VFX_Veteran
Regular
I'll have to play UC4 honestly. Can't comment on it.
Resolution: Other games render at full 1080p (i.e. Killzone)
Framerate: plenty of PS4 games are continuous 30fps
Screen Tearing (or lack thereof): Turn on V-sync and target 30FPS
Yep. Agreed. Obviously expensive to keep that 30FPS target for UC4.
Purely subjective opinion.
I think the more technical breakthroughs you make, the better the game is going to look (assuming a talented art staff).
This is simply not true. What's the point of having an advanced tech in one field if you fail in all other areas ?
Sorry but in this case i prefer a more traditional better balanced tech :
It's not the lack of talented artists who developed Hoodwinked (as it was a great movie) but more that they didn't have the tech or the budget to produce such visuals.
You are cherry picking 2 games between talented artists/vision vs. untalented artists or messed-up vision games.
Why's the Hoodwinked image been replaced with Toy Story 3? edit: Okay, the argument's changed. Now we're arguing which looks better TS or Frozen, and I'd say it comes down to preferred art style and it subjective! I'm not sure I'd call Frozen the superior graphics. Plus there's 3 years difference between them, during which tech advanced. Had TS3 launched in 2013, perhaps it'd look a lot better?
I think the more technical breakthroughs you make, the better the game is going to look (assuming a talented art staff).
This is simply not true. What's the point of having an advanced tech in one field if you fail in all other areas ?
This is why you will have great difficulties to find last gen games looking better than current gen games, not matter the art style... a better tech is simply a better tech.
Mate you don't know what properly means, for GI to be 'proper' it can't been done in screenspace, that just the bald truth. You can do other things eg AO in screenspace. I've done 'proper' GI in realtime over a decade ago, yes with an extremely simple scene and with low quality but its accurate.First game to do GI lighting properly even if it's screenspace.
I've done 'proper' GI in realtime over a decade ago, yes with an extremely simple scene and with low quality but its accurate.
He then contradicts his own argument with this