Wii, if the people buying it are buying it for the party games, they grow old pretty quick. Basically one or two party game collections covers much of the content you can get, and subsequent games aren't going to add much variety. If those buying Wii for it's party games now migrate to something deeper, or just by EA Fitness Trainer 2007/2008/2009/..., Wii will keep going.
I know a fair share of people you would classify as "casual gamer" and have bought a PS2 for one game: Singstar. For a couple of months you werent able to visit them without being gently forced to play that game (and being humiliated by those pro casual gamers). Nowadays they hardly play at all, and still havent got any other games beside Singstar.

I dont see the Wiimote fit for anything than Party-Games , if I play a longer Game I want to sit down on the couch and not gesture like a monkey.
Once you step away from the Wiimote you can compare the games to PS3/XBox360 (more expensive, but better looking and more power that could also be spend on gameplay-aspects ) and PS2 (cheaper, tons of games including Eyetoy,Singstar ). Hardly a selling point IMHO. Sure, already having the Console will tip the scale, but there could simply be no interest in other games aswell (Case study: _xxx_).
 
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I dont see the Wiimote fit for anything than Party-Games , if I play a longer Game I want to sit down on the couch and not gesture like a monkey...

Right now, I'd agree that a lot of the Wii games are just play roughly as well on a standard gamepad. There are games using the pointing aspect, like Trauma Center and Elebits that just wouldn't work very well with a standard controller. Trauma Center is a really fast paced game, and without a real pointer, it wouldn't work. Also, I think there's a lot of potential for fps games using the pointer. I've heard RE4 plays better on the Wii from a control standpoint, and Metroid Prime 3 sounds really promising. It's a new controller, so hopefully devs will think of something interesting things to do with it over time. I mean, it has more potential for new things than the standard gamepad, at this point.

Edit: There aren't any games I've played that require you to gesture like a monkey, though I've read there are a few that benefit from exaggerated movement.
 
Exact!! And thats where a beefier CPU helps.
Though I agree in principle, look at the recycled ideas of the hardcore gamers. The FPS isn't much different from that 5+ years ago. What's changed is the stories and graphics. Going back to yesteryear, platformers were all the same recycled concepts. Racers are. Yet people still buy and play these same ideas over and over. Thus even if every Wii game from hereon in ends up derivative, that's not much different from the other consoles. The more exotic games on PS2 often didn't fair too well commercially, which goes to show that being derivative is commercially safe.

I dont see the Wiimote fit for anything than Party-Games , if I play a longer Game I want to sit down on the couch and not gesture like a monkey.
There's certainly more scope in Wii than just that, but it depends on the software. Devs may well get stuck into a mindset instead of trying to be original, but that doesn't mean the hardware's only good for it. Okami on PS2 is a nice example. That'd map much better to Wii, and wouldn't involve monkey-motions!
 
Im obviousy exagerating with the monkey-motions, but for party games it would certainly fit :D

I just find it sad that people think Games are more innovative if you control them with the Wiimote, you can similary say the Party-Games are essential the same as the good old "Track and Field". Its all about the Games after all - and those just happen to run on the Hardware. In that respect, its clearly the more the merrier. How would LittleBigPlanet look if created for the Wii? More importantly, how would it play if physics have to be toned toned down significantly?

A missing "Wiimote" you could fix, that doesnt limit you if you dream up a fresh concept . Singstar worked out well, even PS2 dint ship with a microphone. And I believe those "Guitar" Games sell good too.
 
IA missing "Wiimote" you could fix, that doesnt limit you if you dream up a fresh concept . Singstar worked out well, even PS2 dint ship with a microphone. And I believe those "Guitar" Games sell good too.
They sell in their millions, but percentage-wise they have very little reach. EyeToy Play n may have been bought by 5% of the PS2 population. Wii play is more like 50%. Going forwards to an install base of 40 million Wiis, what's the potential market for Wii Play 2/3 if all those who bought the first one want the new one..?
 
They sell in their millions, but percentage-wise they have very little reach. EyeToy Play n may have been bought by 5% of the PS2 population. Wii play is more like 50%. Going forwards to an install base of 40 million Wiis, what's the potential market for Wii Play 2/3 if all those who bought the first one want the new one..?
As Wii is around 10 mios, 50% is 5mio. these ppl acount for 12,5% of 40mios. Dont expect such attach rates once you get more and diverse games and owners as its the case with PS2.

Eyetoy Play sold well compared to big titles that dint need an additional peripherial - and thats what matters.
 
I just find it sad that people think Games are more innovative if you control them with the Wiimote


Well I don't think that the games are more innovative or whatever, just controlling them is much easier, more immersive and thus more fun in the end. For me.
 
Well I don't think that the games are more innovative or whatever, just controlling them is much easier, more immersive and thus more fun in the end. For me.

You're not alone. I have tested the sixaxis controls of Motorstorm with just about every guest we've had since the game was out. ;) There was only one person among them who didn't immediately grasp the controls. Motion control like that is seriously more intuitive than an analog stick. Only people that have been trained to use the latter extensively for years aren't typically in the best position to realise this. ;)
 
might be true if your movement would affect how you hit the ball. The way it is, the game simply realizes "swing the racket" and always does the same - no effect on angle or momentum, just a few key poses. So gameplay aint different than having a few (digital) buttons, which was the point of Ghost`s post I believe.

XBox360 and PS3 will have their own share of "simple" games, but have way more potential in terms of gameplay - just look at LBP.

If you really want to jump when you jump, look no further than Eyetoy or those Guitar-Games(ie. just use a peripherial if the game really requires it). Point is that a Wiimote wont be an advantage on a broad range of games either. Hypothetically and exagerated, if Wii shipped with a Guitar, would you expect the users to be happily buying just Guitar-Games for 5 years? (I know the Wiimote is more versatile than a guitar, dont go there)



Have you actually played Wii Sports? For more than a few minutes?
I can place so much freakin spin on the ball by simply altering my swing each time. I can place the ball straight sideways and have made it spin backwards towards the net after a return bounce. You can do a forehand smash at the net, etc.

I can power serve, I can lob, I can cut the ball over the net, etc.

Don't tell me its limited, maybe by the developers, but not the controls.
For such a simple tech demo game, its surprisingly deep.
 
Exact!! And thats where a beefier CPU helps.
I know a fair share of people you would classify as "casual gamer" and have bought a PS2 for one game: Singstar. For a couple of months you werent able to visit them without being gently forced to play that game (and being humiliated by those pro casual gamers). Nowadays they hardly play at all, and still havent got any other games beside Singstar.

I dont see the Wiimote fit for anything than Party-Games , if I play a longer Game I want to sit down on the couch and not gesture like a monkey.
Once you step away from the Wiimote you can compare the games to PS3/XBox360 (more expensive, but better looking and more power that could also be spend on gameplay-aspects ) and PS2 (cheaper, tons of games including Eyetoy,Singstar ). Hardly a selling point IMHO. Sure, already having the Console will tip the scale, but there could simply be no interest in other games aswell (Case study: _xxx_).

I can sit and play racing games, RE4, Madden and many other games on the couch without having to stand.

Your sit on the couch argument is flawed. I guess you would not like GH2 either, as it is easier to play standing up.
 
I can sit and play racing games, RE4, Madden and many other games on the couch without having to stand.

Your sit on the couch argument is flawed. I guess you would not like GH2 either, as it is easier to play standing up.
whats GH2?

And "sitting on the couch" is a broad term for me, as it can be anything between lieing and sitting. Its a difference between laxing on the couch and having to point/wave around.

An Wii Sports: no I havent played it for long, but I can attest that it doesnt care at all for spatial movement, you can beat the ball the same way if you just rotate the wiimote compared to doing a full swing.
 
Well I don't think that the games are more innovative or whatever, just controlling them is much easier, more immersive and thus more fun in the end. For me.

NOW we agree. The Wii differential is 100% a different data input method. More fun to use? Yes, you can say that. Even that it's not true to every one, a lot of people think that waving the Wii mote, pointing it to the screen is more fun than dealing with 18 buttons and 2 tiny sticks.

But a Gameplay revolution, sorry, but I don’t see where it is. Gameplay on Wii is absolutely zero news. I don’t see a different gameplay because I don’t see a change on the conditions to victory, on the obstacles placed in the player’s way in order to difficult him to reach victory status, on the rewarding systems, on the performance feedback, in none of the Wii’s games none of these gameplay elements seems to be new or different from games that were there before it’s release.

A different data input system. More intuitive and for a lot of people more fun. That's all the Wii have.

But more immersive? If it's that immersive why can't people play more often and longer?
 
NOW we agree. The Wii differential is 100% a different data input method. More fun to use? Yes, you can say that. Even that it's not true to every one, a lot of people think that waving the Wii mote, pointing it to the screen is more fun than dealing with 18 buttons and 2 tiny sticks.

But a Gameplay revolution, sorry, but I don’t see where it is. Gameplay on Wii is absolutely zero news. I don’t see a different gameplay because I don’t see a change on the conditions to victory, on the obstacles placed in the player’s way in order to difficult him to reach victory status, on the rewarding systems, on the performance feedback, in none of the Wii’s games none of these gameplay elements seems to be new or different from games that were there before it’s release.

A different data input system. More intuitive and for a lot of people more fun. That's all the Wii have.

But more immersive? If it's that immersive why can't people play more often and longer?

The only thing I'll say about Wii so far, is there are a few games that just wouldn't work or wouldn't be fun on a traditional controller. Maybe it's not a revolution, but it is opening avenues for a few different types of games. Trauma Center is a good example. It's far too fast paced to work with a traditional gamepad using the analog sticks.
 
The only thing I'll say about Wii so far, is there are a few games that just wouldn't work or wouldn't be fun on a traditional controller. Maybe it's not a revolution, but it is opening avenues for a few different types of games. Trauma Center is a good example. It's far too fast paced to work with a traditional gamepad using the analog sticks.

Sure.. but do you know howm nay games were possible with a gamepad and just wouldn't work with a Wiimote? (2/2.5D Fighters for one..)

Every peripheral comes with game types that it can and can't do well (ever tried playing a 3rd person adventure with non-FPS controls on the PC..? THE most horrendously poor input method for games like DMC, tomb raider and spiderman..)

The problem is the Wii was supposed to bring with it new genres it inexplicably would define through the innovations in thwe controllers design..

So far we've seen WiiSports, DS ports (Warioware, brain training), gamecube ports (same game.. now with added waggle!) and party games..

[rant]

Where has all the innovation gone nintendo..?
(not that i'm suprised.. these guys spend the past 10 yrs rehashing the same characters/games they put out on the NES.. Not the most original when it comes to content in my view..)

[/rant]
 
NOW we agree. The Wii differential is 100% a different data input method. More fun to use? Yes, you can say that. Even that it's not true to every one, a lot of people think that waving the Wii mote, pointing it to the screen is more fun than dealing with 18 buttons and 2 tiny sticks.

But a Gameplay revolution, sorry, but I don’t see where it is. Gameplay on Wii is absolutely zero news. I don’t see a different gameplay because I don’t see a change on the conditions to victory, on the obstacles placed in the player’s way in order to difficult him to reach victory status, on the rewarding systems, on the performance feedback, in none of the Wii’s games none of these gameplay elements seems to be new or different from games that were there before it’s release.

A different data input system. More intuitive and for a lot of people more fun. That's all the Wii have.

But more immersive? If it's that immersive why can't people play more often and longer?

So if I built a holodeck and than a game thats no different in any aspect of what is bolded then somehow my holodeck game or the holodeck itself would be in no way a revolution in gameplay?
 
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