100 headshots is very easy on the hard difficulty, so I would imagine it being an ok challenge on crushing. The enemies generally peak out of their cover just where you expect them to and some even cycle between a little peak, bigger peak and then getting out of the cover and shooting and moving about and then ducking back in again. I didn't observe if this was true for all regular human enemies.
I won't be playing Uncharted again on crushing (got stuck the first time and got bored), it was really brutal. I am very impressed that some of you guys have finished the game on crushing
Not stationary on Crushing Skill's involved certainly, but there's 100's of enemies to kill before the game's out...so very possible to get 100 headshots.
What are you talking about? they are stationary on crushing aswell, they take cover lean and peak out, and stand still and try to shoot you quite often.
Doesn't it also depend on whether or not you're covering their position with your aim?
And you arent cheating if you hide behind cover yet fully see behind it?I suspect something along those lines based on very recent play impressions. They seem to peek out from either the opposite side of cover (opposite the side your are aiming at) or jump out much further from the same side you were aiming at instead of just peeking out and right into your sites. Part of me feels this is cheating on the AI part, but it makes the battles more dynamic.
And you arent cheating if you hide behind cover yet fully see behind it?
Sounds fair to me
Doesn't it also depend on whether or not you're covering their position with your aim?
I suspect something along those lines based on very recent play impressions. They seem to peek out from either the opposite side of cover (opposite the side your are aiming at) or jump out much further from the same side you were aiming at instead of just peeking out and right into your sites. Part of me feels this is cheating on the AI part, but it makes the battles more dynamic.
I appear to have a different understanding of the word stationary. Stationary to me means they stay still. In crushing they move forward at every attempt.
I've noticed the exact same thing, they act (kinda) predictable until you go in aim mode and then they adjust their pattern.
Ofcourse stationary means standing still, and the enemies on crushing are STANDING STILL alot of the time.
At crushing they often take cover behind shit, hell they often even just stand without cover and try to shoot you.
While the enemies try to move forward its only sometimes, far from every attempt. 50% of the time the enemies are shooting they are standing still, standing still = stationary targets.
The enemies in uncharted are very stationary, added with the fact that you got a third person view and a cover mode, picking off headshots is not particularly hard in this game..
They are still predictable under aim mode, they switch their pattern only slightly, and if you keep aiming they usually peak out and into your crosshair in my experience.
There is some correlation between when the enemy peaks out and shoot and if your aiming out of cover or not however, but not where your aiming.
Btw, those different weapon unlocks etc you get, can you use them in replays and still get throphies? If you finish first at crushing, and then just use unlocks etc for a re-run on some other difficulty.
Yup that works.