http://unrealtechnology.com/html/technology/ue30.shtml
when we meet Doom3,we were so surprise because we've found that the world of shadow volume is so preatty.but i don't think that doom3 is a revolutionary of rander,bump mapping shadow volume.......they are not enough.we need more.i believe there will be a revolutionary of rander in the future,that is unreal engine 3:relief mapping,normal mapping,displacement mapping,Light blooms using 64-bit color High Dynamic Range color.soft shadow..... unreal 3,we are here for you .
and what do you think of ue3??and i have another question:is that shadow volume+shadow mapping(2048*2048 tex)=soft shadow which in UE3????
when we meet Doom3,we were so surprise because we've found that the world of shadow volume is so preatty.but i don't think that doom3 is a revolutionary of rander,bump mapping shadow volume.......they are not enough.we need more.i believe there will be a revolutionary of rander in the future,that is unreal engine 3:relief mapping,normal mapping,displacement mapping,Light blooms using 64-bit color High Dynamic Range color.soft shadow..... unreal 3,we are here for you .
and what do you think of ue3??and i have another question:is that shadow volume+shadow mapping(2048*2048 tex)=soft shadow which in UE3????