saying uncharted is a corridor shooter is a gross exageration,IMO.(in that case ,GeOW is a rail shooter)
Limited texture variety is invalid here ,too ,because everything is so organic ,seamless ,from wet to dry and texture/shader transition between materials is everywhere ,nothing shows tiling effect (except the see from high ).Something allmost feel like megatexturing ,here.
Crysis jungle is made of much less texture variety and base_assets (the plant-tree-grass-rocks kit).Texture variety in AC is much more limited ,too.
Limited texture variety is invalid here ,too ,because everything is so organic ,seamless ,from wet to dry and texture/shader transition between materials is everywhere ,nothing shows tiling effect (except the see from high ).Something allmost feel like megatexturing ,here.
Crysis jungle is made of much less texture variety and base_assets (the plant-tree-grass-rocks kit).Texture variety in AC is much more limited ,too.