UC4: Best looking gameplay? *SPOILS*

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Resolution: Other games render at full 1080p (i.e. Killzone)
Framerate: plenty of PS4 games are continuous 30fps
Screen Tearing (or lack thereof): Turn on V-sync and target 30FPS

But once again, how many console games meet all these criterias at the same time on console ?

Yep. Agreed. Obviously expensive to keep that 30FPS target for UC4.

It's obvious but they didn't it anyway...

Purely subjective opinion.

So, you would prefer a worst IQ with an innovative AA technique than a better IQ with a more traditional AA technique ?

(just an example)

I think the more technical breakthroughs you make, the better the game is going to look (assuming a talented art staff).

This is simply not true. What's the point of having an advanced tech in one field if you fail in all other areas ?

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Sorry but in this case i prefer a more traditional better balanced tech :

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This is simply not true. What's the point of having an advanced tech in one field if you fail in all other areas ?

platinumdemofinalfantzjs08.jpg


Sorry but in this case i prefer a more traditional better balanced tech :

ps4-hi-res-infamous-second-son-screenshots-mar1511.jpg

You are cherry picking 2 games between talented artists/vision vs. untalented artists or messed-up vision games. A better comparison would UC1 vs. UC2 vs. UC3 vs. UC4. We all agree you have to use the tech with a talented crew in order to get great visuals.

I have no doubt in my mind that if ND had a PC version of UC4 they could push more technology and everyone would go crazy.

Case in point, what's the difference between a movie like this:

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And one like this ?

Frozen-2.jpg


It's not the lack of talented artists who developed Toy Story (as it was a great movie) but more that they didn't have the tech or the budget to produce such visuals.
 
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Why's the Hoodwinked image been replaced with Toy Story 3? edit: Okay, the argument's changed. Now we're arguing which looks better TS or Frozen, and I'd say it comes down to preferred art style and it subjective! I'm not sure I'd call Frozen the superior graphics. Plus there's 3 years difference between them, during which tech advanced. Had TS3 launched in 2013, perhaps it'd look a lot better?
 
Good thing Hoodwinked is still in my quoting. Also, TS3 looks about as good, generally. TS1 might have been a better exemple. Never too late to correct that too though.
 
You are cherry picking 2 games between talented artists/vision vs. untalented artists or messed-up vision games.

A good tech (with the right compromises) always looks good even if it will look even better with a better art style.

This is why you will have great difficulties to find last gen games looking better than current gen games, not matter the art style... a better tech is simply a better tech.

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Why's the Hoodwinked image been replaced with Toy Story 3? edit: Okay, the argument's changed. Now we're arguing which looks better TS or Frozen, and I'd say it comes down to preferred art style and it subjective! I'm not sure I'd call Frozen the superior graphics. Plus there's 3 years difference between them, during which tech advanced. Had TS3 launched in 2013, perhaps it'd look a lot better?

Because I'm trying to argue all things being equal.

I made this statement:

I think the more technical breakthroughs you make, the better the game is going to look (assuming a talented art staff).

Recoup responds with this:

This is simply not true. What's the point of having an advanced tech in one field if you fail in all other areas ?

He then shows a comparison between 2 different games made by 2 different companies.

I told him to compare game-for-game with the SAME talent.. increasing tech will inherently yield better looking visuals (i.e. I'm ignoring his "fail in all other areas" argument)

He then contradicts his own argument with this:

This is why you will have great difficulties to find last gen games looking better than current gen games, not matter the art style... a better tech is simply a better tech.
 
First game to do GI lighting properly even if it's screenspace.
Mate you don't know what properly means, for GI to be 'proper' it can't been done in screenspace, that just the bald truth. You can do other things eg AO in screenspace. I've done 'proper' GI in realtime over a decade ago, yes with an extremely simple scene and with low quality but its accurate.
 
He then contradicts his own argument with this

You need to pay more attention to what people write : "A good tech (with the right compromises) always looks good even if it will look even better with a better art style."

...


Also : "you will have great difficulties to find last gen games looking better than current gen games, not matter the art style" = tech > art.

Not to mention that an unbalanced tech is not a good tech in my book... unless you consider that 15fps + 480p with the most amazing GI ever created is a great technical achievement...
 
Best non-spoilery video of Uncharted 4 to date :oops: :


How they managed to reach that graphic quality in such complex gameplay sequences is beyond me...
 
Since people like checklist features (i really don't, as i said i prefer consistent results and coherent visual quality) some snaps from youtube all gameplay, some spoilers from early chapters

Lots of high res volumetric lights that cast volumetric shadows
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Real-time GI (door was closed -> open, nice AO, shadows, textures
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Self shadowing and occlusion in foliage
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Once again very good AO, translucent shading in foliage, high quality textures, af draw distance
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Very good shading in rocks, specular highlights, draw distance again really good
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Rock surface again, very nice AO, high res textures
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The game also appears to have self shadowing on translucent properties such as smoke, waterfall etc. And it's doing all that with excellent art direction, being a native 1080p title with great AA on top.
 
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Best lighting must be the Tomorrow Children...exactly what Shifty says: art is bad as hell, but it looks like ugly dolls in a real world.

To me lighting of TC >> lighting of every other game (except the first UE4 demo, before they get rid of it). If lighting is the most important thing in graphics, TC is consequently the game with best graphics evaaaaaa.
 
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