VFX_Veteran
Regular
That screenshot is not from photomode... It's just really good aa
We'll see. All I know is, you can't produce apples from oranges. 1080p is still 1080p..
That screenshot is not from photomode... It's just really good aa
If everything is equal.
Well, to be fair, ISS is almost as good if not better in some situations.
It's a direct feed in-game screenshot. If fou don't believe me : http://www.eurogamer.net/articles/2014-03-27-infamous-second-son-tech-gallery
It's a common practice in racing games... not in other games... as far as i know, there is no difference between gameplay/photo mode in ISS, The Order 1886 and Uncharted 4.
However, since Uncharted 4 uses TAA, it can produce (sometimes) some artifacts/aliasing during motion. You won't really see it in motion though, only in static pictures.
In motion :
Almost aliasing free.
Static picture during motion :
Sharpening pass(black line) + TAA. Also 900p.
Yea, well, no excuses right? The rendering errors are jarring.
Here's a screen capture of Batman:AK water shader (and yes, it has light propagation).. still looks better to me than what I've seen of the UC4's water:
I have ISS and it doesn't look that sharp on my TV. Sorry, not buying it. I've played through the game.
Are you serious?
Maybe now people understand why I separated this discussion from the game thread. 11 pages of waffle not polluting merry talk about Nate and preorder downloads!wtf happened to this thread.
'Best water' and 'best fire' are outdated. 'Best office' is a far better metric as it covers a lot more technical challenges. I'd call this progress.THE OFFICIAL GAME OFFICE COMPARISON THREAD!
No cups filled with pens. Uncharted wins!The Division office
The Division (6) by X-RAY-89, auf Flickr
One of hundreds of offices in the game. This is inside the famous Time Square police building. If you go here 4-6 meters the right you will be in the midst of the Time Square. Scope and detail are very close together.
The Division lamp by X-RAY-89, auf Flickr
This lamp on the right has quite a lot polygons for a third person open world Shooter.
In motion :
Almost aliasing free.
Static picture during motion :
(it's the beta multiplayer though)
ISS can also have some (very rare) issues
Maybe now people understand why I separated this discussion from the game thread. 11 pages of waffle not polluting merry talk about Nate and preorder downloads!