Color me Dan
Regular
fearsomepirate, I should probably have said "About Doom 3 on the Xbox I think that port suffered from a lot of things not >just< tied to the hardware but rather to how it was done >too<."
I just mentioned Doom 3 as a general example to build on Tchocks comment on it and my idea and understanding of ports. looking at a few xbox screens right now it looks better then I remember actually. My point was along the line that with ports you always have to make concessions and weight things against each other. I wonder if they can port Doom3 to the Wii actually... more memory would solve the "low res textures" issue for Tchock, wouldn't it? It'd be a lot of work though since Wii doesn't use "shaders" in the PC or Xbox sense.
fearsomepirate, you work in the games industry right don't you? (or did I misstake you for someone else?). What would you from your perspective see as the biggest hurdle in the way for graphically "intense" games on the Wii and the lack thereof up until now? Not enough good tools? not enough understanding of the hardware etc? The guys who are making Conduit have figured it out somehow and there must be a reason for there being few other developers doing it. My personal guess goes to different publisher priorities and pressures considering revenue.
I just mentioned Doom 3 as a general example to build on Tchocks comment on it and my idea and understanding of ports. looking at a few xbox screens right now it looks better then I remember actually. My point was along the line that with ports you always have to make concessions and weight things against each other. I wonder if they can port Doom3 to the Wii actually... more memory would solve the "low res textures" issue for Tchock, wouldn't it? It'd be a lot of work though since Wii doesn't use "shaders" in the PC or Xbox sense.
fearsomepirate, you work in the games industry right don't you? (or did I misstake you for someone else?). What would you from your perspective see as the biggest hurdle in the way for graphically "intense" games on the Wii and the lack thereof up until now? Not enough good tools? not enough understanding of the hardware etc? The guys who are making Conduit have figured it out somehow and there must be a reason for there being few other developers doing it. My personal guess goes to different publisher priorities and pressures considering revenue.