Yeah, and i find it quite amusing how VFX_Veteran has his mind blown by the lighting in QB (which can look great in-doors but is pretty disappointing in outdoor areas: http://abload.de/img/quantumbreak5_2_20161psjlq.png | http://abload.de/img/quantumbreak5_2_20161kekf0.png) and completely ignores TTC, which is doing much more technically (with trade-offs, as always). I think TTC looks better overall (in lighting purely), and more stable (voxel cone traced 3 bounce GI, incredible AO, raymarched reflections, emissive and translucent materials, occlusion in smoke and much more)
But of course, this is a Ps4 exclusive so it's the spawn of the devil etc. Even though Q-Games isn't a first party studio, and what they've done with TTC is mighty impressive (and still has flaws).
But of course, this is a Ps4 exclusive so it's the spawn of the devil etc. Even though Q-Games isn't a first party studio, and what they've done with TTC is mighty impressive (and still has flaws).
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