UC4: Best looking gameplay? *SPOILS*

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Few more gameplay screenshots from the same areas as before (and one new) all very early on in the game
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IQ is positively ridiculous.

The IQ and attention to details are astonishing. Not even the most impressive thing about this game. I mean, just look at Libertalia or the chapters after that. Not only are the levels dense, but they also are served with one of the finest art direction I've ever seen in a game. Again, just look at Libertalia.

I haven't followed the whole thread, but I find it odd to see some people trying to downplay Uncharted 4 because the game is not using this tech or that tech. The whole thing can be sum up with the word priority. I mean, it's like asking QB to have a decent foliage physics or a dynamic water simulation, it doesn't make sense. I don't think Uncharted 4 excels in every area (priorities again), but the overall package is beyond anything else, at least on consoles. The use of GI in QB sounds and may be amazing in some scenarios, but look at the sacrifices this game had to make in order to achieve it. (resolution, shadows quality, lighting quality, artifacts, etc)


Off topic (kinda), aren't some cutscenes in QB videos? I know I've heard that somewhere, but I haven't found any confirmation.
 
12 gb of prerendered cutscenes (and other videos, like video journals etc.) in qb yes.

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You can tell these by the increased IQ, lack of res reconstruction and that you can't pause the game during these scenes. There's quite a few in-game scenes too.
 
12 gb of prerendered cutscenes (and other videos, like video journals etc.) in qb yes.

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You can tell these by the increased IQ, lack of res reconstruction and that you can't pause the game during these scenes. There's quite a few in-game scenes too.

Thanks for the information. Is there a specific reason behind this choice? It kinda reminds me of Ryse where a few cutscenes where rendered in real time.
 
Thanks for the information. Is there a specific reason behind this choice? It kinda reminds me of Ryse where a few cutscenes where rendered in real time.

I would guess loading assets for the next level while the cutscene plays out, also there's some really cool stuff happening in some of those cutscenes, not sure if it's perf reason too but definitely could be. Volumetric lights are also bumped up a lot during these scenes (higher than PC ultra setting).

Edit: Removed the spoiler found a different example

The one at 5:04 is pre-rendered for example(you can't pause).
 
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The IQ and attention to details are astonishing.

A lot of these screens appear to have been resed down. When I see the true pixels on my 1080p TV screen, I'll be the judge of IQ.

I haven't followed the whole thread, but I find it odd to see some people trying to downplay Uncharted 4 because the game is not using this tech or that tech.

It's not a downplay but moreso bringing the hype down to realistic comments.

The whole thing can be sum up with the word priority. I mean, it's like asking QB to have a decent foliage physics or a dynamic water simulation, it doesn't make sense.

GI is more of a general rendering technique that should be implemented in all games. I equate it to having lights in the scene. It's not as specific as a water simulation.

I don't think Uncharted 4 excels in every area (priorities again), but the overall package is beyond anything else, at least on consoles. The use of GI in QB sounds and may be amazing in some scenarios, but look at the sacrifices this game had to make in order to achieve it. (resolution, shadows quality, lighting quality, artifacts, etc)

All those you mentioned are done in all games. QB isn't the only game that makes sacrifices. W3, BB, ISS, etc.. all great games that had to lower some form or another. I'm sure the shadow resolution in UC4 is pretty poor too compared to a PC game that can jack up the settings.
 
A lot of these screens appear to have been resed down.

These are gameplay captures, you can even see the hud. ND are using some sort of temporal supersampling AA like UE4 does and The Division(and maybe Mirror's Edge Catalyst).
 
These are gameplay captures, you can even see the hud. ND are using some sort of temporal supersampling AA like UE4 does and The Division(and maybe Mirror's Edge Catalyst).

They just look extra crisp on these boards. I don't usually click to see the full res though.
 
I mean, it's like asking QB to have a decent foliage physics or a dynamic water simulation, it doesn't make sense.

Not only this is useless for their game and all XB1's resources are already spent elsewhere... i mean, you simply can't have everything in a game.
 
2 Office scenes
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Quantum Break is a nice looking game, but Comeon seriously? (I think the names are meant to be a finnish joke but I'm not getting it)
btw whats milliband doing there?
 
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Well, a more fair comparison lol :

(credit to Neogaf)

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4k ultra downsampled with no film grain, no upscaling.

It's just to take pictures though because the game is basically unplayable at those settings.

Uncharted still hold up pretty well :yep2:
 
2 Office scenes
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Quantum Break is a nice looking game, but Comeon seriously? (I think the names are meant to be a finnish joke but I'm not getting it)
btw whats milliband doing there?

LOL! You are seriously going to compare a screenshot of UC4 in photomode (no raw 1080p image looks that clean) compared to a X1 version of QB during gameplay @ 900p?
 
Well, a more fair comparison lol :

(credit to Neogaf)

4k ultra downsampled with no film grain, no upscaling.

It's just to take pictures though because the game is basically unplayable at those settings.

Uncharted still hold up pretty well :yep2:

4k will always be cleaner than 1080p (hell, any res above 1080p will).

I will take UC4 gameplay pics NOT in photomode. These last comments sound like the DriveClub threads. I literally had to go out and waste money on buying that game from falling for all the photomode screenshots only to be severly disappointed with the actual gameplay graphics (which were severely aliased and lacked any high level texture filtering (i.e. anisotropic 16x).
 
That screenshot is not from photomode... It's just really good aa :)
You can't be this rude to him, at least send him some flowers for comfort :cool:.
Anyway I wonder if Neo downsampling from 1440p would do much good at this stage, the difference might not be even there.
 
Maybe it's just a weird way to compliment ND on their AA technique, I wouldn't put it past him, I don't even know what is happening in this thread anymore :D
 
4k will always be cleaner than 1080p (hell, any res above 1080p will).

If everything is equal.

no raw 1080p image looks that clean

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Well, to be fair, ISS is almost as good if not better in some situations.

It's a direct feed in-game screenshot. If fou don't believe me : http://www.eurogamer.net/articles/2014-03-27-infamous-second-son-tech-gallery

I will take UC4 gameplay pics NOT in photomode. These last comments sound like the DriveClub threads. I literally had to go out and waste money on buying that game from falling for all the photomode screenshots only to be severly disappointed with the actual gameplay graphics (which were severely aliased and lacked any high level texture filtering (i.e. anisotropic 16x).

It's a common practice in racing games... not in other games... as far as i know, there is no difference between gameplay/photo mode in ISS, The Order 1886 and Uncharted 4.

However, since Uncharted 4 uses TAA, it can produce (sometimes) some artifacts/aliasing during motion. You won't really see it in motion though, only in static pictures.
 
However, since Uncharted 4 uses TAA, it can produce (sometimes) some artifacts/aliasing during motion. You won't really see it in motion though, only in static pictures.

In motion :


Almost aliasing free.

Static picture during motion :

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(it's the beta multiplayer though)

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ISS can also have some (very rare) issues
 
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