Memory for traditional MIP streaming is basically simulating last gen (PS4/Xbox One) and every current cross gen game currently on the market, as games are not yet build with SSD streaming in mind and still have to run on the older consoles. This is true even for current PC games running on an NVMe SSD.
Memory for XVA without SFS is basically simulating a next gen title programmed with DirectStorage NVMe SSD streaming in mind, but without an DirectX12 Ultimate capable GPU like RDNA1, Pascal or GCN.
Memory for XVA with SFS is simulating a next gen title using DirectStorage as well as Sampler Feedback, meaning a system equipped with an NVMe drive and a DX12U capable GPU (Turing, Ampere, RDNA2).
Hope that clears it up.