We could also have a max-images-per-post rule to keep the page size down. That's what GAF does in screenshot threads.Just post links to gifs ffs.
We could also have a max-images-per-post rule to keep the page size down. That's what GAF does in screenshot threads.Just post links to gifs ffs.
That's not content. Was there any area in UC1 where the lighting gave out and the characters were flat shaded? Or the scenery was a flat textured ground with some 2D trees billboarded on top? Or anything similar? I don't recall any graphical issues standing out in the other UCs. There were definitely 'faults' due to the hardware, but it was the same 'quality' throughout the whole campaign.
What game isn't? Every games could be considered unfinished by this or this criteria. Well in the end you are right obviously. I am sure we can find one criteria where UC4 is less finished than Tony Hawk's Pro Skater 5. At least Tony Hawk's Pro Skater 5 is consistently bad, right?I genuinely think UC4 is 'unfinished'. I think even after the delays, ND were told to ship a product and had to release with some incomplete solutions.
What game isn't? Every games could be considered unfinished by this or this criteria. Well in the end you are right obviously. I am sure we can find one criteria where UC4 is less finished than Tony Hawk's Pro Skater 5. At least Tony Hawk's Pro Skater 5 is consistently bad, right?
Isn't the whole town car chase sequence before Chapter 13?I think what Shifty and some others are getting at is that UC4 looks so inconsistent that it sticks out like a sore thumb. You shouldn't have to play 13 Chapters until you start to see fairly competitive looking visuals. And there does seem to be this focus on posting screenshots that are never going to be seen as close to camera during normal gameplay. I remember the DriveClub thread being full of photomode screenshots which sold me on the game only for me to be severely disappointed with the normal gameplay.visuals. It's almost a guarantee that PS4 exclusives get this special treatment even though other third party titles look just as good (if not better).
even though other third party titles look just as good (if not better).
Have you ever heard of dog-whistle politics my friend?Such as?
You're operating from the assumption or POV that it is actually less polished. But that's not looking like a very objective premise to begin with.And importantly I'm explaining it as a business choice driven by finances rather than a technical issue. Given more time and money, this sporadic visual shortcomings would have been polished up to the same quality as the rest of the game.
Uhh.... all the time? You can put UC1 Drake in a lot of compromising lighting positions.... you need to go back and play those games again.That's not content. Was there any area in UC1 where the lighting gave out and the characters were flat shaded? Or the scenery was a flat textured ground with some 2D trees billboarded on top? Or anything similar?
I think these fat particle things on the right side are the same particle models that get stuck to the wheels. they look exactly the same at least, just a guess. Nice catchTo get back on topic, it seems like the mud particle effect has self shadowing + gi applied to it if you zoom in with photomode
Saw this image on overclock.net and i thought that was interesting, probably similar technique to the water and smoke effects.
Reflection maps too. They "cheat" several times on reflection maps for large flat surfaces. I posted an example on the last page in the New Devon area, but it's also in the epilogue too and several other places. Any time there is a large puddle that has a bit of reflection for example, good chance they just use a reflection map rather than true reflection/screen space effect.Out of some baked GI flaws and some background in Madagascar city or when going from underwater to the boat everything on the boat is good but the city is low poly and look like shit, like I said in Italy and probably other flaws I don't remember, it is pretty good before chapter 13...
For example the PC version of BF launched without Atmos support that was patched later on, the console versions both launched with a half decent FXAA solution while the PC had a TAA option that got rid of the shimmering, i'm sure that was going in at some point in production on all versions as we can see the latest FB3 (ME:C) game using TAA across all platforms. Calling any of those games "unfinished" is bordering on fanboy fuel. And i'm sure every game released ever has things the designers/programmers/whoever wanted to include but couldn't due to time and money, this is why you have lists of 'what ifs' for the next project and that's why game engines never stop improving.
But I'm not overanalyzing because I'm not deliberately looking for issues. These just jump out, in your face, unavoidable, in a way I woudn't expect for ND given their track record. As a counter, I saw in the first instance of Madagascar that the wheels were hollow and grass showed through. But then the wheels 'solidified' and the grass didn't penetrate. That's just a physics glitch, a typical technical shortcoming and not worth mentioning, unlike the other points I've raised which don't have a clear explanation.That is precisely my point. Do i have nitpicks with Uncharted 4? Sure! But if i apply the same short of scrutiny over to other games as well it's pretty obvious i'm over analyzing.
You never finish a creative project - you just settle on a release. They can always be better. My thinking here is ND released before they were happy. The examples you give are features and bugs being addressed in other games. In UC4, we have some items like the rocks where the illumination is plain broken, right next to other items where it's working. We have paper with no shadowing at all in the first chapters, and then a notebook in Madagascar that has contact shadows and looks part of the rest of the render.Heck, even the paper thin - content wise - Battlefront had issues that i'm sure Dice either already addressed or will do so in future Frostbite iterations. For example the PC version of BF launched without Atmos support that was patched later on, the console versions both launched with a half decent FXAA solution while the PC had a TAA option that got rid of the shimmering, i'm sure that was going in at some point in production on all versions as we can see the latest FB3 (ME:C) game using TAA across all platforms. Calling any of those games "unfinished" is bordering on fanboy fuel. And i'm sure every game released ever has things the designers/programmers/whoever wanted to include but couldn't due to time and money, this is why you have lists of 'what ifs' for the next project and that's why game engines never stop improving.
But I'm not overanalyzing because I'm not deliberately looking for issues.These just jump out, in your face, unavoidable