And if Mark Rein said the same comment about Xbox 360, what would he be assumed to be talking about, the controller or the hardware? I'm sure if the Rev's hardware is capable, Epic would love to sell UE based games on the platform.
Teasy said:Though on the topic of graphics, what is the base specification for Unreal Engine 3 (does anyone know?).
Ooh-videogames said:I've read you'll also need a dual core processor clocked at atleast 2.5-3Ghz. Which is something Intel is providing for the PC market.
Fox5 said:Intel or AMD dual core?
In that case, would a single core 3ghz AMD suffice as well?
Cornman said:...powermp+more ram=broadway
Cornman said:...powermp+more ram=broadway
PC-Engine said:+PPU...
Thunder Emperor said:source
Thunder Emperor said:though the 970mp chip is the most logical chip choice for nintendo.
The only PPU is Aegia's, and doesn't that only work with Novodex? Plus a PPU is only going to help with physics, not animation or other vector work. A better solution IMO would be a stronger vector showing like the XeCPU's beefed VMX units. Maybe not as strong in the physics department but they could be used for other vector work, which is pretty much everything else including animation, procedural content creation, and anything else adventurous devs can turn it to.pc999 said:I still dont see why people dont belive in a PPU (or some sort of), it would be great to ofload intensive tasks like animation and physics at low cost and it should be very easy of use (eg lot of fixed fuctions). I would like to see one.
pc999 said:I still dont see why people dont belive in a PPU (or some sort of), it would be great to ofload intensive tasks like animation and physics at low cost and it should be very easy of use (eg lot of fixed fuctions). I would like to see one.