Let's not make this personal. There's an argument about the criticism. I'd like to hear it explained, whether those disagreeing think/feel I'm saying something other than 'point 2, lack of budget' or whether they acknowledge they misunderstood and agree, or what.
No no not personal! I just wanted to play devil's advocate for a bit, sorry if it came off too harsh XD
Genuinely, I don't disagree there are inconsistencies. I think the most obvious stuff for me personal is the shadows, they are much lower resolution than other details (or like someone else pointed out, absent in some scenes for smaller details e.g. the fridge inside Drake's home),
But I do understand the limitation of PS4 hardware in this regard. Just in the same way they must bake shadows, or avoid doing realtime shadows for small items, they also need to bake GI to include such a visual effect without sacrificing too much detail elsewhere, in their judgment for the visuals they want to achieve of course. Not that any answer is "correct."
It is the similar debate of whether or not Uncharted 4 should've used "realtime GI" in certain scenes. As one person argued, it is an extraction of extra detail to do this in realtime, which is agreeable. At the same time, if GI was to be realtime in any scene in Uncharted 4, in what measure would other effects and details and cost to IQ would there be? It would probably be quite massive, based on the theoretical maximum performance of PS4 GPU.
If we are talking inconsitency in fidelity of certain effects, arguably the shadows would be most glaring, at least for me. But this will always be an Apples to Oranges comparison, between different effects, since they are not particularly directly comparable. Every effect brings something different to the table in terms of what it adds to the overall image, and they certainly aren't all equal under the Sun, and not equal in demands of performance from the GPU
I imagine if they spent a lot of money on increasing shadow detail they would have to sacrifice details in other areas, at least based on their current knowledge and use of the PS4 hardware.
I also expect Naughty Dog's next game to look even better, even on PS4 Vanilla
But I also don't doubt that ND's expertise also lets them evaluate their own work much more closely than we ourselves can. I am certain they evaluated the benefits and drawbacks on spending resources on all different elements of the IQ and effects quality.
Remember, this game was originally targeting 60 fps, and they scrapped that to focus more on visuals, so they are definitely evaluating many possibilities in their development cycle
Eh...what determined the time and money they have? Sony, the publisher. Sony had a choice to ship the product as is or give it a few more months to make it even better. They chose the former for business reasons. That was probably the right call because the graphical issues aren't going to impact sales one jot, so there was nothing to gain from allowing the product to be perfected.
This I don't disagree with, but it is not just on the face of it. Obviously Sony is the one who pays the bills (from Naughty Dog's forecasted earnings potential), but that's not the exclusive or ultimate deciding factor in "how good" the effects are. It is just one of many facets that plays into this role of determining what is possible. We don't even know if Naughty Dog or Sony for example is directly responsible for the hiring or not hiring of individuals, or how stringent/lenient the human resources department is, or does that department first answer to ND or Sony?
There's so many variables beyond just "Sony pays the bills." Just like does ND license out work to others? Which work is that? How does that play into the workflow at ND? There's so many variables that are impossible to answer beyond hypotheticals from our view so removed from ND's processes. We truly are outside observers and simply seeing the end product, we were not with them from the start to finish of development
I agree that they must eventually release the product. Timing of release is just as important. I personally think Sony is now targeting Spring releases for their biggest games, to avoid the blood baths in the September to November season of games releases from third parties (I think a good strategy).
I agree with your other sentiment as well, maybe a few more months would fix this or that, maybe, but only in a vacuum, we can't judge their work in a vacuum alone
Based on their current PS4 knowledge, and comparable to the achievement of others on the same console, I would say their output is magnificent. Even if some parts are "inconsistent", I think they also judged measuring each effect and detail well in a way that gives off an overall excellent image.
Pick another word then. Personally 'unfinsihed' doesn't mean rushed. As I say, it's the right business move. Let's all find a word to mean 'released as is with known imperfections' other than 'unfinished; and move on.
Edit: Compulsory
internet dictionary reference:
"unfinished = not finished"
"finish - to complete and perfect in detail; put the final touches on (sometimes followed by up): "
Personally the word carries no connotations of cause for me. I suppose it's more widely used in gaming for games that are clearly hack jobs like those Skate or Aliens games, so could be quite offensive by association.
Well I think Clukos' point is, if the word is taken to be used by its literal meaning, which would mean that no game is finished, how does this apply distinctively to Uncharted 4 in a way that truly means something?
I don't know how many have English as first language here, but English is a very literal language, compared to most others! Precision with language is exponentially more important in English in general
But I have to admit my demand of English fluency and deliberation in writing is probably much higher than compared to most ^^