[SIZE=-1]Black Hawk Down movie will be released in Dual Layer BD this summer, one PS3 launch game have been said to be also in [/SIZE][SIZE=-1]Dual Layer BD.NANOTEC said:It's nice to dream about single disc 50GB BDs..ok now back to reality-->25GB ~ 3 DVDs.
rabidrabbit said:Or is the PS3 not capable of reading dual layer Blu-ray discs?
NANOTEC said:it makes no sense
NANOTEC said:BD50 is a solution looking for a problem. It's simply a marketing ploy to get people to believe it's needed when it simply isn't. BTW nobody claimed a couple of token BR movie titles will not use BD50.
NANOTEC said:I will be looking forward to seeing load times for PS3 games to see if these claims of repeated data has any realworld affect on load times.
Would you therefore say that if a game takes 3 GB on PS2 (excluding video), a game at 5x the assets would take 15 GB next-gen? Or do you see areas where better compression would fit 5x the assets into 3x the space? Also, there's me bandying about a 5x figure, but what sort of ratio would you expect next-gen to increase things by on average? Texture space should be increasing considerably with more texture at higher resolutions, whereas mesh density might not increase as much as 5x. Is next-gen likely going to need in the order of only 3x the space for 3x the assets, or perhaps as much as 10x the space (ignoring alternative compression schemes such as lossy texture compression)?Fafalada said:It's not - load time sensitive data is heavily compressed in vast majority of cases.
The only places where current gen may sometimes "waste" space are streaming audio and video content - because they both have minimal requirements for disc transfer speed - so it's simply a matter of what can be fit on the disc.
one said:Yeah, let's stick to GD-ROM in DC and mini-DVD in GC...
That kind of "let's get X MB memory by ditching Y" idea is not applicable to all cases. I guess you got this idea from what MS explained as the reason why they didn't make HDD standard. Adding HDD to Xbox 360 is likely to make them lose money unless HDD is the definite source of huge revenues to offset the loss but it's not clear if microtransactions and online download stores in Xbox Live can do it.DarkRage said:It doesn't make a lot of sense when you have 512 MB RAM.
Ah, OK, your post wasn't about sense, it was about supporting Sony and bashing MS. Fine.
Ask the developers if the would exchange BD by extra RAM. I would rather prefer more RAM or GPU power by the money I am going to pay for the BD drive.
Lycan said:With all the respect I owe you Scooby, sticking with DVD's in the case of Microsoft has nothing to do with the reason you seem to suggest. They actually did this because :
1) They wanted not to get costs skyrocket as to avoid another Xbox financial distress.
2) They couldn't have included for they chose to hit the market prematurely... :smile:
one said:That kind of "let's get X MB memory by ditching Y" idea is not applicable to all cases. I guess you got this idea from what MS explained as the reason why they didn't make HDD standard. Adding HDD to Xbox 360 is likely to make them lose money unless HDD is the definite source of huge revenues to offset the loss but it's not clear if microtransactions and online download stores in Xbox Live can do it.
On the other hand, the reason why PS3 could get 512MB RAM and HDD may be because it has a Blu-ray drive. Sony Electronics / Sony Pictures et al. can subsidize the adoption of Blu-ray by Sony Computer Entertainment, and SCE can use that money to add goodies in PS3. Even the development of Cell might not be possible without the investment expected to be recovered by the Blu-ray business. If the price of PS3 is reasonable like the PS2 launch and a consumer is not forced to pay outrageous money it's a win-win situation. If you want other configurations just build it yourself as a PC
Shifty Geezer said:Would you therefore say that if a game takes 3 GB on PS2 (excluding video), a game at 5x the assets would take 15 GB next-gen? Or do you see areas where better compression would fit 5x the assets into 3x the space? Also, there's me bandying about a 5x figure, but what sort of ratio would you expect next-gen to increase things by on average? Texture space should be increasing considerably with more texture at higher resolutions, whereas mesh density might not increase as much as 5x. Is next-gen likely going to need in the order of only 3x the space for 3x the assets, or perhaps as much as 10x the space (ignoring alternative compression schemes such as lossy texture compression)?
Oblivion fit in a 4.5GB disc!
london-boy said:I love it when people use these examples. Don't you think Oblivion fit in 4.5GB because it had to? It's not like there was much choice...
Platon said:Couldn't they have used over 7 gigs if they wanted to?...
scooby_dooby said:Why in the world would you assume a 5x increase in ALL assets. In a last gen game, majority of the assetts will be audio and video. There's no reason for these to grow too much, other than the video being HD.
Most games have <1gb of textures. The big question is textures. How big are they gonna be? Are you going to need 6, 7, 8 GB of textures? If not, dvd is fine, they might have to ditch CG movies entirely, but c'est la vie. Could be a problem for ports I guess...
How are textures going to grow so much when the transfer speeds only increased 3.5x from last generation? For the sake of argument, what if it's even slower in PS3? ERP identified transfer speed as the biggest limiting factor, not space, so I don't see how textures are going to be able to grow by 5 or 6 times over.
Lycan - 6 years is not premature. Sony delayed launch to push their own proprietary disc format, simple as that.
DarkRage said:We were discussing about games. I would like to know the opinion of developers if they would rather prefer, for making a better game, to have 1GB RAM and 8 pixel shaders more or a 256 bit bus, instead of a BD drive. All of them are going to improve their lives, but I don't see the BD drive is going to give me more, as a game-player, than other options by the same price. Not even close.
Now, if we want to look at PS3 as an High Def player, fine, it makes sense. If we want to place in Sony's position and the massive amounts of money on royalties they can earn, fine. But as a player, I don't want to pay for it.
thenefariousone said:Exactly.
There is also the example of PC Games.
PC games are on a platform where they have virtually no limitation of space, since the games are installed to the drive. The latest PC games use insanely high texture resolutions and high quality art assets and require hardware similar in performance to the ps3 and xbox360.
If the latest PC games use only on average 4 GB of space, despite having "next-gen" art assets, "next-gen" hardware requirements, and no space limitations, why will the 7.92 GB of a dvd rom be a factor?