Does the pc version support msaa? :smile:
No MSAA, but we are investigating adding a better post process AA filter for a patch later. MSAA has a big performance cost on modern rendering pipelines (deferred shading + lost of post process steps), and it still cannot handle transparencies that well (and does nothing for shader based aliasing). Unfortunately on PC, you cannot access the GPU multisample compression structures (as the compression algorithms are hardware specific). This would allow creation of much better AA filters at a very small extra cost. Maybe Mantle allows this, but it isn't supported yet by wide enough range of hardware.Does the pc version support msaa? :smile:
I want a gif of the bail out. "Almost there... yep.. yep... waaaaaaaaaaaaaa"
wth @ 36s.
I was trying to figure out if that was intentional or not. Pretty nuts.
Oh my.... effin' goD! I have ever seen anything quite like that -or maybe I am new at this-. It's so crazy... good. Congrats to the guy who played like that.onedrive is blocked at work, but I found this when searching Ninja Difficulty.
INSANE
Trials is the ultimate skill game. So great. The only game that I can sit and watch other people play.
onedrive is blocked at work, but I found this when searching Ninja Difficulty.
INSANE
Trials is the ultimate skill game. So great. The only game that I can sit and watch other people play.
Wow, that makes Mega Man 1 and the Japanese version of Super Mario Bros 2 look like a cakewalk.
lol, some good crashes in there. I shouldn't laugh as it sounds like a hard game to master. I think I'm gonna have to pick this up.
That's the challenge. Hardcore players hate the tracks with big jumps and high speed, and demand more technical tracks. Players new to the series demand exactly the oppositeAfter getting to the hard level I think I'm done. I don't have the patience to restart the same jump 25 times. I'm glad I didn't buy the $40 version, there is no way I would be able to complete the DLC if it is as hard. I guess I was hoping for more racing and less technical bunny hopping stuff. I just wanted to fly through the air and land big jumps, but that seems to be very little of the game.
Provide both! The game I'm working on, I'm planning to offer two concurrent branches - one more action focussed and one more realtime strategy based. Originally I was focussed on the strategy side but I appreciate there'll be plenty of people wanting a simple action game, so if I can reach them, I'll try.That's the challenge. Hardcore players hate the tracks with big jumps and high speed, and demand more technical tracks. Players new to the series demand exactly the opposite