Fafalada said:Spending additional time to find ways to fit data onto smaller disc tends to increase development costs, not reduce them.
pc999 said:In that gif the DVD comes from a 480i or 480p?
Personally I found that image (DVD) strage it looks worst than everything else I saw in a recent TV (last 10-15 years) , meybe it is from any other reason...
Edge said:That's what I was saying. Thanks for confirming that from a developers perspective.
Compression involves extra cost in development.
Shifty Geezer said:Greater decompression power means higher compression ratio methods which would otherwise decompress too slowly on current gen.
Absolutely. As I mentioned later replying to Graham, it all depends how well current-gen compression is managed to consider next gen. If current gen is wasteful on space, getting more onto next-gen disks is feasible. But if it's not, a fivefold increase in assets is going to mean a fivefold increase in requirements. Netiher GTA nor CON as examples are going to give a good idea of the average and we really need to know this.scooby_dooby said:So it's not always about increasing the compression ratio, as maybe increasing the number of files being compressed.
I know that feeling But I say I carefully prune my stuff (with lots of backups) to be sure I don't include wastage.dev are scared to remove stuff, cause they're not sure if it'll break something so they just leave it in.
Magnum PI said:
ERP said:I'd take media with 1/2 the size and latency over media with 10x the size ond twice the latency.
assen said:You would, because you are a programmer, right?
What would your artists prefer? Your designers? Your producers?
What about your marketing department? Latency doesn't go on magazine covers.
ERP said:I'm telling you that the artists I work with are not constrained by the disc space today. They are constrained by memory and what we can stream off the disc.
ERP said:.....
It isn't the space issue, it's limited by what can be streamed, and that only gets worse with more memory available.
I'm telling you that the artists I work with are not constrained by the disc space today. They are constrained by memory and what we can stream off the disc.
Edge said:You guys make compression sound so easy. Textures are already in a compressed format, and also the biggest art asset block in almost all games. So what are you going to compress?
Compression is hard to automate with a piece of software.
Better placement of your data on the disk, and in-game loading (streaming), help to reduce load times as much as or more than compression.
Edge said:You're forgetting that Blu-ray is also a selling feature by being a next generation HD movie player. A feature so big, that Microsoft felt it needed to issue a knee jerk reaction and support a competing format with less studio support in an act of desperation against Sony's superior format. The HD player for the 360 will be like attaching a boat anchor to your console, that adds NOTHING to games (besides looking stupid having an extra drive coming off such a nice sleak looking unit), while the Blu-ray format for the PS3 adds three times more space than 360's limited space format, which even you have admitted now needs all kinds of expensive compression schemes and extra formatting/coding to match Blu-ray's extra space.
Microsoft's HD-DVD unit, is like telling the world, WE MADE A MISTAKE. That's what you get when you rush a console to market with last generation features.
HD-DVD drive for 360 = BAD MARKETING.
scooby_dooby said:I guess to bring this back on topic a little, I think that improved development tools, and asset tracking can go a long way to making DVD's last to the end of this generation without needing an expensive bleeding edge disc format. And solving it using a software approach, rather than hardware, brings none of the potential downsides of a new format like delayed launch, lack of reliability, and lower transfer/seek speeds.
David Braben said:The 360 is pretty well here now, and I think we all have a good idea of what to expect; the PS3 and Revolution are perhaps darker horses. Perhaps one of the most significant elements of the PS3 is the Blu-Ray disc technology. I am a little nervous that with streamed data (ie where data is loaded constantly from disc), the Xbox 360 will still be quite restricted because of the DVD format disc.