Hardcore players do care. We had a bug in an earlier Trials game that caused the full 3-2-1-GO! countdown for every track restart (instead of the 1 second long READY-GO). There was a huge riot in our forums. Instant restart is a key game play feature of the Trials series. Hiding slightly blurred textures for a few frames isn't a good enough reason to break one of the most important game play features.
A single track can use every single object and texture in the game. All tracks are build in the same (free roaming) 16 square kilometer game world (track can be long enough to visit every single location in the game world), and all tracks can use any combination of objects. We don't want to limit our users with tight texture memory budgets or limit the area where they could build their level. Virtual texturing provides pretty much infinite texture budget, and that's a great thing for a game filled with user created content.
The instant restart is one of the great features of the game. Playing trials HD, crashing hundreds of times on the same checkpoint of an extreme track, would have been horrible with that extra 3 seconds added after each restart. The instant restart is what allows the game to be incredibly difficult without getting frustrating. Don't listen to these people!!!