Trials Fusion [PS4, XO]

It'd be easy to offer a set of racing tracks alongside a set of trick tracks and reach the widest number of players. They'd be a lot easy to make too!

How's about a few modes inspired by classics, Ski or Die & Skate or Die
diediediediedie!
? :)

I suppose it'd be a very different control scheme, having to twist your character in the air in different axes.
 
Provide both! ;)
We do provide both. The extreme challenge is a bonus event that is unlocked when you complete the game. You don't need to play the extreme tracks to complete the game. Those tracks are just a bonus for the hardcore players.

Also there's more than 35000 user created tracks already on Xbox One online Track Central. There's lot of fun speed tracks there to play.
 
Hmmm. Maybe DrJay's just missing pointers to them, or doesn't realise they're available?
Hey, DrJay24! Check out the user content for speed tracks. :D
 
The beginner, easy and medium tracks tend to be full of speed and big jumps. Getting better times is more about knowing when to let of the gas, so you can land before the next jump rather than on top of it. Also things like learning to land on your back tire so you don't lose speed. They might have parts of the track where there is an upper and lower track, and you can figure out which route is the fastest to optimize your time. There's a lot in the game for people that just want to get through with speed. For me, the fun part of the game is crashing 500 times on the same checkpoint and then finally succeeding. It's like a puzzle that involves fine motor skills and quick reflexes. The reward is in the challenge. It's not Excite Bike. The series should stick to what it's good at rather than try to be two things at once. I'd hate to see tracks where you have the choice to take the skill route or a speed route. It would totally ruin the leaderboard aspect of the game, which is what drives the community.

Edit: Also, sebbbi is right about community tracks. There were a ton of good ones in Evolution. The community has probably made a lot of easy and medium tracks. I haven't looked yet, because I'm still working on the base tracks.
 
Am I one of the first to see the credits roll? Lot of Asian names on the 3D programming side I see, and 3 Russians on the engine? Some outsourcing here and there I presume? Anyway, the game gets my anger levels up like few others, but I managed to keep going much better than in the previous games. I was also playing smarter, thinking harder about different strategies.

Pfff, adding Ubisoft to the mix certainly has had an impact on the credit roll. I could
 
Am I one of the first to see the credits roll? Lot of Asian names on the 3D programming side I see, and 3 Russians on the engine? Some outsourcing here and there I presume? Anyway, the game gets my anger levels up like few others, but I managed to keep going much better than in the previous games. I was also playing smarter, thinking harder about different strategies.

Pfff, adding Ubisoft to the mix certainly has had an impact on the credit roll. I could
Is that so? If anything, the name Ubisoft doesn't favour a game like Trials. There are worse developers but after what they have been doing to the Heroes of Might and Magic series I am very unhappy with them. I was planning about getting the game tonight but I will probably wait.
 
They're my favorite of the big publishers by a long shot. Not buying the game hurts a small team like RedLynx a lot more than Ubisoft. And I am also happy I could now play the game on PS4, as I am done with the 360 and not planning on getting a One.
 
They're my favorite of the big publishers by a long shot. Not buying the game hurts a small team like RedLynx a lot more than Ubisoft. And I am also happy I could now play the game on PS4, as I am done with the 360 and not planning on getting a One.
Well... I am going to buy it tomorrow when I connect, mainly because of sebbbi. Ubisoft... I wanted Heroes of Might and Magic VI so badly -3D, some improvements in the series, etc-, but the game is bug ridden and they don't offer support to it, so it will be like that forever, it seems.

I just hope that they bring the Russian developers Nival back for HoMM 7, and Ubisoft published (programmed by Techland) one of my favourite games ever (Call of Juarez) at least, but that's off topic.
 
This is my first Trials game and it's a lot of fun. I can easily see myself spending a lot of time with it. For what appeared to be a simple looking game has quite a steep learning curve.

Framerate is silky smooth and I've only seen tearing maybe once. I do see textures loading a bit late at the start of a run sometimes (PS4 version).
 
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Am I one of the first to see the credits roll? Lot of Asian names on the 3D programming side I see, and 3 Russians on the engine? Some outsourcing here and there I presume?
RedLynx has now over 100 employees. We have been recruiting the best guys around the world, and we are quite multicultural now. Nowadays we mostly speak English at our office, but there's three different difficulty Finnish language study groups for people who want to learn our native language (and French lessons too for those who want to learn it as well, all in our office on the work time). We are always recruiting talented professionals (with strong existing game development experience), so if anyone here is interested, please PM me :)

Trials Fusion was a cooperation with Ubisoft Shanghai and Ubisoft Kiev studios. I haven't actually checked the credits :oops:, so I don't know how the guys have been grouped there.
 
It's interesting seeing this series scale up closer and closer to triple A, now with a disc release as well, and better and better graphics. Just hope it doesn't bite them at any point (sales increase enough to sustain team).
 
Already seen this game on theRadBrad Youtube channel. It's an awesome game for sure. Kind of reminds me with the old days when i was still playing with my old Super Nintendo console. It was a motorcycle game where we can design the track by ourselves. It was a really great game.
 
It's interesting seeing this series scale up closer and closer to triple A, now with a disc release as well, and better and better graphics. Just hope it doesn't bite them at any point (sales increase enough to sustain team).
I purchased the game minutes ago, it's still downloading and I thought it would be a heftier download.

I've read that the game can show assets on screen at a time which are worthy of 10GB of physical memory, and the game is a 5GB download. Why is that?

It looks like the entire game can be transferred to the RAM of the console, which is 5GB --instant transfer, no need to stream the game at all.

Can't wait to play it in the future -my plan is to play in short bursts now-, especially to compete with my friends.
 
Got to play a few minutes, messed around with the menus -catchy music btw-, the main screen looked gorgeous to me, used the how to play option, watched the credits -couldn't tell sebbbi apart- and then I played the SynDi AI tutorial and the wind turbines scenario. Fellow forumer OnkBjorni was there floating in the air, among others.

My best time was 49.035. Not so good but could be worse.
 
and the game is a 5GB download. Why is that?
compression
in GPU/CPU assets are typically stored with compression that is very fast to unpack, the downside is, it requires more space

rule
better compression = slower to read/unpack
 
Love this game, one of my favorite PS4 games so far. I'm almost done with Medium (2 to go). Have all golds so far. Last track I played was pretty tough...have a feeling I'm gonna hit a wall soon, or at least a lot of frustration is ahead.
 
compression
in GPU/CPU assets are typically stored with compression that is very fast to unpack, the downside is, it requires more space

rule
better compression = slower to read/unpack
That theory raised my suspicions that it might be the case, after all I couldn't put it into words, but somewhat thought that was the most likely reason.

Love this game, one of my favorite PS4 games so far. I'm almost done with Medium (2 to go). Have all golds so far. Last track I played was pretty tough...have a feeling I'm gonna hit a wall soon, or at least a lot of frustration is ahead.
Me too. I just wanted to play a couple of tracks, but hell, do the minutes fly! With this game you end up losing the notion of time.

Had it on the X360 but never got good at it. On the Xbox One I think I will get better.

What irks me the most about the game is Ubisoft's servers. I unlocked the Roach bike and I have beaten my previous time in the first beginner track but I can't upload my time. (here I am waiting for them to work while I write this post and hit Retry on the console=
) It's annoying!!

Also, dunno what's going on with those uPlay points.
 
I've read that the game can show assets on screen at a time which are worthy of 10GB of physical memory, and the game is a 5GB download. Why is that?
It looks like the entire game can be transferred to the RAM of the console, which is 5GB --instant transfer, no need to stream the game at all.
That's not how modern software works. Data in hard drive is often heavily compressed, and must be uncompressed into memory before it can be used. Also the data alone doesn't do any good, you need memory to store the run time data structures and game logic. A modern graphics engine can itself use several hundreds of megabytes of memory just for temporary buffers (g-buffers, image post processing buffers, shadow maps, etc). Game logic uses memory to keep track of the state of each object, and so does the physics engine. A modern game can use up to one gigabyte of memory just to store the run-time structures. The rest can be used to load data.

Our uncompressed data size is almost 10 gigabytes. It doesn't fit to memory at once... and even if we had 11 gigs of RAM, loading/uncompressing 10 gigs of data from hard drive at game start would result in a very long loading screen. Players wouldn't be happy.
 
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