Unreal engine 3:there will be a revolutionary of rander???

wzh100

Newcomer
http://unrealtechnology.com/html/technology/ue30.shtml
when we meet Doom3,we were so surprise because we've found that the world of shadow volume is so preatty.but i don't think that doom3 is a revolutionary of rander,bump mapping shadow volume.......they are not enough.we need more.i believe there will be a revolutionary of rander in the future,that is unreal engine 3:relief mapping,normal mapping,displacement mapping,Light blooms using 64-bit color High Dynamic Range color.soft shadow..... :LOL: unreal 3,we are here for you .
and what do you think of ue3??and i have another question:is that shadow volume+shadow mapping(2048*2048 tex)=soft shadow which in UE3????
 
I'm not sure that UE3.0 is particularily revolutionary. It seems more to be a good step forward in the right direction. UE2.0 has a material system that is highly customizable, but UE3.0 takes it a step further with programmable shaders. I just hope that there's a set of templates or shader generation system to make the creation of things such as parallax-mapped surfaces easy. . .
 
Ostsol said:
I'm not sure that UE3.0 is particularily revolutionary. It seems more to be a good step forward in the right direction. UE2.0 has a material system that is highly customizable, but UE3.0 takes it a step further with programmable shaders. I just hope that there's a set of templates or shader generation system to make the creation of things such as parallax-mapped surfaces easy. . .

From their Tech Demonstration video, the narrator pretty much said as much. You'll have shader "components" which you'll be able to "drag-n-drop" into your material so that you can create your very own "translucent, swirling, iridescent, refracting" pool of water. The narrator mentions those floating cubes you see were created by non-programmers.
 
Most of the technology in UE3 has already been very well studied in the last few years, so I see UE3 as an example of good implementation of existing technology rather than sth revolutionary, just like DOOM3. If you're looking for those "cutting-edge" technology and the latest developement in computer graphics, I suggest you visiting the computer graphics department websites of those famous "stronghold" in CG field, you can start with Stanford, MIT, Brown, etc.
 
991060 said:
Most of the technology in UE3 has already been very well studied in the last few years, so I see UE3 as an example of good implementation of existing technology rather than sth revolutionary, just like DOOM3. If you're looking for those "cutting-edge" technology and the latest developement in computer graphics, I suggest you visiting the computer graphics department websites of those famous "stronghold" in CG field, you can start with Stanford, MIT, Brown, etc.
yeah,but i've never seen some games use soft shadows to improve the shadow quality except UE3,and the Floting point 16/32 high dynamic range attract me to look for something of UE3,the UE3'S technology.i think the polygan took us to the beautiful world which is full of 3d effect,and the pixel shader and the vexter shader have changed our graphics world to advanced ,developers are the owner of randing,of our graphics hardware,and maybe there will be a turly revolutes in the future,it can took us to another graphics world,maybe it's the way to difine ''the revolution."
 
wzh100 said:
but i've never seen some games use soft shadows to improve the shadow quality except UE3
It's just a question of hardware support/speed; it's not a new innovation.

Epic show their technology early to attract developers, but I'm sure there are full games currently in development -- whether for the PC or future consoles -- with similar tech.
 
The transistors of the video card's die is growing up every 5-6 mouths,the proformance of the shader unit is too strong now,but they can not be loaded 100%,so they are not enough for ue3,r500/nv50 are get ready for this game,they have more and more shader unit,ALU unit,FPunit,so i think ue3 is a game(or rander)engine of future,normal mapping+hpdr+soft shadow........is the good way to improve our graphics world,but they are too hard for the pc hardware now,just like 2002,gf4 ti/gf3 ti,when we knew that the power of doom3 engine,we thought that it could not be ture.but now ,we did it.that is the powerful of hardware,the powerful of us.
 
I wouldn't call the U3 renderer revolutionary as a whole, but..

It's material system seems to be a huge improvement! The fake area lights (by blending between two cubemaps) is really nice, although not a mind-boggling leap in tech.
 
Well, if you look at all games released, it really is hard to call most any game revolutionary, since each piece typically appeared in some fashion in a particular game previously.

What UE3 apparently will bring us is dynamic shadows on everything coupled with a robust method of producing appropriate shaders for each material (without the artists actually having to program shaders).

From a certain point of view, this is revolutionary, as it makes it so that artists don't need to either request a particular shader from a programmer, or be programmers themselves to produce shaders. By separating the artists from developers, it should make games based on the UE3 engine have much more convincing materials than in games we have today (caveat: other engines may do as well or better in separating artists from programmers, but, from what I've heard, they were the first, so games based upon UE3 will probably, on average, have more convincing materials than even other games released at the time of the first UE3 games).
 
I think the different between doom3 and unreal engine3 is:JC used the old graphics technology to improve,EPIC use the new technology to improve,or we can say evolution.normal mapping is the most popluar special effect now,but there is only a few developers use it,and i 've never seen such a beautiful normal maps expect the screenshot from ue3.and the high dynamic range soft shadow,it's really pretty.well, we said that doom3 is the evolution of ogl,jc is great,that's for sure,and we believe ue3 is the evolution of d3d,just like doom3,but the technologies are better then doom3,2006,upic will rock you :LOL:
 
and i have another question:is that shadow volume+shadow mapping(2048*2048 tex)=soft shadow which in UE3????
 
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