Well, I'm not sure I'll be able to finish it, but since I currently have some free time and I LOVE good CRPGs, I'm currently playing Pathfinder: Wrath of the Righteous. Thankfully, it's not even remotely as buggy as the first game was.
This is shaping up to be an epic CRPG. It has an excellent turn based mode, possibly the best for real-time with pause style CRPGs. I started with real-time with pause since turn based mode in these types of games usually feels a bit clunky, but the turn-based mode is actually really well done. There's also a setting that allows you speed up turn-based mode by up to 3x so the combat can be even faster than real-time.
Already plonked down 15 hours in the game and I would probably need greater than 100 hours to finish it since I'm doing all the sidequests that I can.
Core difficulty is how the developers meant this game to be played (in olden times, this is what would have been normal). 2 difficulties lower than that is what is labeled as Normal (in olden times this would be easy mode). There are 2 difficulty levels higher than Core which are significantly harder. Hard has situations where your characters can get one shot. Unfair is another level above that where there has been no balancing done ... so only for the masochists.
The nice thing is that difficulty is completely customizable. And there are a quite a few options for customizing difficulty. For people that hate save scumming, there's even an option to limit the game to
one save and the game will autosave to that save after certain events.
Dialog and story are great so far even if it perhaps goes a bit too far on pushing PC messaging. But if you hate PC messaging you can always go full Evil mode and just slaughter everyone and everything in the game.
Alignment actually kind of means something with alignment specific dialog choices with consequences. Alignment options in dialog actually give alignment "points", these aren't visible on your character sheet, but I imagine it has the possibility to shift your alignment later in the game if you keep choosing dialog options that are diametrically opposed to your chosen alignment ... which could pose problems for classes with alignment restrictions.
Regards,
SB