Wii impression thread

Discussion in 'Console Industry' started by PiNkY, Nov 19, 2006.

  1. tongue_of_colicab

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    I dont think you can judge the controller with wiitennis since its just a techdemo. There is also this other golf game for the wii that does actually notice the moves you make and thats alot better than wiigolf.

    As for RS, well I kinda suspected it not to be that good since its a launch game. But its nice to know the aiming (the most important part in a fps) works better than with analoge sticks. The other problems are probably fairly easy to fix if devs have some more time with the controller.

    Most reviews are happy with the zelda controlls though.

    I will buy the Wii on december 8th but I do think it will take some time before we'll get to see games that really use the wiimote in a good way. It will probably take untill the second half of 2007 to see what the wii is really capable of. So it will be DS all over again in term of games.

    I honestly dont think you can call yourself a serious gamer if you're nog seeing the potential of the wiimote. But than again, hardcoregamers are seem to be alot more scared of things chaning. Wich is strange, you would expect die hard gamers to be more openminded to new ideas. And imo the wiimote has more than enough potential its just up to the devs to build games designed around the controller instead of building normal games and replacing buttons with the wiimote.
     
    #61 tongue_of_colicab, Nov 20, 2006
    Last edited by a moderator: Nov 20, 2006
  2. [maven]

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    (usual I don't know crap disclaimer, i.e. haven't played the Wii)
    Everyone that's expecting the Wii Sports titles to be exactly like the real thing is misguided IMO, as that's not the point, because tennis and golf in particular are not "easy to pick up" sports. You're not looking at a simulation, but a game, which is something people seem to forget from watching the ads.
     
  3. Blade

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    I'm just going to pass over this thread.
     
  4. assen

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    A tech demo is expected to do things BETTER than "real games", not worse.

    Hmmmm, let me quote again from the post you are replying to:

     
  5. tongue_of_colicab

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    Its just meant to show what you can do with the wiimote. It isnt anything like a full game or meant to be super perfect. Its just a bunch of minigames.

    Lol Im stupid. Anyway, People have been saying about the same but only that the aiming did work better than analoge sticks so ive probably mixed up ;)

    Though I hate analoge sticks, cant work with them & shooters so for me probably just about anything works better than analoge sticks (way to little controll imo in terms of speed and direction).
     
  6. pc999

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    If you read well is post (or some other articles) you can see that the real games surpasse a lot that tech demo (if one can even consider that a tech demo).

    BTW in this cases, usualy, the demos are much worst than the games.
     
  7. DeathKnight

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  8. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I think what we have here is an 'interactive uncanny valley'. The format of the controller is such that the player assumes it'll work like real life, and if the game doesn't, it leads to discomfort and frustration. You've spent all your life developing the motor skills that are used in sports. If the same sports in virtual form then require different motor skills, that's a load of relearning.

    I'd suggest that every Wii game comes with at least the option for 1:1 mapping, to make the controls intuitive. This is hopefully just an oversight by the developers.
     
  9. assen

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    Bingo! That's what I've been thinking all along, but I couldn't find the right words.

    I'm not sure this will be possible in any game, or even at all - 1:1 mapping requires much greater responsiveness and precision and robustness of the sensor than just detecting that you are swinging horizontally and start playing the "horizontal swing" animation.
     
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
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    This is a matter of the technical abilities of the controller (or console). At first I was expecting 1:1 mappings, but I'm having my doubts too. There's been a lot of using more guesture recognition, and we had a short while ago that report that Nintendo were making available tools to better use the Wiimote that sounded like recording developers movements and assigning them to actions. I think it'd be a poor restriction if that's as good as it gets, missing the real potential of the controller to be intuitive. It depends where the problem lies. In some cases, 1:1 mapping would need more advanced animation techniques (IK). I'd think it was possible though in most games.

    BTW : Has anyone with a Wii tried the SD slot yet? A friend has said that 2 in 10 Wii's can't read SD cards. I tried Googling the info and didn't find anything, except a pre-release review where the SD card wasn't recognised. Is this a larger issue, or just soe people with faults needing to get replacements?
     
  11. Arwin

    Arwin Now Officially a Top 10 Poster
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    I myself am also wondering how the gesture recognition is supported in soft and hardware. I presume that some of the more advanced stuff would require some pretty decent and fast bits of code, assuming you want to do a reasonable amount of samples per second.
     
  12. [maven]

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    I read that one of the 2 software updates enables (additional?) functions for the SD card...
     
  13. Sankari

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  14. Johnny Awesome

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    I don't know guys. The whole Wii thing seems pretty gimmicky so far. Zelda looks great and a few upcoming titles are promising, but so far I'm not seeing anything revolutionary really.
     
  15. see colon

    see colon All Ham & No Potatos
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    mine works fine. i only wish the console supported a better video format for playback.
     
  16. thenefariousone

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    All of that's irrelevant. It's his decision and his kid.

    Worse case scenario, they can buy it again at a later date when things change for them.
     
  17. Ty

    Ty Roberta E. Lee
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    It's funny, before I knew of the wrist strap, I was envisioning just these sort of things - a Wiimote embedded into a Plasma, a Wiimote smashed to pieces because it slipped out of someone's hand on the down stroke. Then I found out about the wrist strap and figured it was a non-issue. Doh.
     
  18. crazygambit

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    Too late :lol:

    http://www.beyond3d.com/forum/showthread.php?t=35896
     
  19. assen

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    But gesture recognition is moving in exactly the wrong direction - how to recognize a movement and trigger an event (e.g. play a canned animation, or zoom the scope in the case of the "thrust forward" gesture in Red Steel). It will be crucial for all games that go as far from 1:1 mapping as possible.

    IK of the kind needed to apply 1:1 mapping to e.g. a tennis game is relatively easy - just a bit harder than the "don't stick feet into sloped ground" type of IK, and nothing like the Endorphin stuff.
     
  20. ban25

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    Hmm...thanks for posting this. I play a lot of tennis as well, and I was already disappointed with the lack of movement control in the game, but this in particular is very bad. So not only do you lose movement control, but you also lose shot selection. It's like pong, but without having to position the paddle...
     
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